Player Matchup

Ares
Ares
Silver I
 
Ares
Silver I
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
BadLad14
Gilgamesh
Silver III
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 54L
1,294 MMR
Solo
Mercury
Mercury
Silver III
Freick
Mercury
Silver III
Level 65
God Stats
2W - 1L
1,735 SR
Queue Stats
25W - 15L
1,356 MMR
Solo
Sol
Sol
Gold IV
RedRaider22
Sol
Gold IV
Level 129
God Stats
2W - 2L
1,545 SR
Queue Stats
75W - 84L
1,391 MMR
Solo
Scylla
Scylla
Gold IV
yousaucy
Scylla
Gold IV
Level 117
God Stats
1W - 1L
1,524 SR
Queue Stats
27W - 31L
1,303 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,561 SR
1,369 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 90
1,535 SR
1,326 MMR
Athena
Athena
Silver I
BoostedEgrill
Athena
Silver I
Level 106
God Stats
16W - 9L
1,572 SR
Queue Stats
72W - 72L
1,282 MMR
Party 1
Nike
Nike
Gold V
EggWithCheese
Nike
Gold V
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 72L
1,311 MMR
Party 1
Anhur
Anhur
Gold V
LeSxpreme
Anhur
Gold V
Level 67
God Stats
1W - 1L
1,537 SR
Queue Stats
44W - 51L
1,349 MMR
Solo
Hades
Hades
Bronze IV
NatsuDeuz
Hades
Bronze IV
Level 84
God Stats
0W - 2L
1,474 SR
Queue Stats
27W - 41L
1,406 MMR
Solo
Pele
Pele
Silver II
QuiveringMeat69
Pele
Silver II
Level 89
God Stats
10W - 10L
1,591 SR
Queue Stats
21W - 28L
1,285 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
1 / 0 / 8
6,145
559
3,684
4,926
3,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
BadLad14
Gilgamesh
11
3 / 0 / 1
6,840
622
6,204
5,846
4,313
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
Freick
Mercury
13
5 / 0 / 4
7,217
656
5,689
6,459
2,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
8 / 0 / 0
7,406
673
7,696
5,466
1,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
yousaucy
Scylla
10
0 / 0 / 2
5,861
533
5,068
2,550
752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
TiamatMorgan Le FayGebUllrArtio

VS

Bans
KhepriCthulhuSylvanusOdinCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,098
463
1,497
9,448
4,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 4 / 0
5,431
494
2,968
8,544
4,120
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
LeSxpreme
Anhur
9
0 / 4 / 0
5,083
462
2,593
5,824
1,575
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
NatsuDeuz
Hades
10
0 / 2 / 0
5,712
519
2,384
8,613
3,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 4 / 0
5,034
458
3,089
8,749
2,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
17
Kills
0
0
Deaths
17
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
0
8
5
W
Gilgamesh
BadLad14
Gilgamesh
3
0
1
3.5
L
0
3
0
0
L
0
4
0
0
W
Mercury
Freick
Mercury
5
0
4
7
L
Anhur
LeSxpreme
Anhur
0
4
0
0
L
Hades
NatsuDeuz
Hades
0
2
0
0
L
0
4
0
0
W
8
0
0
8
W
Scylla
yousaucy
Scylla
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,341
Damage
12,531
25,247
Taken
41,178
12,035
Mitigated
16,271
11,192
Healing
10,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
3,684
250
0
1,393
4,926
3,245
0
539
4,387
17,473
0
W
Gilgamesh
BadLad14
Gilgamesh
6,204
1,039
0
944
5,846
4,313
180
1,655
4,191
7,143
27,331
L
1,497
507
0
1,460
9,448
4,650
0
4,958
4,490
10,050
0
L
2,968
347
0
2,006
8,544
4,120
0
894
7,650
2,895
30,064
W
Mercury
Freick
Mercury
5,689
2,754
0
4,349
6,459
2,048
0
367
6,092
0
47,251
L
Anhur
LeSxpreme
Anhur
2,593
1,587
0
1,268
5,824
1,575
0
3,300
2,524
0
32,612
L
Hades
NatsuDeuz
Hades
2,384
53
336
3,243
8,613
3,582
0
5,010
3,603
34,709
0
L
3,089
591
0
2,600
8,749
2,344
0
2,846
5,903
0
27,695
W
7,696
2,566
0
3,599
5,466
1,677
764
709
4,757
45,441
6,309
W
Scylla
yousaucy
Scylla
5,068
665
0
907
2,550
752
0
1,257
1,293
36,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,469
Gold Earned
26,358
383
Minions Killed
290
0
Camps Cleared
0
1,170,171
Distance Traveled
1,104,228
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,145
559
26
2
0
243,873
7
W
Gilgamesh
6,840
622
74
7
0
212,541
3
L
Athena
5,098
463
20
2
0
233,554
11
L
Nike
5,431
494
72
7
0
234,315
3
W
Mercury
7,217
656
106
10
0
287,965
3
L
Anhur
5,083
462
68
6
0
197,341
3
L
Hades
5,712
519
80
7
0
216,603
2
L
Pele
5,034
458
50
5
0
222,415
3
W
Sol
7,406
673
105
10
0
216,408
2
W
Scylla
5,861
533
72
7
0
209,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role