Player Matchup

Hachiman
Hachiman
Armored Rudolph
Hachiman
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
371W - 383L
1,482 Elo+
Solo
Loki
Loki
BEMEHOTH_CREW
Loki
Level 149
God Stats
4W - 6L
1,319 SR
Queue Stats
846W - 860L
1,481 Elo+
Solo
Scylla
Scylla
DaintyFoal30321
Scylla
Level 126
God Stats
4W - 1L
1,874 SR
Queue Stats
188W - 142L
1,600 Elo+
Party 1
Ganesha
Ganesha
NurseJMO
Ganesha
Level 63
God Stats
3W - 2L
1,677 SR
Queue Stats
266W - 217L
1,511 Elo+
Solo
Tyr
Tyr
Victorium aB
Tyr
Level 89
God Stats
2W - 1L
1,563 SR
Queue Stats
137W - 136L
1,507 Elo+
Party 1
Team Averages
Level 102
1,587 SR
1,516 Elo+

VS

Team Averages
Level 102
1,552 SR
1,517 Elo+
Discordia
Discordia
D1rty Cucumber
Discordia
Level 146
God Stats
14W - 10L
1,620 SR
Queue Stats
540W - 463L
1,472 Elo+
Party 2
Merlin
Merlin
D3adlyCoyot
Merlin
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 65L
1,529 Elo+
Solo
Ratatoskr
Ratatoskr
HeroicBroly
Ratatoskr
Level 160
God Stats
1W - 2L
1,624 SR
Queue Stats
602W - 545L
1,487 Elo+
Party 2
Eset
Eset
XAlienX33
Eset
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 140L
1,571 Elo+
Solo
Ne Zha
Ne Zha
cuacuasg
Ne Zha
Level 116
God Stats
1W - 2L
1,516 SR
Queue Stats
63W - 62L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
18
2 / 4 / 11
10,591
757
10,247
16,413
8,129
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
6 / 6 / 5
10,756
768
10,296
12,774
7,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

20
10 / 2 / 11
12,122
866
17,848
15,605
7,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
NurseJMO
Ganesha
17
0 / 3 / 16
10,192
728
6,094
20,998
24,548
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

17
6 / 5 / 11
10,972
784
9,753
19,795
27,007
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
D1rty Cucumber
Discordia
16
4 / 4 / 9
10,275
734
23,002
7,919
2,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
17
4 / 4 / 10
10,166
726
10,210
10,360
4,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ratatoskr
HeroicBroly
Ratatoskr
18
7 / 5 / 7
10,886
778
10,502
17,259
15,703
Thickbark Acorn

Thickbark Acorn

+35
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 2% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Eset
15
2 / 6 / 9
9,416
673
14,577
12,759
4,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
cuacuasg
Ne Zha
15
3 / 6 / 8
9,466
676
10,290
13,300
6,308
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
63
24
Kills
20
20
Deaths
25
54
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Hachiman
2
4
11
1.88
W
6
6
5
1.42
L
Discordia
D1rty Cucumber
Discordia
4
4
9
2.13
L
Merlin
4
4
10
2.25
W
10
2
11
7.75
L
Ratatoskr
HeroicBroly
Ratatoskr
7
5
7
2.1
W
Ganesha
NurseJMO
Ganesha
0
3
16
2.67
W
6
5
11
2.3
L
Eset
2
6
9
1.08
L
Ne Zha
cuacuasg
Ne Zha
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,238
Damage
68,581
85,585
Taken
61,597
74,676
Mitigated
33,123
34,524
Healing
19,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
10,247
3,871
1,731
3,621
16,413
8,129
2,248
11,190
5,223
0
29,925
W
10,296
1,131
1,865
2,425
12,774
7,511
98
7,421
5,353
0
14,945
L
Discordia
D1rty Cucumber
Discordia
23,002
511
1,992
1,178
7,919
2,414
728
3,493
4,298
35,030
0
L
Merlin
10,210
1,227
1,462
1,432
10,360
4,144
741
4,495
5,659
28,948
0
W
17,848
881
2,195
4,047
15,605
7,481
1,154
11,246
4,359
52,816
0
L
Ratatoskr
HeroicBroly
Ratatoskr
10,502
942
1,043
5,653
17,259
15,703
57
6,368
10,633
4,991
17,232
W
Ganesha
NurseJMO
Ganesha
6,094
718
5,535
4,395
20,998
24,548
292
11,161
9,837
9,488
0
W
9,753
520
3,129
5,581
19,795
27,007
903
8,833
10,962
0
16,662
L
Eset
14,577
601
1,209
2,767
12,759
4,554
861
4,458
8,183
22,853
0
L
Ne Zha
cuacuasg
Ne Zha
10,290
2,960
716
1,927
13,300
6,308
669
4,314
8,882
0
17,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,633
Gold Earned
50,209
135
Minions Killed
135
0
Camps Cleared
0
1,258,710
Distance Traveled
1,189,413
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,591
757
48
3
0
229,468
0
W
Loki
10,756
768
5
0
0
215,620
0
L
Discordia
10,275
734
41
3
0
250,153
1
L
Merlin
10,166
726
38
3
0
223,807
0
W
Scylla
12,122
866
73
5
0
275,901
1
L
Ratatoskr
10,886
778
23
2
0
252,447
0
W
Ganesha
10,192
728
0
0
0
263,076
1
W
Tyr
10,972
784
9
1
0
274,645
0
L
Eset
9,416
673
16
1
0
234,568
0
L
Ne Zha
9,466
676
17
1
0
228,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role