Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Alphahawk514
Bellona
Level 18
God Stats
9W - 9L
1,436 SR
Queue Stats
20W - 22L
1,463 Elo+
Party 1
Zeus
Zeus
Lishi1515
Zeus
Level 29
God Stats
3W - 1L
1,536 SR
Queue Stats
75W - 102L
1,342 Elo+
Party 1
Team Averages
Level 34
1,494 SR
1,461 Elo+

VS

Team Averages
Level 22
1,542 SR
1,397 Elo+
Osiris
Osiris
AlwaysTLJ
Osiris
Level 21
God Stats
10W - 3L
1,500 SR
Queue Stats
91W - 96L
1,376 Elo+
Party 2
Hou Yi
Hou Yi
BeyondDevious_
Hou Yi
Level 13
God Stats
3W - 4L
1,477 SR
Queue Stats
10W - 9L
1,460 Elo+
Solo
Bacchus
Bacchus
Lud112233
Bacchus
Level 23
God Stats
5W - 3L
1,583 SR
Queue Stats
48W - 53L
1,376 Elo+
Solo
Tsukuyomi
Tsukuyomi
SlickBackShlump
Tsukuyomi
Level 25
God Stats
7W - 8L
1,671 SR
Queue Stats
43W - 41L
1,368 Elo+
Party 2
Freya
Freya
smokedbanana
Freya
Level 29
God Stats
26W - 31L
1,481 SR
Queue Stats
56W - 68L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
6 / 2 / 4
8,272
591
7,793
8,841
3,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Set
 
Set
12
7 / 2 / 3
7,673
548
9,457
11,225
4,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
 
Artio
11
2 / 0 / 5
7,128
509
2,946
7,707
5,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
Alphahawk514
Bellona
13
5 / 4 / 5
7,735
553
7,998
10,477
9,255
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
11
1 / 5 / 1
6,737
481
5,484
7,547
2,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AlwaysTLJ
Osiris
10
2 / 7 / 0
6,279
449
3,105
9,250
4,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 7 / 1
6,378
456
3,524
9,785
2,778
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Lud112233
Bacchus
10
1 / 0 / 5
6,734
481
3,369
10,061
7,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
SlickBackShlump
Tsukuyomi
10
1 / 4 / 1
6,248
446
3,617
8,513
3,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
7 / 3 / 2
8,193
585
11,366
10,353
3,521
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
21
Kills
13
13
Deaths
21
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
2
4
4
W
Set
 
Set
7
2
3
4.25
W
Artio
 
Artio
2
0
5
4.5
W
Bellona
Alphahawk514
Bellona
5
4
5
1.88
L
Osiris
AlwaysTLJ
Osiris
2
7
0
0.29
L
2
7
1
0.36
W
Zeus
1
5
1
0.3
L
Bacchus
Lud112233
Bacchus
1
0
5
3.5
L
Tsukuyomi
SlickBackShlump
Tsukuyomi
1
4
1
0.38
L
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,678
Damage
24,981
45,797
Taken
47,962
25,146
Mitigated
21,732
10,857
Healing
10,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,793
3,191
0
3,945
8,841
3,321
0
2,238
6,603
0
54,704
W
Set
 
Set
9,457
4,767
0
1,888
11,225
4,845
0
3,578
7,647
0
41,803
W
Artio
 
Artio
2,946
540
234
2,190
7,707
5,165
432
1,691
6,016
21,731
0
W
Bellona
Alphahawk514
Bellona
7,998
1,735
0
2,600
10,477
9,255
674
1,697
8,780
5,631
32,178
L
Osiris
AlwaysTLJ
Osiris
3,105
1,526
0
1,190
9,250
4,633
0
1,485
7,223
0
25,472
L
3,524
1,518
0
974
9,785
2,778
0
782
8,835
0
31,550
W
Zeus
5,484
1,240
0
0
7,547
2,560
660
5,531
2,016
30,600
0
L
Bacchus
Lud112233
Bacchus
3,369
315
0
2,489
10,061
7,444
0
1,711
8,135
14,753
0
L
Tsukuyomi
SlickBackShlump
Tsukuyomi
3,617
725
0
1,354
8,513
3,356
0
1,572
6,774
0
33,876
L
11,366
3,752
145
4,444
10,353
3,521
308
3,419
6,528
38,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,545
Gold Earned
33,832
317
Minions Killed
281
0
Camps Cleared
0
1,408,237
Distance Traveled
1,355,770
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,272
591
91
7
0
289,483
1
W
Set
7,673
548
72
5
0
295,279
1
W
Artio
7,128
509
29
2
0
299,090
1
W
Bellona
7,735
553
66
5
0
277,133
0
L
Osiris
6,279
449
54
4
0
258,694
1
L
Hou Yi
6,378
456
56
4
0
249,274
6
W
Zeus
6,737
481
59
4
0
247,252
0
L
Bacchus
6,734
481
28
2
0
262,889
2
L
Tsukuyomi
6,248
446
75
5
0
297,159
0
L
Freya
8,193
585
68
5
0
287,754
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role