Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Vul_Ruvaak
Jormungandr
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 18L
1,463 Elo+
Party 1
Sun Wukong
Sun Wukong
blastie268
Sun Wukong
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 25L
1,558 Elo+
Party 1
Kukulkan
Kukulkan
blastmisses
Kukulkan
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 21L
1,547 Elo+
Party 1
Cupid
Cupid
irlotacon
Cupid
Level 18
God Stats
8W - 3L
1,670 SR
Queue Stats
27W - 20L
1,520 Elo+
Party 1
Team Averages
Level 21
1,534 SR
1,518 Elo+

VS

Team Averages
Level 20
1,466 SR
1,380 Elo+
Anubis
Anubis
 
Anubis
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
Forebringer
King Arthur
Level 18
God Stats
24W - 27L
1,381 SR
Queue Stats
32W - 31L
1,324 Elo+
Party 2
Pele
Pele
KleenZero
Pele
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 39L
1,418 Elo+
Party 2
Artio
Artio
Mac070497
Artio
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
55W - 66L
1,347 Elo+
Solo
Fenrir
Fenrir
Waxel-Rosah
Fenrir
Level 26
God Stats
17W - 13L
1,449 SR
Queue Stats
222W - 255L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
8 / 2 / 17
10,600
1,060
12,577
8,502
8,960
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
Vul_Ruvaak
Jormungandr
18
4 / 0 / 31
10,685
1,069
11,205
7,466
8,366
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sun Wukong
blastie268
Sun Wukong
18
8 / 0 / 25
11,260
1,126
23,203
12,356
11,091
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
blastmisses
Kukulkan
18
15 / 1 / 16
12,421
1,242
24,803
7,355
2,990
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
irlotacon
Cupid
17
3 / 1 / 16
9,757
976
10,084
3,428
1,276
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

339

VS

Team 2 Tickets

23

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
0 / 8 / 2
8,244
824
2,981
12,275
4,943
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Forebringer
King Arthur
14
0 / 8 / 3
8,568
857
6,425
16,139
11,411
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pele
14
1 / 11 / 3
8,966
897
7,848
19,554
6,713
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
Mac070497
Artio
15
1 / 3 / 2
9,331
933
6,032
21,206
17,821
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
15
2 / 8 / 2
9,692
969
10,657
22,902
10,383
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
16
38
Kills
4
4
Deaths
38
105
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
8
2
17
8.25
L
Anubis
 
Anubis
0
8
2
0.13
L
King Arthur
Forebringer
King Arthur
0
8
3
0.19
L
Pele
1
11
3
0.23
L
Artio
Mac070497
Artio
1
3
2
0.67
W
Jormungandr
Vul_Ruvaak
Jormungandr
4
0
31
19.5
L
Fenrir
2
8
2
0.38
W
Sun Wukong
blastie268
Sun Wukong
8
0
25
20.5
W
Kukulkan
blastmisses
Kukulkan
15
1
16
23
W
Cupid
irlotacon
Cupid
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,872
Damage
33,943
39,107
Taken
92,076
32,683
Mitigated
51,271
8,771
Healing
6,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
12,577
2,791
1,785
2,008
8,502
8,960
0
2,266
6,236
0
19,477
L
Anubis
 
Anubis
2,981
555
0
119
12,275
4,943
0
7,261
5,014
11,788
0
L
King Arthur
Forebringer
King Arthur
6,425
1,010
0
0
16,139
11,411
0
7,157
8,982
859
18,914
L
Pele
7,848
1,590
0
560
19,554
6,713
0
7,706
11,848
0
24,279
L
Artio
Mac070497
Artio
6,032
436
1,902
2,899
21,206
17,821
0
7,828
13,378
27,209
0
W
Jormungandr
Vul_Ruvaak
Jormungandr
11,205
2,193
0
0
7,466
8,366
0
3,406
4,060
25,269
0
L
Fenrir
10,657
1,940
0
1,015
22,902
10,383
0
9,901
13,001
0
24,514
W
Sun Wukong
blastie268
Sun Wukong
23,203
6,639
484
2,098
12,356
11,091
0
2,087
10,269
6,657
24,259
W
Kukulkan
blastmisses
Kukulkan
24,803
3,028
0
959
7,355
2,990
0
1,248
6,107
42,969
0
W
Cupid
irlotacon
Cupid
10,084
4,207
666
771
3,428
1,276
0
622
2,806
0
33,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,723
Gold Earned
44,801
180
Minions Killed
126
3
Camps Cleared
6
999,255
Distance Traveled
806,152
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,600
1,060
15
2
1
182,247
1
L
Anubis
8,244
824
6
1
0
114,392
1
L
King Arthur
8,568
857
26
3
1
157,027
0
L
Pele
8,966
897
28
3
3
166,185
0
L
Artio
9,331
933
42
4
1
195,239
0
W
Jormungandr
10,685
1,069
19
2
0
188,863
5
L
Fenrir
9,692
969
24
2
1
173,309
0
W
Sun Wukong
11,260
1,126
16
2
1
210,168
0
W
Kukulkan
12,421
1,242
70
7
0
209,929
0
W
Cupid
9,757
976
60
6
1
208,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role