Player Matchup

King Arthur
King Arthur
ChowCoKane
King Arthur
Level 24
God Stats
1W - 1L
1,255 SR
Queue Stats
51W - 46L
1,613 Elo+
Solo
Heimdallr
Heimdallr
Extra_bangalore
Heimdallr
Level 11
God Stats
2W - 0L
1,759 SR
Queue Stats
15W - 11L
1,550 Elo+
Party 2
Vulcan
Vulcan
Hop-Sup-Prasok
Vulcan
Level 8
God Stats
6W - 6L
1,528 SR
Queue Stats
13W - 8L
1,682 Elo+
Party 2
Arachne
Arachne
TheHorizonChild
Arachne
Level 18
God Stats
7W - 4L
1,870 SR
Queue Stats
41W - 43L
1,490 Elo+
Solo
Ymir
Ymir
dest213r0yer
Ymir
Level 8
God Stats
5W - 2L
1,525 SR
Queue Stats
16W - 15L
1,401 Elo+
Solo
Team Averages
Level 14
1,587 SR
1,547 Elo+

VS

Team Averages
Level 20
1,529 SR
1,493 Elo+
Rama
Rama
BOOMtown1991
Rama
Level 24
God Stats
2W - 2L
1,731 SR
Queue Stats
42W - 25L
1,639 Elo+
Solo
Janus
Janus
Impimpnamedoz
Janus
Level 26
God Stats
0W - 2L
1,321 SR
Queue Stats
4W - 6L
1,304 Elo+
Party 1
Camazotz
Camazotz
LuckiRECRUIT
Camazotz
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 40L
1,539 Elo+
Solo
Pele
Pele
RavenOpal
Pele
Level 20
God Stats
2W - 2L
1,594 SR
Queue Stats
2W - 6L
1,373 Elo+
Party 1
Terra
Terra
Zesta4032
Terra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChowCoKane
King Arthur
6
0 / 1 / 0
7,413
322
1,212
3,124
1,203
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Extra_bangalore
Heimdallr
19
2 / 1 / 6
11,787
512
14,323
16,259
7,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
6 / 1 / 3
11,255
489
13,242
8,772
4,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 2 / 3
13,353
581
24,722
20,465
12,426
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 2 / 6
10,738
467
7,117
17,105
21,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 2 / 1
12,209
531
10,393
19,493
7,304
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 5 / 4
9,946
432
8,902
14,593
5,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
LuckiRECRUIT
Camazotz
20
4 / 3 / 1
13,980
608
15,758
29,363
31,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Pele
10
0 / 3 / 0
8,188
356
1,010
4,756
1,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Terra
Zesta4032
Terra
12
1 / 5 / 0
8,208
357
1,528
18,439
18,042
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
18
Kills
7
7
Deaths
18
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
King Arthur
ChowCoKane
King Arthur
0
1
0
0
W
Heimdallr
Extra_bangalore
Heimdallr
2
1
6
5
W
6
1
3
7.5
L
1
5
4
0.6
L
Camazotz
LuckiRECRUIT
Camazotz
4
3
1
1.5
L
Pele
0
3
0
0
W
9
2
3
5.25
L
Terra
Zesta4032
Terra
1
5
0
0.2
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,616
Damage
37,591
65,725
Taken
86,644
46,787
Mitigated
63,904
21,779
Healing
35,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,393
7,804
0
8,753
19,493
7,304
1,183
5,668
13,457
0
119,637
W
King Arthur
ChowCoKane
King Arthur
1,212
196
0
250
3,124
1,203
0
409
2,449
0
9,015
W
Heimdallr
Extra_bangalore
Heimdallr
14,323
6,017
0
9,789
16,259
7,527
3,465
1,537
14,614
0
101,172
W
13,242
1,678
0
1,477
8,772
4,313
1,355
2,395
6,377
48,985
0
L
8,902
978
10
3,076
14,593
5,232
102
3,583
10,914
48,752
0
L
Camazotz
LuckiRECRUIT
Camazotz
15,758
5,067
0
20,476
29,363
31,987
3,890
3,494
25,827
0
115,977
L
Pele
1,010
131
0
446
4,756
1,339
539
786
3,970
0
21,451
W
24,722
17,019
0
9,345
20,465
12,426
460
2,497
17,401
0
137,599
L
Terra
Zesta4032
Terra
1,528
440
950
1,861
18,439
18,042
0
6,384
11,674
12,873
0
W
7,117
2,024
0
918
17,105
21,318
113
3,592
12,884
40,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,546
Gold Earned
52,531
523
Minions Killed
573
0
Camps Cleared
0
1,938,774
Distance Traveled
1,894,707
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
12,209
531
212
9
0
450,390
4
W
King Arthur
7,413
322
30
1
0
222,446
0
W
Heimdallr
11,787
512
158
7
0
382,908
5
W
Vulcan
11,255
489
90
4
0
447,952
2
L
Janus
9,946
432
78
3
0
450,184
0
L
Camazotz
13,980
608
224
10
0
405,674
6
L
Pele
8,188
356
42
2
0
192,909
1
W
Arachne
13,353
581
200
9
0
487,723
0
L
Terra
8,208
357
17
1
0
395,550
0
W
Ymir
10,738
467
45
2
0
397,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role