Player Matchup

Hercules
Hercules
AmimirzzZZ
Hercules
Level 26
God Stats
7W - 6L
1,526 SR
Queue Stats
48W - 48L
1,476 Elo+
Solo
Kuzenbo
Kuzenbo
LOLI2KING
Kuzenbo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,707 Elo+
Solo
Anubis
Anubis
MinecraftJava
Anubis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 13L
1,621 Elo+
Party 1
Hou Yi
Hou Yi
bobisac
Hou Yi
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 35L
1,425 Elo+
Solo
Thanatos
Thanatos
colaboefje
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,423 Elo+
Party 1
Team Averages
Level 13
1,505 SR
1,530 Elo+

VS

Team Averages
Level 26
1,576 SR
1,516 Elo+
Morgan Le Fay
Morgan Le Fay
ForeverAngry158
Morgan Le Fay
Level 26
God Stats
10W - 5L
1,657 SR
Queue Stats
59W - 49L
1,438 Elo+
Party 2
Sol
Sol
ProperScrub
Sol
Level 17
God Stats
32W - 17L
1,409 SR
Queue Stats
200W - 147L
1,419 Elo+
Party 2
Cthulhu
Cthulhu
Theducklorde2
Cthulhu
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 5L
1,693 Elo+
Solo
Nox
Nox
Whyzleur
Nox
Level 29
God Stats
20W - 19L
1,544 SR
Queue Stats
40W - 56L
1,295 Elo+
Solo
Chaac
Chaac
manuuu8
Chaac
Level 27
God Stats
11W - 3L
1,770 SR
Queue Stats
58W - 46L
1,735 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AmimirzzZZ
Hercules
16
1 / 5 / 7
10,533
421
7,816
34,100
30,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
LOLI2KING
Kuzenbo
13
2 / 3 / 5
9,553
382
10,405
24,115
31,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

19
16 / 5 / 2
13,031
521
22,465
23,050
13,908
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
bobisac
Hou Yi
13
3 / 4 / 3
9,611
384
8,927
11,482
3,887
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
colaboefje
Thanatos
11
0 / 15 / 0
8,472
339
2,452
17,161
6,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ForeverAngry158
Morgan Le Fay
17
5 / 7 / 8
11,625
465
18,898
20,233
7,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
10 / 2 / 7
11,446
458
19,224
9,782
4,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
15
0 / 4 / 18
10,828
433
10,820
20,599
21,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 9 / 5
11,047
442
7,580
11,499
4,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
manuuu8
Chaac
19
13 / 0 / 7
13,505
540
30,619
23,932
27,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
76
22
Kills
31
32
Deaths
22
17
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Hercules
AmimirzzZZ
Hercules
1
5
7
0.9
W
Morgan Le Fay
ForeverAngry158
Morgan Le Fay
5
7
8
1.29
L
Kuzenbo
LOLI2KING
Kuzenbo
2
3
5
1.5
L
16
5
2
3.4
W
10
2
7
6.75
W
Cthulhu
0
4
18
2.25
W
3
9
5
0.61
L
Hou Yi
bobisac
Hou Yi
3
4
3
1.13
L
Thanatos
colaboefje
Thanatos
0
15
0
0
W
Chaac
manuuu8
Chaac
13
0
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,065
Damage
87,141
109,908
Taken
86,045
86,675
Mitigated
65,364
29,849
Healing
24,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AmimirzzZZ
Hercules
7,816
2,228
0
12,542
34,100
30,303
0
18,343
14,636
0
60,293
W
Morgan Le Fay
ForeverAngry158
Morgan Le Fay
18,898
2,677
345
2,973
20,233
7,224
1,081
8,776
11,270
82,777
0
L
Kuzenbo
LOLI2KING
Kuzenbo
10,405
3,669
0
2,024
24,115
31,869
0
11,905
11,763
31,708
0
L
22,465
640
0
10,418
23,050
13,908
0
9,195
13,293
94,769
0
W
19,224
5,488
0
3,310
9,782
4,226
3,181
3,114
6,505
52,932
4,622
W
Cthulhu
10,820
1,157
452
2,276
20,599
21,860
67
8,585
11,433
33,106
0
W
7,580
1,004
0
1,673
11,499
4,099
1,357
5,183
6,274
40,528
6,186
L
Hou Yi
bobisac
Hou Yi
8,927
4,195
0
2,490
11,482
3,887
0
7,575
3,807
0
44,737
L
Thanatos
colaboefje
Thanatos
2,452
1,743
0
2,375
17,161
6,708
217
8,155
8,696
0
27,029
W
Chaac
manuuu8
Chaac
30,619
7,703
0
13,877
23,932
27,955
5,222
5,761
17,669
0
99,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,200
Gold Earned
58,451
394
Minions Killed
463
0
Camps Cleared
0
1,928,467
Distance Traveled
2,238,316
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,533
421
112
4
0
476,892
0
W
Morgan Le Fay
11,625
465
102
4
0
443,862
2
L
Kuzenbo
9,553
382
30
1
0
442,679
2
L
Anubis
13,031
521
119
5
0
411,923
0
W
Sol
11,446
458
82
3
0
428,681
1
W
Cthulhu
10,828
433
44
2
0
437,348
1
W
Nox
11,047
442
83
3
0
421,155
0
L
Hou Yi
9,611
384
82
3
0
283,754
2
L
Thanatos
8,472
339
51
2
0
313,219
0
W
Chaac
13,505
540
152
6
0
507,270
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role