Player Matchup

Vamana
Vamana
ChocolateShakeX
Vamana
Level 6
God Stats
4W - 0L
1,896 SR
Queue Stats
7W - 4L
1,635 Elo+
Party 2
Hera
Hera
Hybrid Bute
Hera
Level 96
God Stats
4W - 1L
1,871 SR
Queue Stats
133W - 107L
1,628 Elo+
Party 2
Pele
Pele
MysticalWolf187
Pele
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 36L
1,562 Elo+
Solo
Kukulkan
Kukulkan
QuirkyAnimalDR3
Kukulkan
Level 4
God Stats
2W - 0L
1,637 SR
Queue Stats
2W - 0L
1,636 Elo+
Solo
Skadi
Skadi
Wokstardj
Skadi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,749 Elo+
Solo
Team Averages
Level 29
1,681 SR
1,642 Elo+

VS

Team Averages
Level 48
1,535 SR
1,479 Elo+
Janus
Janus
Dla
Janus
Level 104
God Stats
70W - 58L
1,568 SR
Queue Stats
632W - 635L
1,464 Elo+
Party 1
Aphrodite
Aphrodite
lIYunoIl
Aphrodite
Level 95
God Stats
13W - 9L
1,687 SR
Queue Stats
139W - 136L
1,518 Elo+
Party 3
Jing Wei
Jing Wei
ravendescent
Jing Wei
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,370 Elo+
Party 3
Cthulhu
Cthulhu
tukR6
Cthulhu
Level 8
God Stats
0W - 3L
1,226 SR
Queue Stats
9W - 11L
1,502 Elo+
Party 1
Thor
Thor
xDBxDrSalt
Thor
Level 29
God Stats
3W - 2L
1,692 SR
Queue Stats
178W - 188L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 3
9,826
546
7,551
10,554
7,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
8 / 3 / 4
9,850
547
13,574
7,768
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 6 / 1
9,911
551
6,005
12,686
5,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
13
3 / 7 / 3
8,439
469
3,745
9,124
2,475
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
Wokstardj
Skadi
10
0 / 8 / 1
6,964
387
4,641
12,035
3,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dla
Janus
9
2 / 3 / 0
7,253
403
2,446
4,571
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
lIYunoIl
Aphrodite
11
3 / 5 / 3
7,537
419
5,363
11,322
5,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jing Wei
ravendescent
Jing Wei
11
3 / 2 / 2
7,286
405
3,322
9,199
2,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
tukR6
Cthulhu
12
3 / 6 / 2
7,824
435
7,341
15,326
13,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
11 / 3 / 2
10,580
588
10,428
13,279
5,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
31
19
Kills
22
25
Deaths
19
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
1
3
5.5
L
Janus
Dla
Janus
2
3
0
0.67
W
8
3
4
3.33
W
4
6
1
0.75
W
Kukulkan
3
7
3
0.64
W
Skadi
Wokstardj
Skadi
0
8
1
0.06
L
Aphrodite
lIYunoIl
Aphrodite
3
5
3
0.9
L
Jing Wei
ravendescent
Jing Wei
3
2
2
2
L
Cthulhu
tukR6
Cthulhu
3
6
2
0.67
L
11
3
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,516
Damage
28,900
52,167
Taken
53,697
20,701
Mitigated
28,735
9,831
Healing
15,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,551
3,298
0
4,592
10,554
7,031
0
5,145
4,769
0
57,644
L
Janus
Dla
Janus
2,446
205
0
750
4,571
1,309
240
2,896
1,387
25,702
0
W
13,574
3,267
96
750
7,768
2,378
1,540
3,594
3,964
46,069
0
W
6,005
1,734
0
2,774
12,686
5,272
0
2,465
10,091
0
80,818
W
Kukulkan
3,745
707
92
836
9,124
2,475
660
2,366
6,533
24,136
0
W
Skadi
Wokstardj
Skadi
4,641
1,700
0
691
12,035
3,545
0
3,914
8,121
0
28,871
L
Aphrodite
lIYunoIl
Aphrodite
5,363
642
3,403
4,934
11,322
5,783
516
3,640
7,521
39,116
0
L
Jing Wei
ravendescent
Jing Wei
3,322
3,031
0
0
9,199
2,544
455
3,349
5,702
0
19,777
L
Cthulhu
tukR6
Cthulhu
7,341
1,150
0
2,998
15,326
13,223
100
2,720
11,838
36,553
0
L
10,428
2,608
0
3,907
13,279
5,876
1,410
3,900
9,201
0
74,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,990
Gold Earned
40,480
425
Minions Killed
330
0
Camps Cleared
0
1,572,332
Distance Traveled
1,331,188
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,826
546
125
7
0
345,830
0
L
Janus
7,253
403
57
3
0
177,954
0
W
Hera
9,850
547
90
5
0
322,151
1
W
Pele
9,911
551
121
7
0
341,998
1
W
Kukulkan
8,439
469
49
3
0
312,141
0
W
Skadi
6,964
387
40
2
0
250,212
1
L
Aphrodite
7,537
419
59
3
0
276,348
0
L
Jing Wei
7,286
405
41
2
0
283,835
0
L
Cthulhu
7,824
435
51
3
0
248,425
1
L
Thor
10,580
588
122
7
0
344,626
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role