Player Matchup

Anubis
Anubis
DirtyBubble 690
Anubis
Level 109
God Stats
2W - 3L
1,557 SR
Queue Stats
300W - 304L
1,637 Elo+
Party 3
Cerberus
Cerberus
Sillusions
Cerberus
Level 16
God Stats
8W - 2L
1,900 SR
Queue Stats
25W - 12L
1,675 Elo+
Party 3
Agni
Agni
SoloPlays101
Agni
Level 15
God Stats
1W - 2L
1,631 SR
Queue Stats
56W - 29L
1,755 Elo+
Party 2
Cliodhna
Cliodhna
ourrockk
Cliodhna
Level 122
God Stats
0W - 2L
1,817 SR
Queue Stats
158W - 122L
1,658 Elo+
Party 2
Artemis
Artemis
vsCosmo
Artemis
Level 41
God Stats
2W - 4L
1,603 SR
Queue Stats
333W - 304L
1,603 Elo+
Solo
Team Averages
Level 61
1,702 SR
1,666 Elo+

VS

Team Averages
Level 59
1,442 SR
1,671 Elo+
King Arthur
King Arthur
EatMyAbsJimbo
King Arthur
Level 37
God Stats
6W - 1L
1,500 SR
Queue Stats
148W - 115L
1,563 Elo+
Party 1
Achilles
Achilles
NyamPomPom
Achilles
Level 41
God Stats
2W - 1L
1,392 SR
Queue Stats
133W - 97L
1,587 Elo+
Party 1
Rama
Rama
ShanElariel
Rama
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 29L
1,696 Elo+
Party 4
Agni
Agni
pastrypounder
Agni
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 43L
1,795 Elo+
Party 4
Xing Tian
Xing Tian
warhatespeace
Xing Tian
Level 160
God Stats
1W - 1L
1,316 SR
Queue Stats
108W - 90L
1,713 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
8,960
527
5,717
13,580
6,328
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Sillusions
Cerberus
11
2 / 6 / 3
7,700
453
3,880
17,925
13,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 9 / 2
8,068
475
8,736
16,713
5,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
ourrockk
Cliodhna
12
3 / 4 / 2
7,955
468
8,091
13,258
4,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
vsCosmo
Artemis
17
4 / 2 / 2
9,606
565
10,213
12,059
2,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EatMyAbsJimbo
King Arthur
16
3 / 3 / 3
9,705
571
9,013
12,973
9,254
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
NyamPomPom
Achilles
17
10 / 2 / 5
10,539
620
11,335
14,280
6,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
2 / 3 / 2
9,422
554
10,800
13,740
4,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
7 / 1 / 8
10,328
608
22,678
9,281
3,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
warhatespeace
Xing Tian
14
4 / 3 / 10
9,242
544
6,966
15,135
12,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
12
Kills
26
26
Deaths
12
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
King Arthur
EatMyAbsJimbo
King Arthur
3
3
3
1.5
W
Achilles
NyamPomPom
Achilles
10
2
5
6.25
W
2
3
2
1
L
Cerberus
Sillusions
Cerberus
2
6
3
0.58
L
1
9
2
0.22
L
Cliodhna
ourrockk
Cliodhna
3
4
2
1
W
7
1
8
11
L
Artemis
vsCosmo
Artemis
4
2
2
2.5
W
Xing Tian
warhatespeace
Xing Tian
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,637
Damage
60,792
73,535
Taken
65,409
31,874
Mitigated
36,271
23,194
Healing
23,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,717
569
0
5,638
13,580
6,328
0
597
12,983
59,455
0
W
King Arthur
EatMyAbsJimbo
King Arthur
9,013
1,728
0
4,306
12,973
9,254
153
4,762
8,211
5,164
55,929
W
Achilles
NyamPomPom
Achilles
11,335
4,311
0
6,394
14,280
6,199
0
2,136
12,144
0
70,388
W
10,800
8,033
0
6,325
13,740
4,158
0
1,669
12,071
0
76,762
L
Cerberus
Sillusions
Cerberus
3,880
638
0
2,522
17,925
13,279
0
9,358
8,087
17,252
0
L
8,736
865
0
3,270
16,713
5,376
0
12,218
3,796
54,157
0
L
Cliodhna
ourrockk
Cliodhna
8,091
1,186
0
4,494
13,258
4,051
0
6,162
6,787
0
44,567
W
22,678
1,455
0
2,029
9,281
3,717
0
4,289
4,992
94,806
0
L
Artemis
vsCosmo
Artemis
10,213
6,290
0
7,270
12,059
2,840
412
852
11,207
0
67,463
W
Xing Tian
warhatespeace
Xing Tian
6,966
693
2,083
2,112
15,135
12,943
0
5,644
9,491
24,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,289
Gold Earned
49,236
472
Minions Killed
587
0
Camps Cleared
0
1,569,828
Distance Traveled
1,754,478
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,960
527
136
8
0
287,295
3
W
King Arthur
9,705
571
133
8
0
347,554
4
W
Achilles
10,539
620
120
7
0
399,347
2
W
Rama
9,422
554
140
8
0
299,480
0
L
Cerberus
7,700
453
20
1
0
319,397
3
L
Agni
8,068
475
117
7
0
289,181
3
L
Cliodhna
7,955
468
77
5
0
357,884
4
W
Agni
10,328
608
166
10
0
342,575
3
L
Artemis
9,606
565
122
7
0
316,071
6
W
Xing Tian
9,242
544
28
2
0
365,522
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role