Player Matchup

Odin
Odin
FGC-Snow
Odin
Level 47
God Stats
4W - 3L
1,792 SR
Queue Stats
176W - 170L
1,461 Elo+
Party 3
Ra
Ra
GDRsznn
Ra
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,362 Elo+
Party 1
Medusa
Medusa
Lyckoss
Medusa
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,278 Elo+
Party 1
Cliodhna
Cliodhna
Nâero
Cliodhna
Level 124
God Stats
11W - 5L
1,324 SR
Queue Stats
202W - 177L
1,508 Elo+
Party 1
Fafnir
Fafnir
hazdrack
Fafnir
Level 46
God Stats
3W - 4L
1,659 SR
Queue Stats
160W - 124L
1,502 Elo+
Party 3
Team Averages
Level 64
1,555 SR
1,422 Elo+

VS

Team Averages
Level 74
1,645 SR
1,580 Elo+
Geb
Geb
DiabloSanchz
Geb
Level 23
God Stats
2W - 0L
1,766 SR
Queue Stats
112W - 44L
1,690 Elo+
Party 2
Olorun
Olorun
Dodge-cobra
Olorun
Level 68
God Stats
3W - 2L
1,668 SR
Queue Stats
113W - 123L
1,450 Elo+
Party 4
Bakasura
Bakasura
Elavate2k
Bakasura
Level 28
God Stats
2W - 1L
1,351 SR
Queue Stats
118W - 61L
1,645 Elo+
Party 2
Bellona
Bellona
MaNameSteel
Bellona
Level 143
God Stats
120W - 86L
1,631 SR
Queue Stats
694W - 602L
1,612 Elo+
Party 2
Ra
Ra
The_Emo_Lord
Ra
Level 108
God Stats
2W - 1L
1,809 SR
Queue Stats
273W - 260L
1,504 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
0 / 4 / 0
6,332
422
2,558
11,834
5,984
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 7 / 2
6,515
434
3,968
8,433
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
Lyckoss
Medusa
10
1 / 7 / 1
6,482
432
5,874
9,940
2,848
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cliodhna
Nâero
Cliodhna
12
3 / 5 / 1
7,086
472
8,982
11,073
3,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
hazdrack
Fafnir
9
0 / 5 / 3
6,056
404
3,221
13,241
10,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 6
7,686
512
8,951
9,695
8,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
11
3 / 3 / 5
7,453
497
5,383
9,446
3,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
Elavate2k
Bakasura
16
12 / 0 / 1
9,319
621
8,913
9,324
4,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
MaNameSteel
Bellona
16
3 / 0 / 0
9,327
622
9,075
9,171
10,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 2 / 5
8,334
556
6,798
6,905
2,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
5
Kills
28
28
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
0
6
10
W
Olorun
3
3
5
1.83
W
Bakasura
Elavate2k
Bakasura
12
0
1
12.5
L
Odin
0
4
0
0
L
1
7
2
0.29
L
Medusa
Lyckoss
Medusa
1
7
1
0.21
W
Bellona
MaNameSteel
Bellona
3
0
0
3
L
Cliodhna
Nâero
Cliodhna
3
5
1
0.7
W
3
2
5
2.75
L
Fafnir
hazdrack
Fafnir
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,603
Damage
39,120
54,521
Taken
44,541
25,039
Mitigated
29,435
10,571
Healing
18,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,951
1,687
0
2,288
9,695
8,586
0
2,084
7,611
28,142
0
W
Olorun
5,383
2,376
535
4,155
9,446
3,112
444
2,092
7,354
33,708
0
W
Bakasura
Elavate2k
Bakasura
8,913
4,941
0
4,592
9,324
4,816
49
573
8,751
0
65,081
L
Odin
2,558
649
0
2,305
11,834
5,984
0
1,468
10,058
0
29,094
L
3,968
608
458
1,153
8,433
2,566
0
3,920
3,730
38,058
0
L
Medusa
Lyckoss
Medusa
5,874
2,293
0
921
9,940
2,848
1,244
5,861
3,663
0
29,334
W
Bellona
MaNameSteel
Bellona
9,075
4,242
0
4,350
9,171
10,581
1,570
0
9,171
14,629
60,382
L
Cliodhna
Nâero
Cliodhna
8,982
1,225
0
3,224
11,073
3,351
0
4,950
5,698
0
39,821
W
6,798
95
229
2,057
6,905
2,340
400
2,440
4,465
52,144
0
L
Fafnir
hazdrack
Fafnir
3,221
997
154
2,356
13,241
10,290
14
4,885
7,205
23,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,471
Gold Earned
42,119
282
Minions Killed
504
0
Camps Cleared
0
1,365,905
Distance Traveled
1,493,350
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,686
512
42
3
0
285,021
0
W
Olorun
7,453
497
68
5
0
231,416
1
W
Bakasura
9,319
621
135
9
0
374,720
1
L
Odin
6,332
422
76
5
0
277,608
1
L
Ra
6,515
434
56
4
0
264,418
4
L
Medusa
6,482
432
56
4
0
239,450
2
W
Bellona
9,327
622
156
10
0
303,776
0
L
Cliodhna
7,086
472
61
4
0
321,868
3
W
Ra
8,334
556
103
7
0
298,417
2
L
Fafnir
6,056
404
33
2
0
262,561
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role