Player Matchup

Tiamat
Tiamat
ArticStorm22
Tiamat
Level 102
God Stats
2W - 0L
1,322 SR
Queue Stats
198W - 182L
1,551 Elo+
Party 2
Cerberus
Cerberus
ElyssaNoob
Cerberus
Level 62
God Stats
1W - 0L
1,142 SR
Queue Stats
66W - 67L
1,437 Elo+
Party 2
Cthulhu
Cthulhu
Fatalist01
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 58L
1,505 Elo+
Party 2
Ra
Ra
GangstaGroose
Ra
Level 64
God Stats
3W - 0L
1,500 SR
Queue Stats
100W - 82L
1,519 Elo+
Solo
Chernobog
Chernobog
Ribbite
Chernobog
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 36L
1,374 Elo+
Solo
Team Averages
Level 55
1,393 SR
1,477 Elo+

VS

Team Averages
Level 93
1,596 SR
1,455 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
HonkitsLizzie
The Morrigan
Level 86
God Stats
5W - 3L
1,631 SR
Queue Stats
332W - 337L
1,452 Elo+
Solo
Hou Yi
Hou Yi
KDWall__
Hou Yi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,402 Elo+
Party 1
Kukulkan
Kukulkan
Yamanacu
Kukulkan
Level 127
God Stats
2W - 2L
1,630 SR
Queue Stats
154W - 187L
1,441 Elo+
Solo
Kuzenbo
Kuzenbo
aragiri
Kuzenbo
Level 119
God Stats
1W - 1L
1,719 SR
Queue Stats
119W - 115L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
18
4 / 2 / 16
10,692
764
14,809
14,786
11,596
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
ElyssaNoob
Cerberus
17
3 / 3 / 17
10,868
776
8,682
19,190
19,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Fatalist01
Cthulhu
18
3 / 4 / 20
11,511
822
13,303
23,421
37,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
8 / 2 / 11
11,656
833
10,512
12,662
5,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chernobog
Ribbite
Chernobog
18
7 / 3 / 12
11,417
816
16,774
12,368
6,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
15
2 / 3 / 10
8,980
641
12,634
17,009
22,023
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Morrigan
HonkitsLizzie
The Morrigan
14
1 / 8 / 5
8,373
598
8,555
12,315
4,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
KDWall__
Hou Yi
17
5 / 4 / 5
10,186
728
14,229
12,453
5,214
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Yamanacu
Kukulkan
18
3 / 4 / 5
10,109
722
22,199
10,461
4,433
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
aragiri
Kuzenbo
16
3 / 6 / 8
9,347
668
9,659
17,437
28,293
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
47
25
Kills
14
14
Deaths
25
76
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
3
10
2.33
W
Tiamat
4
2
16
6
W
Cerberus
ElyssaNoob
Cerberus
3
3
17
3.83
W
Cthulhu
Fatalist01
Cthulhu
3
4
20
3.25
W
8
2
11
6.75
L
The Morrigan
HonkitsLizzie
The Morrigan
1
8
5
0.44
L
Hou Yi
KDWall__
Hou Yi
5
4
5
1.88
W
Chernobog
Ribbite
Chernobog
7
3
12
4.33
L
Kukulkan
Yamanacu
Kukulkan
3
4
5
1.38
L
Kuzenbo
aragiri
Kuzenbo
3
6
8
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,080
Damage
67,276
82,427
Taken
69,675
80,783
Mitigated
64,671
39,033
Healing
25,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
12,634
1,076
3,934
7,570
17,009
22,023
0
10,102
6,907
0
15,830
W
Tiamat
14,809
1,703
966
3,936
14,786
11,596
961
6,915
7,573
34,477
0
W
Cerberus
ElyssaNoob
Cerberus
8,682
77
3,975
4,729
19,190
19,827
411
10,401
8,517
26,210
0
W
Cthulhu
Fatalist01
Cthulhu
13,303
1,035
2,230
3,337
23,421
37,100
242
10,798
11,905
28,219
0
W
10,512
1,039
11,773
6,029
12,662
5,645
787
6,223
6,186
31,360
0
L
The Morrigan
HonkitsLizzie
The Morrigan
8,555
1,237
3,409
1,529
12,315
4,708
0
10,580
1,735
20,312
0
L
Hou Yi
KDWall__
Hou Yi
14,229
6,075
1,050
1,313
12,453
5,214
1,032
10,238
2,215
0
26,351
W
Chernobog
Ribbite
Chernobog
16,774
7,888
1,388
670
12,368
6,615
2,442
5,542
6,540
0
46,558
L
Kukulkan
Yamanacu
Kukulkan
22,199
785
1,283
2,134
10,461
4,433
223
7,864
2,597
44,487
0
L
Kuzenbo
aragiri
Kuzenbo
9,659
2,671
1,163
1,748
17,437
28,293
0
8,522
8,915
21,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,144
Gold Earned
46,995
227
Minions Killed
133
0
Camps Cleared
0
1,353,860
Distance Traveled
1,249,154
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,980
641
13
1
0
284,757
0
W
Tiamat
10,692
764
39
3
0
256,416
0
W
Cerberus
10,868
776
33
2
0
287,269
1
W
Cthulhu
11,511
822
28
2
0
261,121
1
W
Ra
11,656
833
63
5
0
307,400
0
L
The Morrigan
8,373
598
35
3
0
220,993
1
L
Hou Yi
10,186
728
24
2
0
237,823
1
W
Chernobog
11,417
816
64
5
0
241,654
1
L
Kukulkan
10,109
722
44
3
0
256,472
0
L
Kuzenbo
9,347
668
17
1
0
249,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role