Player Matchup

Raijin
Raijin
Isçariot
Raijin
Level 97
God Stats
0W - 1L
1,338 SR
Queue Stats
2W - 1L
1,881 Elo+
Party 2
Danzaburou
Danzaburou
Schnooderhooven
Danzaburou
Level 160
God Stats
1W - 2L
1,735 SR
Queue Stats
5W - 5L
1,794 Elo+
Party 2
King Arthur
King Arthur
SquiffyMetal
King Arthur
Level 128
God Stats
0W - 1L
1,374 SR
Queue Stats
4W - 5L
1,469 Elo+
Party 2
Team Averages
Level 128
1,482 SR
1,715 Elo+

VS

Team Averages
Level 117
1,730 SR
1,726 Elo+
Achilles
Achilles
Jormmain223
Achilles
Level 128
God Stats
25W - 10L
1,772 SR
Queue Stats
806W - 381L
1,787 Elo+
Party 1
Gilgamesh
Gilgamesh
MrFlarpFlarp
Gilgamesh
Level 147
God Stats
18W - 5L
1,799 SR
Queue Stats
666W - 222L
1,805 Elo+
Party 1
Hera
Hera
Zááne
Hera
Level 77
God Stats
2W - 1L
1,618 SR
Queue Stats
105W - 106L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Isçariot
Raijin
14
4 / 7 / 7
10,891
726
10,263
13,959
4,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Schnooderhooven
Danzaburou
16
7 / 8 / 5
12,066
804
17,526
15,169
5,311
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
SquiffyMetal
King Arthur
14
3 / 7 / 6
10,260
684
7,900
16,288
16,269
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jormmain223
Achilles
16
9 / 2 / 11
12,394
826
12,221
20,549
22,371
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
MrFlarpFlarp
Gilgamesh
16
10 / 6 / 11
12,310
821
17,595
16,069
11,739
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hera
Zááne
Hera
15
3 / 6 / 13
10,815
721
11,537
11,162
3,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
57
14
Kills
22
22
Deaths
14
18
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Raijin
Isçariot
Raijin
4
7
7
1.07
W
Achilles
Jormmain223
Achilles
9
2
11
7.25
W
Gilgamesh
MrFlarpFlarp
Gilgamesh
10
6
11
2.58
L
Danzaburou
Schnooderhooven
Danzaburou
7
8
5
1.19
L
King Arthur
SquiffyMetal
King Arthur
3
7
6
0.86
W
Hera
Zááne
Hera
3
6
13
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,689
Damage
41,353
45,416
Taken
47,780
26,049
Mitigated
37,960
3,552
Healing
9,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Isçariot
Raijin
10,263
757
174
958
13,959
4,469
0
2,660
11,229
26,282
0
W
Achilles
Jormmain223
Achilles
12,221
3,864
765
5,946
20,549
22,371
818
5,188
14,889
0
27,874
W
Gilgamesh
MrFlarpFlarp
Gilgamesh
17,595
3,852
0
1,632
16,069
11,739
88
4,813
10,908
4,015
37,303
L
Danzaburou
Schnooderhooven
Danzaburou
17,526
6,535
0
1,808
15,169
5,311
0
4,410
10,587
0
47,194
L
King Arthur
SquiffyMetal
King Arthur
7,900
1,047
0
612
16,288
16,269
0
5,394
10,541
5,585
21,201
W
Hera
Zááne
Hera
11,537
2,633
0
1,158
11,162
3,850
1,375
2,070
8,962
51,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,217
Gold Earned
35,519
143
Minions Killed
179
5
Camps Cleared
8
749,339
Distance Traveled
811,927
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,891
726
48
3
1
247,142
2
W
Achilles
12,394
826
28
2
1
297,334
1
W
Gilgamesh
12,310
821
33
2
5
274,086
4
L
Danzaburou
12,066
804
58
4
2
230,131
0
L
King Arthur
10,260
684
37
2
2
272,066
5
W
Hera
10,815
721
118
8
2
240,507
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role