Player Matchup

Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Merciless_x713
Da Ji
Level 126
God Stats
1W - 1L
1,649 SR
Queue Stats
31W - 28L
1,676 Elo+
Party 1
Kuzenbo
Kuzenbo
VI71Gamer
Kuzenbo
Level 95
God Stats
11W - 7L
1,628 SR
Queue Stats
72W - 94L
1,504 Elo+
Party 1
Cu Chulainn
Cu Chulainn
wetnapkins
Cu Chulainn
Level 107
God Stats
4W - 3L
1,605 SR
Queue Stats
253W - 306L
1,383 Elo+
Party 1
Team Averages
Level 125
1,576 SR
1,513 Elo+

VS

Team Averages
Level 87
1,557 SR
1,533 Elo+
King Arthur
King Arthur
Dark_Link357
King Arthur
Level 68
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 17L
1,403 Elo+
Party 2
Hun Batz
Hun Batz
HarlequinTheFool
Hun Batz
Level 66
God Stats
0W - 3L
1,500 SR
Queue Stats
180W - 178L
1,541 Elo+
Party 2
Fenrir
Fenrir
Kloztrofobz
Fenrir
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 48L
1,585 Elo+
Party 2
Scylla
Scylla
evantoni
Scylla
Level 106
God Stats
4W - 4L
1,709 SR
Queue Stats
91W - 97L
1,587 Elo+
Party 2
Skadi
Skadi
purr3k1ng
Skadi
Level 127
God Stats
0W - 1L
1,578 SR
Queue Stats
165W - 169L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
6 / 2 / 8
8,986
642
8,778
9,410
3,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
 
Izanami
13
2 / 2 / 8
7,965
569
7,399
7,256
1,913
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
14 / 2 / 4
9,468
676
11,598
11,458
6,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kuzenbo
VI71Gamer
Kuzenbo
11
1 / 2 / 8
7,149
511
2,748
6,941
7,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
wetnapkins
Cu Chulainn
13
1 / 3 / 6
7,729
552
4,590
10,352
6,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dark_Link357
King Arthur
12
1 / 4 / 2
7,078
506
4,088
9,091
5,888
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
2 / 6 / 2
6,694
478
7,004
11,271
3,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
11
4 / 3 / 4
7,452
532
4,298
9,160
6,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
evantoni
Scylla
11
2 / 7 / 1
6,579
470
4,986
7,865
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
purr3k1ng
Skadi
12
2 / 4 / 3
7,275
520
6,272
9,111
2,229
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
24
Kills
11
11
Deaths
24
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
8
5
W
Izanami
 
Izanami
2
2
8
3
L
King Arthur
Dark_Link357
King Arthur
1
4
2
0.5
L
2
6
2
0.5
L
Fenrir
4
3
4
2
W
14
2
4
8
W
Kuzenbo
VI71Gamer
Kuzenbo
1
2
8
2.5
L
Scylla
evantoni
Scylla
2
7
1
0.36
L
Skadi
purr3k1ng
Skadi
2
4
3
0.88
W
Cu Chulainn
wetnapkins
Cu Chulainn
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,113
Damage
26,648
45,417
Taken
46,498
25,546
Mitigated
21,611
14,192
Healing
8,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,778
2,719
0
4,707
9,410
3,843
2,716
2,320
7,090
43,421
5,952
W
Izanami
 
Izanami
7,399
5,229
0
2,824
7,256
1,913
2,510
167
7,089
0
61,610
L
King Arthur
Dark_Link357
King Arthur
4,088
621
0
1,160
9,091
5,888
0
597
7,943
0
34,627
L
7,004
2,025
0
2,867
11,271
3,824
0
2,324
8,857
0
33,370
L
Fenrir
4,298
977
0
1,860
9,160
6,957
0
3,000
6,113
0
11,564
W
11,598
3,974
0
2,039
11,458
6,099
985
1,325
10,133
0
49,365
W
Kuzenbo
VI71Gamer
Kuzenbo
2,748
1,007
454
1,593
6,941
7,599
456
530
6,411
17,187
0
L
Scylla
evantoni
Scylla
4,986
169
0
690
7,865
2,713
0
2,597
5,226
34,473
0
L
Skadi
purr3k1ng
Skadi
6,272
3,059
0
1,663
9,111
2,229
0
2,486
6,625
0
41,355
W
Cu Chulainn
wetnapkins
Cu Chulainn
4,590
494
0
2,575
10,352
6,092
516
811
9,541
812
38,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,297
Gold Earned
35,078
413
Minions Killed
315
0
Camps Cleared
0
1,267,375
Distance Traveled
1,278,644
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,986
642
99
7
0
238,667
2
W
Izanami
7,965
569
121
9
0
264,537
6
L
King Arthur
7,078
506
86
6
0
256,749
6
L
Hun Batz
6,694
478
67
5
0
244,616
3
L
Fenrir
7,452
532
17
1
0
279,195
6
W
Da Ji
9,468
676
83
6
0
270,763
4
W
Kuzenbo
7,149
511
29
2
0
265,173
0
L
Scylla
6,579
470
65
5
0
234,866
4
L
Skadi
7,275
520
80
6
0
263,218
3
W
Cu Chulainn
7,729
552
81
6
0
228,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role