Player Matchup

Ah Puch
Ah Puch
Silver I
REID3N_ANGELO
Ah Puch
Silver I
Level 105
God Stats
14W - 5L
1,820 SR
Queue Stats
42W - 45L
1,324 MMR
Solo
Izanami
Izanami
Gold III
YankeeNY20
Izanami
Gold III
Level 156
God Stats
35W - 39L
1,528 SR
Queue Stats
283W - 303L
1,331 MMR
Solo
Mulan
Mulan
Gold IV
sgtdoughnutboy
Mulan
Gold IV
Level 142
God Stats
9W - 8L
1,456 SR
Queue Stats
123W - 143L
1,286 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,602 SR
1,314 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,508 SR
1,316 MMR
Zeus
Zeus
Gold IV
I IBREEEZY I
Zeus
Gold IV
Level 129
God Stats
154W - 144L
1,515 SR
Queue Stats
656W - 716L
1,387 MMR
Solo
Artio
Artio
Silver I
LegendPro1
Artio
Silver I
Level 126
God Stats
12W - 11L
1,472 SR
Queue Stats
195W - 219L
1,246 MMR
Solo
Fenrir
Fenrir
Gold III
SickNoSkillz
Fenrir
Gold III
Level 156
God Stats
38W - 41L
1,536 SR
Queue Stats
453W - 513L
1,316 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
17
7 / 5 / 8
12,677
704
15,184
12,995
4,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
YankeeNY20
Izanami
17
4 / 2 / 13
12,418
690
18,081
13,627
4,704
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
7 / 4 / 8
12,699
706
21,698
22,173
24,338
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
GilgameshChaacMorgan Le FayAthenaOdin

VS

Bans
PersephoneHerculesCthulhuAresKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 5
11,927
663
16,905
11,491
4,437
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
15
1 / 7 / 7
11,171
621
8,847
31,421
33,352
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
16
6 / 6 / 1
12,011
667
13,392
24,329
11,918
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
18
Kills
11
11
Deaths
18
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
5
5
1.3
L
Artio
1
7
7
0.64
W
Ah Puch
7
5
8
2.2
L
Fenrir
6
6
1
1.08
W
Izanami
YankeeNY20
Izanami
4
2
13
5.25
W
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,963
Damage
39,144
48,795
Taken
67,241
33,400
Mitigated
49,707
11,020
Healing
11,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,905
1,046
117
2,174
11,491
4,437
520
4,163
7,328
51,533
0
L
Artio
8,847
200
1,337
6,482
31,421
33,352
328
6,613
24,808
29,123
0
W
Ah Puch
15,184
644
0
2,498
12,995
4,358
402
7,277
5,718
45,769
0
L
Fenrir
13,392
1,774
0
1,146
24,329
11,918
0
6,369
17,960
0
35,736
W
Izanami
YankeeNY20
Izanami
18,081
9,219
0
3,123
13,627
4,704
2,062
8,336
5,291
0
72,168
W
21,698
3,846
0
5,399
22,173
24,338
165
10,707
11,466
4,686
46,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,794
Gold Earned
35,109
225
Minions Killed
184
10
Camps Cleared
7
941,020
Distance Traveled
913,250
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,927
663
84
5
2
276,238
5
L
Artio
11,171
621
47
3
0
308,137
3
W
Ah Puch
12,677
704
65
4
1
292,286
0
L
Fenrir
12,011
667
53
3
5
328,875
3
W
Izanami
12,418
690
102
6
5
308,996
8
W
Mulan
12,699
706
58
3
4
339,738
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role