Player Matchup

Chang'e
Chang'e
Bronze III
Henwayyy
Chang'e
Bronze III
Level 96
God Stats
1W - 0L
1,157 SR
Queue Stats
6W - 10L
1,160 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
Krätôs56
Kuzenbo
Silver II
Level 154
God Stats
9W - 17L
1,436 SR
Queue Stats
228W - 228L
1,030 MMR
Party 1
Chronos
Chronos
Gold IV
Madjijaa
Chronos
Gold IV
Level 146
God Stats
30W - 18L
1,721 SR
Queue Stats
183W - 199L
1,311 MMR
Solo
Hou Yi
Hou Yi
Gold II
Manuflea
Hou Yi
Gold II
Level 145
God Stats
25W - 17L
1,746 SR
Queue Stats
223W - 222L
1,453 MMR
Party 1
Arachne
Arachne
Silver I
Romanjin
Arachne
Silver I
Level 108
God Stats
3W - 1L
1,539 SR
Queue Stats
96W - 79L
1,163 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,520 SR
1,223 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,479 SR
1,264 MMR
Mulan
Mulan
Silver IV
 
Mulan
Silver IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Silver III
NAJLEPSZYPLAJA
Olorun
Silver III
Level 117
God Stats
1W - 2L
1,564 SR
Queue Stats
36W - 48L
1,244 MMR
Solo
Susano
Susano
Gold V
Stantander
Susano
Gold V
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
356W - 378L
1,286 MMR
Solo
Izanami
Izanami
Silver II
Theroscas
Izanami
Silver II
Level 102
God Stats
0W - 5L
1,330 SR
Queue Stats
143W - 164L
1,120 MMR
Solo
Hercules
Hercules
Silver IV
VERTT0
Hercules
Silver IV
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,170 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Henwayyy
Chang'e
18
4 / 2 / 8
12,176
580
13,504
14,434
5,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
Krätôs56
Kuzenbo
17
3 / 0 / 18
11,625
554
10,505
19,253
27,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
Madjijaa
Chronos
20
2 / 3 / 3
12,975
618
11,285
13,289
6,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hou Yi
Manuflea
Hou Yi
18
5 / 2 / 12
11,666
556
11,320
10,931
4,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Romanjin
Arachne
20
14 / 2 / 10
13,050
621
26,285
20,680
12,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
GebAthenaTiamatArtioUllr

VS

Bans
Morgan Le FayGilgameshSolYmirScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
18
3 / 2 / 0
11,384
542
13,533
20,342
13,214
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
3 / 7 / 0
9,782
466
7,343
16,719
6,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Susano
Stantander
Susano
17
1 / 4 / 2
10,314
491
8,519
17,459
6,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Theroscas
Izanami
15
2 / 6 / 0
9,482
452
9,928
15,090
5,367
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
VERTT0
Hercules
12
0 / 9 / 3
8,250
393
9,895
27,504
25,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
14
28
Kills
9
9
Deaths
28
51
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
3
2
0
1.5
W
Chang'e
Henwayyy
Chang'e
4
2
8
4
W
Kuzenbo
Krätôs56
Kuzenbo
3
0
18
12
W
Chronos
Madjijaa
Chronos
2
3
3
1.17
W
Hou Yi
Manuflea
Hou Yi
5
2
12
5.5
L
3
7
0
0.43
W
Arachne
Romanjin
Arachne
14
2
10
9.5
L
Susano
Stantander
Susano
1
4
2
0.5
L
Izanami
Theroscas
Izanami
2
6
0
0.33
L
Hercules
VERTT0
Hercules
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,899
Damage
49,218
78,587
Taken
97,114
56,742
Mitigated
57,305
33,195
Healing
32,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
13,533
1,631
0
12,151
20,342
13,214
1,084
9,471
10,803
603
86,642
W
Chang'e
Henwayyy
Chang'e
13,504
1,081
3,770
7,574
14,434
5,956
1,689
4,173
10,261
76,616
0
W
Kuzenbo
Krätôs56
Kuzenbo
10,505
3,416
0
2,576
19,253
27,189
944
1,996
17,257
34,036
0
W
Chronos
Madjijaa
Chronos
11,285
5,211
0
5,842
13,289
6,650
3,414
251
13,038
104,641
9,123
W
Hou Yi
Manuflea
Hou Yi
11,320
6,595
0
3,351
10,931
4,233
3,396
177
10,754
0
85,639
L
7,343
3,682
112
4,322
16,719
6,596
848
6,795
9,746
58,384
4,870
W
Arachne
Romanjin
Arachne
26,285
17,798
0
10,082
20,680
12,714
2,528
2,330
18,350
0
101,724
L
Susano
Stantander
Susano
8,519
2,608
0
6,974
17,459
6,790
0
4,619
12,608
0
86,485
L
Izanami
Theroscas
Izanami
9,928
5,936
0
2,354
15,090
5,367
519
4,976
10,106
0
90,392
L
Hercules
VERTT0
Hercules
9,895
1,313
302
6,547
27,504
25,338
0
8,260
19,080
5,609
20,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,492
Gold Earned
49,212
622
Minions Killed
650
0
Camps Cleared
0
2,160,556
Distance Traveled
1,913,895
30
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
11,384
542
183
9
0
431,617
3
W
Chang'e
12,176
580
142
7
0
431,619
4
W
Kuzenbo
11,625
554
33
2
0
423,715
11
W
Chronos
12,975
618
190
9
0
379,595
5
W
Hou Yi
11,666
556
145
7
0
416,201
7
L
Olorun
9,782
466
108
5
0
342,335
4
W
Arachne
13,050
621
112
5
0
509,426
3
L
Susano
10,314
491
153
7
0
410,663
1
L
Izanami
9,482
452
173
8
0
352,232
3
L
Hercules
8,250
393
33
2
0
377,048
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role