Player Matchup

Fenrir
Fenrir
Oddball4
Fenrir
Level 104
God Stats
1W - 2L
1,165 SR
Queue Stats
123W - 146L
1,384 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Totaljerk01
Morgan Le Fay
Level 90
God Stats
4W - 4L
1,408 SR
Queue Stats
137W - 170L
1,387 Elo+
Party 1
Cerberus
Cerberus
johnsgirl
Cerberus
Level 63
God Stats
24W - 14L
1,507 SR
Queue Stats
106W - 140L
1,283 Elo+
Party 1
Team Averages
Level 86
1,360 SR
1,351 Elo+

VS

Team Averages
Level 119
1,573 SR
1,416 Elo+
Chaac
Chaac
FrEaKmAsTsTa
Chaac
Level 125
God Stats
23W - 24L
1,519 SR
Queue Stats
480W - 492L
1,401 Elo+
Solo
Hera
Hera
JunKynttilä
Hera
Level 124
God Stats
7W - 6L
1,586 SR
Queue Stats
264W - 316L
1,411 Elo+
Solo
Nu Wa
Nu Wa
yami-chan22
Nu Wa
Level 107
God Stats
3W - 5L
1,612 SR
Queue Stats
19W - 25L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Oddball4
Fenrir
13
4 / 5 / 3
9,454
727
8,850
13,952
6,515
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morgan Le Fay
Totaljerk01
Morgan Le Fay
12
1 / 5 / 6
8,151
627
8,382
9,080
3,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
johnsgirl
Cerberus
12
2 / 3 / 5
8,948
688
3,145
17,573
19,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 6
9,475
729
12,252
13,442
15,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
6 / 1 / 6
9,800
754
14,465
6,665
4,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
1 / 4 / 3
7,667
590
7,166
8,327
5,548
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
7
Kills
13
13
Deaths
7
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
6
2
6
4.5
L
6
1
6
9
W
Fenrir
Oddball4
Fenrir
4
5
3
1.1
W
Morgan Le Fay
Totaljerk01
Morgan Le Fay
1
5
6
0.8
W
Cerberus
johnsgirl
Cerberus
2
3
5
1.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,377
Damage
33,883
40,605
Taken
28,434
30,414
Mitigated
25,495
5,901
Healing
8,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,252
2,455
0
6,197
13,442
15,490
561
5,920
7,522
3,472
25,913
L
14,465
3,736
0
782
6,665
4,457
393
2,465
4,200
42,633
0
W
Fenrir
Oddball4
Fenrir
8,850
1,926
0
340
13,952
6,515
0
8,209
5,743
0
17,700
W
Morgan Le Fay
Totaljerk01
Morgan Le Fay
8,382
1,487
0
352
9,080
3,913
0
4,547
4,533
46,728
0
W
Cerberus
johnsgirl
Cerberus
3,145
465
684
4,525
17,573
19,986
0
10,665
6,908
15,792
0
L
7,166
2,420
1,027
791
8,327
5,548
347
3,683
4,644
21,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,553
Gold Earned
26,942
135
Minions Killed
151
4
Camps Cleared
7
700,043
Distance Traveled
719,761
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,475
729
40
3
0
246,521
1
L
Hera
9,800
754
82
6
4
253,148
4
W
Fenrir
9,454
727
34
3
1
248,163
1
W
Morgan Le Fay
8,151
627
71
5
3
220,218
0
W
Cerberus
8,948
688
30
2
0
231,662
0
L
Nu Wa
7,667
590
29
2
3
220,092
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role