Player Matchup

Chaac
Chaac
 
Chaac
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Alphahawk514
Bellona
Level 17
God Stats
9W - 9L
1,417 SR
Queue Stats
20W - 22L
1,449 Elo+
Party 1
Zeus
Zeus
Lishi1515
Zeus
Level 29
God Stats
3W - 1L
1,418 SR
Queue Stats
75W - 102L
1,330 Elo+
Party 1
Team Averages
Level 34
1,467 SR
1,456 Elo+

VS

Team Averages
Level 24
1,435 SR
1,397 Elo+
Anubis
Anubis
BeyondDevious_
Anubis
Level 12
God Stats
1W - 2L
1,309 SR
Queue Stats
10W - 9L
1,480 Elo+
Solo
Xbalanque
Xbalanque
Cremosi dls
Xbalanque
Level 21
God Stats
2W - 5L
1,539 SR
Queue Stats
32W - 41L
1,424 Elo+
Solo
Zhong Kui
Zhong Kui
GOAT Gustav
Zhong Kui
Level 26
God Stats
3W - 5L
1,295 SR
Queue Stats
76W - 89L
1,382 Elo+
Solo
Nemesis
Nemesis
NuttyCarny
Nemesis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 32L
1,336 Elo+
Party 2
Kuzenbo
Kuzenbo
Terpodactyl
Kuzenbo
Level 17
God Stats
3W - 3L
1,531 SR
Queue Stats
85W - 85L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
4 / 1 / 7
8,385
559
5,240
13,690
11,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
 
Thanatos
13
3 / 5 / 3
7,893
526
5,836
12,393
3,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
 
Neith
11
3 / 4 / 2
7,547
503
5,608
8,319
2,251
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
Alphahawk514
Bellona
14
6 / 3 / 1
8,731
582
9,273
13,984
13,753
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
12
2 / 4 / 2
7,879
525
5,603
5,649
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 3
6,193
413
6,333
9,346
2,924
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xbalanque
Cremosi dls
Xbalanque
8
3 / 3 / 3
6,277
418
4,827
6,825
1,633
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
GOAT Gustav
Zhong Kui
14
8 / 1 / 1
8,315
554
9,636
12,010
6,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
NuttyCarny
Nemesis
12
2 / 4 / 1
6,616
441
5,735
9,867
3,928
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
Terpodactyl
Kuzenbo
10
2 / 5 / 6
6,809
454
5,627
10,080
10,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
30
18
Kills
16
17
Deaths
18
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
1
7
7.5
W
Thanatos
 
Thanatos
3
5
3
0.9
W
Neith
 
Neith
3
4
2
1
W
Bellona
Alphahawk514
Bellona
6
3
1
2.17
L
1
5
3
0.5
L
Xbalanque
Cremosi dls
Xbalanque
3
3
3
1.5
L
Zhong Kui
GOAT Gustav
Zhong Kui
8
1
1
8.5
W
Zeus
2
4
2
0.75
L
Nemesis
NuttyCarny
Nemesis
2
4
1
0.63
L
Kuzenbo
Terpodactyl
Kuzenbo
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,560
Damage
32,158
54,035
Taken
48,128
33,274
Mitigated
25,588
19,300
Healing
12,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,240
1,341
0
4,162
13,690
11,694
0
6,261
7,429
0
29,186
W
Thanatos
 
Thanatos
5,836
2,327
0
7,381
12,393
3,867
0
5,622
6,771
0
58,264
W
Neith
 
Neith
5,608
2,518
0
3,630
8,319
2,251
936
4,120
4,199
0
37,652
W
Bellona
Alphahawk514
Bellona
9,273
1,592
0
4,024
13,984
13,753
416
2,845
11,139
7,230
37,219
L
6,333
1,314
0
2,376
9,346
2,924
527
588
8,655
26,666
0
L
Xbalanque
Cremosi dls
Xbalanque
4,827
890
0
1,840
6,825
1,633
0
0
6,825
0
29,188
L
Zhong Kui
GOAT Gustav
Zhong Kui
9,636
1,428
107
5,314
12,010
6,845
0
3,506
8,309
49,837
0
W
Zeus
5,603
1,950
0
103
5,649
1,709
1,048
2,748
2,901
38,661
0
L
Nemesis
NuttyCarny
Nemesis
5,735
1,911
0
1,350
9,867
3,928
0
1,291
7,883
0
21,562
L
Kuzenbo
Terpodactyl
Kuzenbo
5,627
2,180
0
1,780
10,080
10,258
217
1,370
8,608
17,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,435
Gold Earned
34,210
382
Minions Killed
251
0
Camps Cleared
0
1,389,103
Distance Traveled
1,254,717
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,385
559
57
4
0
296,954
0
W
Thanatos
7,893
526
91
6
0
289,963
2
W
Neith
7,547
503
63
4
0
268,243
0
W
Bellona
8,731
582
95
6
0
275,621
0
L
Anubis
6,193
413
48
3
0
238,786
6
L
Xbalanque
6,277
418
46
3
0
171,424
3
L
Zhong Kui
8,315
554
94
6
0
274,553
0
W
Zeus
7,879
525
76
5
0
258,322
0
L
Nemesis
6,616
441
41
3
0
297,065
1
L
Kuzenbo
6,809
454
22
1
0
272,889
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role