Player Matchup

Sylvanus
Sylvanus
BIGLITTLEGIRLBOY
Sylvanus
Level 68
God Stats
12W - 7L
1,696 SR
Queue Stats
446W - 314L
1,712 Elo+
Party 2
Chaac
Chaac
ChaacBigRain
Chaac
Level 22
God Stats
11W - 3L
1,747 SR
Queue Stats
128W - 100L
1,658 Elo+
Party 2
Chiron
Chiron
Heirless
Chiron
Level 124
God Stats
6W - 3L
1,571 SR
Queue Stats
376W - 339L
1,675 Elo+
Party 1
Ao Kuang
Ao Kuang
RikudoShinsen
Ao Kuang
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 93L
1,643 Elo+
Party 1
Neith
Neith
iPlayNeeth
Neith
Level 17
God Stats
36W - 22L
1,711 SR
Queue Stats
206W - 171L
1,722 Elo+
Party 1
Team Averages
Level 71
1,645 SR
1,682 Elo+

VS

Team Averages
Level 52
1,712 SR
1,656 Elo+
Chronos
Chronos
 
Chronos
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Asakitchen
Aphrodite
Level 64
God Stats
20W - 13L
1,660 SR
Queue Stats
58W - 50L
1,577 Elo+
Solo
Tyr
Tyr
Its4AMsendhelp
Tyr
Level 16
God Stats
0W - 1L
1,823 SR
Queue Stats
43W - 15L
1,842 Elo+
Party 3
Baron Samedi
Baron Samedi
SooshieRole
Baron Samedi
Level 46
God Stats
4W - 4L
1,844 SR
Queue Stats
192W - 149L
1,616 Elo+
Solo
Izanami
Izanami
SuckHotFartsPls
Izanami
Level 87
God Stats
14W - 4L
1,733 SR
Queue Stats
54W - 43L
1,745 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 9
11,824
473
9,032
25,548
33,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
6 / 3 / 7
14,074
563
22,959
31,086
44,300
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
Heirless
Chiron
20
6 / 0 / 3
13,574
543
23,193
11,062
4,591
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
RikudoShinsen
Ao Kuang
20
5 / 1 / 6
14,565
583
12,960
22,007
9,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
20
4 / 1 / 4
14,825
593
8,942
21,856
8,793
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
20
5 / 0 / 1
12,480
499
22,173
18,790
11,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
Asakitchen
Aphrodite
14
0 / 5 / 6
9,429
377
6,148
17,457
15,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
2 / 5 / 4
11,460
458
12,208
22,372
12,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
SooshieRole
Baron Samedi
18
1 / 6 / 1
11,141
446
8,907
20,194
15,603
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
1 / 6 / 5
12,580
503
16,527
18,721
5,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
26
22
Kills
9
9
Deaths
22
29
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
5
0
1
5.5
L
Aphrodite
Asakitchen
Aphrodite
0
5
6
0.6
W
1
4
9
1.38
W
6
3
7
3.17
W
Chiron
Heirless
Chiron
6
0
3
7.5
L
2
5
4
0.8
W
Ao Kuang
RikudoShinsen
Ao Kuang
5
1
6
8
L
Baron Samedi
SooshieRole
Baron Samedi
1
6
1
0.25
L
1
6
5
0.58
W
Neith
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,086
Damage
65,963
111,559
Taken
97,534
100,219
Mitigated
61,437
57,707
Healing
40,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
22,173
7,905
0
7,365
18,790
11,996
0
4,795
13,995
98,164
8,678
L
Aphrodite
Asakitchen
Aphrodite
6,148
1,370
4,817
8,646
17,457
15,057
237
4,293
13,164
23,882
0
W
9,032
939
6,592
8,610
25,548
33,091
70
11,065
14,483
27,935
0
W
22,959
3,271
0
10,866
31,086
44,300
34
12,192
18,894
0
99,660
W
Chiron
Heirless
Chiron
23,193
6,957
2,465
3,964
11,062
4,591
1,778
5,323
5,739
0
117,035
L
12,208
3,027
0
9,314
22,372
12,902
0
4,982
17,390
0
102,208
W
Ao Kuang
RikudoShinsen
Ao Kuang
12,960
2,324
0
13,447
22,007
9,444
0
4,046
17,961
132,307
0
L
Baron Samedi
SooshieRole
Baron Samedi
8,907
1,532
1,681
5,090
20,194
15,603
368
3,165
17,029
76,634
0
L
16,527
11,705
0
3,582
18,721
5,879
99
4,867
13,854
0
117,923
W
Neith
8,942
4,449
0
11,763
21,856
8,793
10,113
2,825
19,031
0
139,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,862
Gold Earned
57,090
824
Minions Killed
767
0
Camps Cleared
0
2,404,692
Distance Traveled
2,388,801
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
12,480
499
188
8
0
528,263
3
L
Aphrodite
9,429
377
47
2
0
484,545
5
W
Sylvanus
11,824
473
37
1
0
429,655
2
W
Chaac
14,074
563
180
7
0
492,436
4
W
Chiron
13,574
543
189
8
0
517,524
7
L
Tyr
11,460
458
163
7
0
517,049
8
W
Ao Kuang
14,565
583
200
8
0
522,012
12
L
Baron Samedi
11,141
446
152
6
0
415,660
8
L
Izanami
12,580
503
217
9
0
443,284
2
W
Neith
14,825
593
218
9
0
443,065
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role