Player Matchup

Hera
Hera
DaMiddleTwix
Hera
Level 40
God Stats
2W - 3L
1,703 SR
Queue Stats
120W - 205L
1,242 Elo+
Party 1
Neith
Neith
Livin-Truth
Neith
Level 17
God Stats
5W - 8L
1,101 SR
Queue Stats
59W - 82L
1,304 Elo+
Party 1
Chaac
Chaac
Rappy_McRaptor
Chaac
Level 47
God Stats
0W - 4L
1,143 SR
Queue Stats
96W - 127L
1,218 Elo+
Party 1
Nemesis
Nemesis
Upwards21
Nemesis
Level 29
God Stats
3W - 6L
1,297 SR
Queue Stats
110W - 126L
1,243 Elo+
Party 1
Yemoja
Yemoja
survivor-pro
Yemoja
Level 40
God Stats
3W - 11L
1,358 SR
Queue Stats
124W - 166L
1,260 Elo+
Party 1
Team Averages
Level 35
1,320 SR
1,253 Elo+

VS

Team Averages
Level 89
1,405 SR
1,410 Elo+
Cthulhu
Cthulhu
BroccoliJohnson
Cthulhu
Level 88
God Stats
27W - 31L
1,164 SR
Queue Stats
194W - 207L
1,475 Elo+
Solo
Baron Samedi
Baron Samedi
DosBlacNMild
Baron Samedi
Level 108
God Stats
20W - 18L
1,463 SR
Queue Stats
679W - 760L
1,414 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Eagles0836
Ah Muzen Cab
Level 106
God Stats
2W - 1L
1,167 SR
Queue Stats
55W - 55L
1,394 Elo+
Solo
Arachne
Arachne
FatSnowBall75
Arachne
Level 63
God Stats
3W - 2L
1,500 SR
Queue Stats
28W - 39L
1,391 Elo+
Solo
Kukulkan
Kukulkan
Fft blanc
Kukulkan
Level 82
God Stats
1W - 1L
1,733 SR
Queue Stats
229W - 222L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 10 / 2
7,804
372
5,008
14,814
3,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 3 / 2
8,209
391
5,034
9,051
2,229
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 6 / 2
9,428
449
8,273
21,631
18,203
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
Upwards21
Nemesis
16
3 / 7 / 3
10,052
479
9,797
17,073
7,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
14
2 / 11 / 3
8,998
428
6,123
26,252
15,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 10
11,536
549
18,938
17,151
23,240
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
DosBlacNMild
Baron Samedi
16
3 / 1 / 14
11,425
544
5,546
12,950
16,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Eagles0836
Ah Muzen Cab
18
4 / 2 / 6
11,975
570
11,149
13,315
4,727
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
20
15 / 0 / 7
13,424
639
13,261
16,677
8,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
Fft blanc
Kukulkan
19
12 / 2 / 8
13,104
624
20,746
10,935
5,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
82
9
Kills
37
37
Deaths
9
12
Assists
45
Player
Kills
Deaths
Assists
KDA
W
3
4
10
2
L
0
10
2
0.1
W
Baron Samedi
DosBlacNMild
Baron Samedi
3
1
14
10
W
Ah Muzen Cab
Eagles0836
Ah Muzen Cab
4
2
6
3.5
W
Arachne
15
0
7
18.5
W
Kukulkan
Fft blanc
Kukulkan
12
2
8
8
L
1
3
2
0.67
L
3
6
2
0.67
L
Nemesis
Upwards21
Nemesis
3
7
3
0.64
L
Yemoja
2
11
3
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,235
Damage
69,640
88,821
Taken
71,028
46,773
Mitigated
58,959
21,596
Healing
28,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,938
1,365
534
3,519
17,151
23,240
1,062
2,915
14,236
75,430
0
L
5,008
528
0
1,372
14,814
3,759
0
7,500
6,980
26,449
0
W
Baron Samedi
DosBlacNMild
Baron Samedi
5,546
921
3,013
3,810
12,950
16,979
517
1,462
11,488
44,054
0
W
Ah Muzen Cab
Eagles0836
Ah Muzen Cab
11,149
5,064
182
5,552
13,315
4,727
6,440
2,041
11,214
0
87,983
W
Arachne
13,261
9,561
0
8,865
16,677
8,917
3,241
1,896
14,693
0
92,280
W
Kukulkan
Fft blanc
Kukulkan
20,746
3,415
0
3,269
10,935
5,096
1,160
3,796
6,809
89,447
0
L
5,034
1,803
0
2,988
9,051
2,229
66
3,386
5,587
0
33,374
L
8,273
1,865
0
7,168
21,631
18,203
0
14,210
7,247
6,114
38,181
L
Nemesis
Upwards21
Nemesis
9,797
4,382
0
4,087
17,073
7,021
0
4,420
12,559
0
72,046
L
Yemoja
6,123
1,273
1,918
4,063
26,252
15,561
0
15,041
11,078
30,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,491
Gold Earned
61,464
378
Minions Killed
630
0
Camps Cleared
0
1,794,877
Distance Traveled
2,008,759
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,536
549
116
6
0
394,087
1
L
Hera
7,804
372
62
3
0
310,538
2
W
Baron Samedi
11,425
544
68
3
0
348,686
7
W
Ah Muzen Cab
11,975
570
141
7
0
353,169
2
W
Arachne
13,424
639
150
7
0
495,309
2
W
Kukulkan
13,104
624
155
7
0
417,508
0
L
Neith
8,209
391
58
3
0
395,445
0
L
Chaac
9,428
449
93
4
0
370,133
1
L
Nemesis
10,052
479
115
5
0
385,867
8
L
Yemoja
8,998
428
50
2
0
332,894
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role