Player Matchup

Achilles
Achilles
BlazingSilver
Achilles
Level 142
God Stats
2W - 6L
1,325 SR
Queue Stats
227W - 242L
1,549 Elo+
Solo
Ullr
Ullr
Gavbo
Ullr
Level 106
God Stats
2W - 1L
1,681 SR
Queue Stats
52W - 33L
1,603 Elo+
Party 2
Khepri
Khepri
Pillbobaggons
Khepri
Level 127
God Stats
0W - 1L
1,828 SR
Queue Stats
64W - 53L
1,555 Elo+
Party 2
Ah Puch
Ah Puch
SoGreatnPowerful
Ah Puch
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 18L
1,659 Elo+
Party 2
Fenrir
Fenrir
coRRupT bLaCK
Fenrir
Level 142
God Stats
1W - 1L
1,699 SR
Queue Stats
287W - 288L
1,516 Elo+
Solo
Team Averages
Level 130
1,606 SR
1,576 Elo+

VS

Team Averages
Level 128
1,586 SR
1,543 Elo+
Janus
Janus
 
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
BrainRanger
Sol
Level 149
God Stats
20W - 15L
1,645 SR
Queue Stats
525W - 577L
1,528 Elo+
Solo
Zhong Kui
Zhong Kui
Shana
Zhong Kui
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 24L
1,559 Elo+
Party 1
Sun Wukong
Sun Wukong
gohanamon15
Sun Wukong
Level 160
God Stats
13W - 20L
1,510 SR
Queue Stats
980W - 942L
1,553 Elo+
Party 3
Cernunnos
Cernunnos
xPerson
Cernunnos
Level 124
God Stats
3W - 2L
1,774 SR
Queue Stats
151W - 151L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BlazingSilver
Achilles
19
6 / 4 / 10
11,151
797
12,028
15,053
20,532
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
Gavbo
Ullr
15
2 / 6 / 5
8,881
634
8,256
13,992
6,630
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 3 / 9
8,863
633
4,951
15,799
25,888
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
6 / 6 / 10
10,318
737
21,046
14,657
6,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 4 / 10
9,946
710
8,153
11,860
11,989
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
6 / 5 / 6
11,122
794
10,703
8,278
3,381
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
3 / 2 / 10
10,328
738
15,640
11,318
4,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
Shana
Zhong Kui
18
6 / 4 / 12
11,087
792
14,748
17,093
16,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
gohanamon15
Sun Wukong
18
3 / 4 / 15
10,712
765
9,504
17,324
21,570
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
xPerson
Cernunnos
17
4 / 4 / 11
10,213
730
13,104
11,145
6,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
76
19
Kills
22
23
Deaths
19
44
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
5
6
1.8
L
Achilles
BlazingSilver
Achilles
6
4
10
2.75
W
3
2
10
4
L
Ullr
Gavbo
Ullr
2
6
5
0.75
L
1
3
9
1.83
W
Zhong Kui
Shana
Zhong Kui
6
4
12
3
L
6
6
10
1.83
L
4
4
10
2.25
W
Sun Wukong
gohanamon15
Sun Wukong
3
4
15
2.63
W
Cernunnos
xPerson
Cernunnos
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,434
Damage
63,699
71,361
Taken
65,158
71,492
Mitigated
52,202
18,769
Healing
26,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,703
779
771
1,071
8,278
3,381
871
4,483
3,795
29,142
0
L
Achilles
BlazingSilver
Achilles
12,028
2,233
1,558
3,348
15,053
20,532
0
7,342
7,482
3,417
20,638
W
15,640
4,069
1,970
4,564
11,318
4,814
2,032
7,422
3,896
30,243
0
L
Ullr
Gavbo
Ullr
8,256
4,102
1,408
1,049
13,992
6,630
432
9,707
4,154
0
23,522
L
4,951
463
2,993
2,137
15,799
25,888
0
9,995
5,548
12,377
0
W
Zhong Kui
Shana
Zhong Kui
14,748
1,110
1,763
6,125
17,093
16,413
1,109
6,948
10,145
31,370
0
L
21,046
1,006
906
3,489
14,657
6,453
0
6,935
7,456
33,879
0
L
8,153
1,688
840
1,041
11,860
11,989
861
5,998
5,630
0
18,559
W
Sun Wukong
gohanamon15
Sun Wukong
9,504
2,020
3,667
3,153
17,324
21,570
567
6,347
10,977
0
15,696
W
Cernunnos
xPerson
Cernunnos
13,104
6,523
436
2,860
11,145
6,024
1,388
3,163
7,982
0
21,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,159
Gold Earned
53,462
128
Minions Killed
159
0
Camps Cleared
0
1,196,073
Distance Traveled
1,168,641
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,122
794
54
4
0
223,509
0
L
Achilles
11,151
797
30
2
0
234,485
1
W
Sol
10,328
738
46
3
0
264,537
6
L
Ullr
8,881
634
33
2
0
222,892
0
L
Khepri
8,863
633
8
1
0
253,968
0
W
Zhong Kui
11,087
792
28
2
0
241,179
0
L
Ah Puch
10,318
737
28
2
0
231,017
0
L
Fenrir
9,946
710
29
2
0
253,711
0
W
Sun Wukong
10,712
765
5
0
0
228,306
3
W
Cernunnos
10,213
730
26
2
0
211,110
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role