Player Matchup

Fenrir
Fenrir
DARKFURY44
Fenrir
Level 7
God Stats
1W - 2L
1,511 SR
Queue Stats
1W - 3L
1,395 Elo+
Solo
Sun Wukong
Sun Wukong
bmanisbeast
Sun Wukong
Level 13
God Stats
20W - 15L
1,483 SR
Queue Stats
61W - 53L
1,501 Elo+
Solo
Zeus
Zeus
oJaYaZixx
Zeus
Level 34
God Stats
21W - 16L
1,609 SR
Queue Stats
170W - 176L
1,409 Elo+
Party 3
Ymir
Ymir
viciousquokka
Ymir
Level 26
God Stats
44W - 42L
1,508 SR
Queue Stats
115W - 140L
1,396 Elo+
Party 3
Achilles
Achilles
xDruxtar
Achilles
Level 29
God Stats
6W - 4L
1,500 SR
Queue Stats
187W - 198L
1,377 Elo+
Solo
Team Averages
Level 22
1,522 SR
1,415 Elo+

VS

Team Averages
Level 12
1,407 SR
1,376 Elo+
Hel
Hel
AislingRiedsel
Hel
Level 8
God Stats
3W - 6L
1,277 SR
Queue Stats
36W - 32L
1,493 Elo+
Party 1
Mulan
Mulan
BunnyVoodoo
Mulan
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 9L
1,271 Elo+
Solo
Loki
Loki
abo6lal99
Loki
Level 13
God Stats
11W - 17L
1,300 SR
Queue Stats
29W - 35L
1,389 Elo+
Party 2
Bacchus
Bacchus
khaled30
Bacchus
Level 11
God Stats
15W - 6L
1,638 SR
Queue Stats
26W - 32L
1,417 Elo+
Party 2
Fenrir
Fenrir
zix01
Fenrir
Level 24
God Stats
12W - 12L
1,319 SR
Queue Stats
18W - 30L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DARKFURY44
Fenrir
18
0 / 4 / 5
10,274
790
2,634
7,757
3,390
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
bmanisbeast
Sun Wukong
18
4 / 6 / 6
12,280
945
15,694
29,028
28,900
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zeus
18
6 / 17 / 6
12,908
993
31,173
25,500
9,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 10 / 7
11,358
874
14,189
25,174
35,152
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
xDruxtar
Achilles
18
2 / 5 / 7
12,129
933
19,498
24,588
31,099
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 27
13,928
1,071
19,412
11,147
8,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

19
4 / 4 / 22
12,175
937
14,851
16,306
18,107
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Loki
19
11 / 5 / 19
13,920
1,071
20,382
17,587
7,721
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
khaled30
Bacchus
20
8 / 0 / 29
15,370
1,182
24,777
24,688
39,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
zix01
Fenrir
20
12 / 5 / 18
13,956
1,074
19,179
22,159
20,784
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
157
14
Kills
42
42
Deaths
14
31
Assists
115
Player
Kills
Deaths
Assists
KDA
W
7
0
27
20.5
W
4
4
22
3.75
L
Fenrir
DARKFURY44
Fenrir
0
4
5
0.63
W
Loki
11
5
19
4.1
L
Sun Wukong
bmanisbeast
Sun Wukong
4
6
6
1.17
W
Bacchus
khaled30
Bacchus
8
0
29
22.5
L
Zeus
6
17
6
0.53
L
2
10
7
0.55
L
Achilles
xDruxtar
Achilles
2
5
7
1.1
W
Fenrir
zix01
Fenrir
12
5
18
4.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,188
Damage
98,601
112,047
Taken
91,887
108,193
Mitigated
95,476
6,667
Healing
27,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,412
685
15,940
6,512
11,147
8,980
0
5,587
5,560
53,686
0
W
14,851
3,542
0
792
16,306
18,107
0
8,047
8,259
0
30,797
L
Fenrir
DARKFURY44
Fenrir
2,634
821
0
324
7,757
3,390
0
3,240
4,517
0
5,386
W
Loki
20,382
4,824
0
70
17,587
7,721
0
6,171
10,654
0
37,522
L
Sun Wukong
bmanisbeast
Sun Wukong
15,694
4,802
0
4,427
29,028
28,900
0
10,392
18,636
0
43,364
W
Bacchus
khaled30
Bacchus
24,777
2,995
0
1,950
24,688
39,884
0
14,262
10,426
42,647
0
L
Zeus
31,173
5,941
170
1,129
25,500
9,652
0
8,919
16,581
53,908
0
L
14,189
3,003
0
0
25,174
35,152
0
10,102
15,072
25,719
0
L
Achilles
xDruxtar
Achilles
19,498
7,036
0
617
24,588
31,099
0
11,536
13,052
0
46,489
W
Fenrir
zix01
Fenrir
19,179
9,574
0
2,124
22,159
20,784
0
11,295
10,864
0
28,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,949
Gold Earned
69,349
207
Minions Killed
220
5
Camps Cleared
5
1,013,070
Distance Traveled
1,239,658
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,928
1,071
104
8
0
269,493
1
W
Mulan
12,175
937
34
3
2
224,895
1
L
Fenrir
10,274
790
7
1
1
165,241
5
W
Loki
13,920
1,071
30
2
2
232,698
1
L
Sun Wukong
12,280
945
52
4
2
254,229
0
W
Bacchus
15,370
1,182
33
3
0
279,083
0
L
Zeus
12,908
993
53
4
0
165,404
0
L
Ymir
11,358
874
25
2
1
182,526
0
L
Achilles
12,129
933
70
5
1
245,670
0
W
Fenrir
13,956
1,074
19
1
1
233,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role