Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
KingKongKai23
Cu Chulainn
Level 104
God Stats
48W - 43L
1,562 SR
Queue Stats
422W - 441L
1,475 Elo+
Party 1
Set
Set
Xilent-7
Set
Level 108
God Stats
0W - 6L
1,500 SR
Queue Stats
147W - 179L
1,410 Elo+
Party 1
Jormungandr
Jormungandr
tshot70
Jormungandr
Level 99
God Stats
3W - 9L
1,449 SR
Queue Stats
335W - 377L
1,486 Elo+
Party 1
Team Averages
Level 105
1,502 SR
1,474 Elo+

VS

Team Averages
Level 114
1,539 SR
1,505 Elo+
Gilgamesh
Gilgamesh
Brianch22
Gilgamesh
Level 121
God Stats
15W - 14L
1,530 SR
Queue Stats
338W - 301L
1,591 Elo+
Party 2
Kukulkan
Kukulkan
Faq278
Kukulkan
Level 98
God Stats
17W - 17L
1,503 SR
Queue Stats
67W - 72L
1,452 Elo+
Party 2
Hachiman
Hachiman
TCPancitoCQ
Hachiman
Level 108
God Stats
4W - 0L
1,533 SR
Queue Stats
74W - 64L
1,493 Elo+
Solo
Guan Yu
Guan Yu
TurbsTheKatLove
Guan Yu
Level 153
God Stats
2W - 1L
1,397 SR
Queue Stats
363W - 354L
1,475 Elo+
Solo
Anubis
Anubis
finishhim456
Anubis
Level 92
God Stats
2W - 0L
1,733 SR
Queue Stats
214W - 174L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 2 / 0
9,164
611
7,840
9,062
2,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
 
Charybdis
10
3 / 5 / 2
6,941
463
9,981
9,976
2,202
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
KingKongKai23
Cu Chulainn
13
1 / 5 / 0
7,616
508
8,293
12,463
10,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 4 / 1
7,422
495
3,191
12,111
4,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
tshot70
Jormungandr
10
2 / 4 / 3
6,761
451
8,679
14,429
10,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Brianch22
Gilgamesh
15
7 / 2 / 0
8,927
595
11,751
14,931
10,000
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
Faq278
Kukulkan
13
4 / 1 / 4
7,816
521
5,522
6,304
2,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
TCPancitoCQ
Hachiman
11
2 / 5 / 3
7,183
479
6,857
12,112
3,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 2 / 7
7,914
528
8,658
13,534
11,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
14
4 / 1 / 5
8,106
540
5,761
7,757
3,413
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
11
Kills
20
20
Deaths
11
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
2
0
2
L
Charybdis
 
Charybdis
3
5
2
0.8
W
Gilgamesh
Brianch22
Gilgamesh
7
2
0
3.5
W
Kukulkan
Faq278
Kukulkan
4
1
4
6
L
Cu Chulainn
KingKongKai23
Cu Chulainn
1
5
0
0.2
W
Hachiman
TCPancitoCQ
Hachiman
2
5
3
0.7
W
3
2
7
3.25
L
1
4
1
0.38
W
Anubis
4
1
5
6.5
L
Jormungandr
tshot70
Jormungandr
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,984
Damage
38,549
58,041
Taken
54,638
29,545
Mitigated
30,587
16,041
Healing
19,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,840
3,199
0
5,187
9,062
2,855
1,478
2,660
6,402
57,696
7,048
L
Charybdis
 
Charybdis
9,981
5,327
606
1,756
9,976
2,202
0
1,237
8,739
0
40,969
W
Gilgamesh
Brianch22
Gilgamesh
11,751
2,429
0
4,582
14,931
10,000
366
2,659
12,272
10,277
48,645
W
Kukulkan
Faq278
Kukulkan
5,522
656
0
500
6,304
2,274
0
3,587
2,717
43,405
0
L
Cu Chulainn
KingKongKai23
Cu Chulainn
8,293
2,337
0
1,930
12,463
10,038
109
1,986
10,477
7,030
43,920
W
Hachiman
TCPancitoCQ
Hachiman
6,857
4,676
0
3,964
12,112
3,077
0
3,607
8,505
0
37,416
W
8,658
2,467
546
5,982
13,534
11,823
422
5,949
7,585
0
31,589
L
3,191
1,356
0
5,157
12,111
4,138
0
3,992
8,119
0
40,001
W
Anubis
5,761
1,157
0
3,795
7,757
3,413
0
1,620
6,137
43,490
0
L
Jormungandr
tshot70
Jormungandr
8,679
2,150
238
1,167
14,429
10,312
20
4,139
10,290
23,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,904
Gold Earned
39,946
394
Minions Killed
404
0
Camps Cleared
0
1,419,966
Distance Traveled
1,557,122
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,164
611
127
8
0
297,709
8
L
Charybdis
6,941
463
64
4
0
264,641
4
W
Gilgamesh
8,927
595
120
8
0
320,532
0
W
Kukulkan
7,816
521
73
5
0
313,280
2
L
Cu Chulainn
7,616
508
89
6
0
277,388
3
W
Hachiman
7,183
479
65
4
0
286,548
3
W
Guan Yu
7,914
528
52
3
0
328,898
1
L
Set
7,422
495
85
6
0
305,726
1
W
Anubis
8,106
540
94
6
0
307,864
2
L
Jormungandr
6,761
451
29
2
0
274,502
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role