Player Matchup

Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
AlalaiKa
Tyr
Level 105
God Stats
0W - 2L
1,715 SR
Queue Stats
14W - 14L
1,421 Elo+
Solo
Ravana
Ravana
Beperz
Ravana
Level 52
God Stats
2W - 4L
1,311 SR
Queue Stats
183W - 229L
1,420 Elo+
Party 4
Athena
Athena
Cyken84
Athena
Level 143
God Stats
89W - 101L
1,540 SR
Queue Stats
295W - 311L
1,488 Elo+
Party 3
Team Averages
Level 99
1,513 SR
1,466 Elo+

VS

Team Averages
Level 100
1,540 SR
1,495 Elo+
Sun Wukong
Sun Wukong
AfraidBlooderfly
Sun Wukong
Level 129
God Stats
1W - 1L
1,313 SR
Queue Stats
50W - 48L
1,473 Elo+
Party 1
Aphrodite
Aphrodite
HimiHorizon
Aphrodite
Level 113
God Stats
17W - 10L
1,571 SR
Queue Stats
109W - 103L
1,484 Elo+
Solo
Neith
Neith
Kushtafah
Neith
Level 65
God Stats
23W - 19L
1,543 SR
Queue Stats
346W - 377L
1,448 Elo+
Party 1
Sylvanus
Sylvanus
XXGodSlayer13XX
Sylvanus
Level 67
God Stats
17W - 8L
1,665 SR
Queue Stats
149W - 158L
1,492 Elo+
Party 2
Nemesis
Nemesis
terror69
Nemesis
Level 127
God Stats
14W - 13L
1,610 SR
Queue Stats
205W - 197L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
9 / 5 / 2
10,728
511
18,650
14,977
5,025
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
 
Izanami
14
2 / 4 / 3
8,930
425
7,990
13,948
4,279
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
0 / 1 / 0
10,411
496
12,138
15,033
12,315
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
Beperz
Ravana
14
0 / 4 / 5
8,737
416
5,805
14,450
6,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Athena
Cyken84
Athena
13
1 / 5 / 5
8,127
387
6,612
23,348
14,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AfraidBlooderfly
Sun Wukong
18
1 / 0 / 3
10,964
522
10,350
14,946
16,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
HimiHorizon
Aphrodite
18
4 / 5 / 11
11,464
546
12,466
16,100
7,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Kushtafah
Neith
17
1 / 2 / 5
10,359
493
9,475
10,125
4,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
16
4 / 3 / 13
10,748
512
10,686
19,084
29,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
terror69
Nemesis
20
9 / 2 / 6
12,754
607
15,733
19,620
10,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
12
Kills
19
19
Deaths
12
15
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
9
5
2
2
L
Izanami
 
Izanami
2
4
3
0.88
W
Sun Wukong
AfraidBlooderfly
Sun Wukong
1
0
3
2.5
L
0
1
0
0
L
Ravana
Beperz
Ravana
0
4
5
0.63
L
Athena
Cyken84
Athena
1
5
5
0.7
W
Aphrodite
HimiHorizon
Aphrodite
4
5
11
1.9
W
Neith
Kushtafah
Neith
1
2
5
1.75
W
Sylvanus
4
3
13
3.5
W
Nemesis
terror69
Nemesis
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,195
Damage
58,710
81,756
Taken
79,875
43,503
Mitigated
68,763
31,015
Healing
40,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
18,650
6,801
0
4,762
14,977
5,025
0
5,715
9,262
78,828
0
L
Izanami
 
Izanami
7,990
5,486
1,244
5,019
13,948
4,279
0
3,156
10,688
183
57,197
W
Sun Wukong
AfraidBlooderfly
Sun Wukong
10,350
2,310
0
6,432
14,946
16,350
813
0
14,946
0
70,638
L
12,138
2,090
0
8,412
15,033
12,315
280
1,889
11,536
0
76,563
L
Ravana
Beperz
Ravana
5,805
1,140
0
4,046
14,450
6,915
0
3,226
11,224
0
69,034
L
Athena
Cyken84
Athena
6,612
1,024
0
7,532
23,348
14,969
50
9,451
13,897
30,513
0
W
Aphrodite
HimiHorizon
Aphrodite
12,466
1,965
5,897
8,773
16,100
7,104
1,553
10,208
5,892
78,947
0
W
Neith
Kushtafah
Neith
9,475
2,671
0
2,768
10,125
4,548
3,618
3,835
6,290
0
96,000
W
Sylvanus
10,686
2,544
3,613
5,225
19,084
29,962
1,084
5,330
13,754
30,131
0
W
Nemesis
terror69
Nemesis
15,733
8,676
0
7,712
19,620
10,799
1,884
6,148
13,472
0
88,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,933
Gold Earned
56,289
577
Minions Killed
606
0
Camps Cleared
0
1,788,366
Distance Traveled
1,938,959
12
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,728
511
130
6
0
315,905
2
L
Izanami
8,930
425
124
6
0
315,830
6
W
Sun Wukong
10,964
522
146
7
0
383,735
6
L
Tyr
10,411
496
163
8
0
407,388
3
L
Ravana
8,737
416
102
5
0
385,626
1
L
Athena
8,127
387
58
3
0
363,617
0
W
Aphrodite
11,464
546
143
7
0
402,964
10
W
Neith
10,359
493
152
7
0
341,455
7
W
Sylvanus
10,748
512
24
1
0
351,881
5
W
Nemesis
12,754
607
141
7
0
458,924
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role