Player Matchup

Raijin
Raijin
Diamond IV
AIldjo
Raijin
Diamond IV
Level 148
God Stats
8W - 7L
1,619 SR
Queue Stats
356W - 326L
2,121 MMR
Party 2
Skadi
Skadi
Diamond IV
Bossnian07
Skadi
Diamond IV
Level 160
God Stats
21W - 17L
1,596 SR
Queue Stats
752W - 727L
2,038 MMR
Party 2
Chaac
Chaac
Diamond IV
Der_Echte_Siggi
Chaac
Diamond IV
Level 104
God Stats
0W - 1L
1,643 SR
Queue Stats
63W - 50L
2,102 MMR
Solo
Geb
Geb
Diamond III
Goink_
Geb
Diamond III
Level 139
God Stats
21W - 16L
1,637 SR
Queue Stats
554W - 558L
2,337 MMR
Solo
Fenrir
Fenrir
Diamond IV
X-Chips_ahoy-X
Fenrir
Diamond IV
Level 106
God Stats
0W - 5L
1,690 SR
Queue Stats
82W - 71L
2,364 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,637 SR
2,192 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,680 SR
2,176 MMR
Odin
Odin
Diamond III
Dennis251299
Odin
Diamond III
Level 152
God Stats
1W - 2L
1,804 SR
Queue Stats
217W - 205L
2,138 MMR
Party 1
The Morrigan
The Morrigan
Diamond III
FrazzeliScottiii
The Morrigan
Diamond III
Level 135
God Stats
2W - 4L
1,522 SR
Queue Stats
167W - 161L
2,090 MMR
Solo
Cabrakan
Cabrakan
Masters
Furious-_DeMenzZ
Cabrakan
Masters
Level 129
God Stats
22W - 19L
1,618 SR
Queue Stats
543W - 529L
2,346 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
ZerYaTix
Tsukuyomi
Masters
Level 160
God Stats
31W - 13L
1,756 SR
Queue Stats
147W - 117L
2,343 MMR
Solo
Sol
Sol
Platinum V
manu_lima17
Sol
Platinum V
Level 122
God Stats
16W - 4L
1,702 SR
Queue Stats
87W - 66L
1,965 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AIldjo
Raijin
6
1 / 0 / 0
3,561
712
511
952
184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
4
0 / 3 / 0
2,932
586
1,666
3,870
922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 1 / 0
3,318
664
1,297
3,695
1,715
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Geb
Goink_
Geb
4
0 / 1 / 0
3,022
604
543
2,768
933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
909
182
0
0
0
Bans
TiamatGilgameshPersephoneLokiUllr

VS

Bans
ArtioNikeCharybdisMorgan Le FayScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,362
672
1,987
2,489
983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Morrigan
FrazzeliScottiii
The Morrigan
6
0 / 1 / 1
3,460
692
503
1,446
359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

5
1 / 0 / 3
3,497
699
1,195
2,464
1,185
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
ZerYaTix
Tsukuyomi
5
1 / 0 / 1
3,308
662
797
3,176
629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
3 / 0 / 1
3,866
773
3,403
1,954
391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
11
1
Kills
5
5
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Raijin
AIldjo
Raijin
1
0
0
1
L
Skadi
0
3
0
0
W
0
0
0
0
L
0
1
0
0
W
The Morrigan
FrazzeliScottiii
The Morrigan
0
1
1
0.5
W
1
0
3
2.5
L
Geb
Goink_
Geb
0
1
0
0
L
0
0
0
0
W
Tsukuyomi
ZerYaTix
Tsukuyomi
1
0
1
1.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,017
Damage
7,885
11,285
Taken
11,529
3,754
Mitigated
3,547
4,126
Healing
5,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
AIldjo
Raijin
511
128
0
433
952
184
0
173
779
10,751
0
L
Skadi
1,666
593
0
1,079
3,870
922
0
2,999
871
0
12,231
W
1,987
1,018
0
750
2,489
983
0
0
2,489
0
12,461
L
1,297
269
0
1,904
3,695
1,715
0
0
3,695
0
12,436
W
The Morrigan
FrazzeliScottiii
The Morrigan
503
80
0
396
1,446
359
0
424
998
16,705
0
W
1,195
218
233
1,020
2,464
1,185
0
296
2,168
4,411
0
L
Geb
Goink_
Geb
543
110
0
710
2,768
933
0
1,929
839
4,536
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Tsukuyomi
ZerYaTix
Tsukuyomi
797
268
0
2,424
3,176
629
0
35
3,113
0
12,491
W
3,403
2,263
0
1,117
1,954
391
0
247
1,707
21,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,742
Gold Earned
17,493
86
Minions Killed
140
0
Camps Cleared
0
336,750
Distance Traveled
472,880
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
3,561
712
22
4
0
63,529
2
L
Skadi
2,932
586
25
5
0
87,494
1
W
Odin
3,362
672
21
4
0
102,994
0
L
Chaac
3,318
664
32
6
0
98,047
0
W
The Morrigan
3,460
692
25
5
0
73,247
0
W
Cabrakan
3,497
699
8
2
0
92,391
1
L
Geb
3,022
604
7
1
0
87,680
0
L
Fenrir
909
182
0
0
0
0
0
W
Tsukuyomi
3,308
662
46
9
0
117,444
2
W
Sol
3,866
773
40
8
0
86,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role