Player Matchup

Hachiman
Hachiman
AbyssmalOne
Hachiman
Level 4
God Stats
0W - 1L
1,312 SR
Queue Stats
3W - 13L
1,500 Elo+
Party 1
Chernobog
Chernobog
TTv comeonman1
Chernobog
Level 12
God Stats
1W - 10L
1,312 SR
Queue Stats
6W - 22L
1,032 Elo+
Party 1
Zeus
Zeus
jhonatanOne5615
Zeus
Level 139
God Stats
90W - 93L
1,523 SR
Queue Stats
457W - 539L
1,436 Elo+
Solo
Team Averages
Level 52
1,382 SR
1,323 Elo+

VS

Team Averages
Level 76
1,699 SR
1,351 Elo+
Ah Puch
Ah Puch
DBD SpandexFour
Ah Puch
Level 85
God Stats
17W - 14L
1,565 SR
Queue Stats
250W - 291L
1,414 Elo+
Solo
Gilgamesh
Gilgamesh
OkNoReg
Gilgamesh
Level 18
God Stats
12W - 5L
1,740 SR
Queue Stats
41W - 57L
1,274 Elo+
Party 2
Amaterasu
Amaterasu
hobodeadfish355
Amaterasu
Level 124
God Stats
7W - 4L
1,793 SR
Queue Stats
47W - 57L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AbyssmalOne
Hachiman
12
1 / 10 / 5
9,775
652
5,201
14,080
5,391
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Chernobog
TTv comeonman1
Chernobog
11
0 / 13 / 4
8,762
584
2,578
16,750
6,013
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
5 / 4 / 0
11,131
742
15,356
9,488
2,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 11
11,858
791
17,411
7,159
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gilgamesh
OkNoReg
Gilgamesh
14
5 / 3 / 10
10,932
729
6,900
19,916
11,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Amaterasu
hobodeadfish355
Amaterasu
16
12 / 3 / 8
11,984
799
12,700
15,048
14,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
6
Kills
26
27
Deaths
6
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AbyssmalOne
Hachiman
1
10
5
0.35
W
9
0
11
14.5
W
Gilgamesh
OkNoReg
Gilgamesh
5
3
10
3.33
L
Chernobog
TTv comeonman1
Chernobog
0
13
4
0.15
W
Amaterasu
hobodeadfish355
Amaterasu
12
3
8
5.33
L
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,135
Damage
37,011
40,318
Taken
42,123
14,354
Mitigated
28,198
1,379
Healing
11,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AbyssmalOne
Hachiman
5,201
3,511
0
965
14,080
5,391
0
7,987
5,866
0
10,341
W
17,411
253
0
973
7,159
2,605
331
3,201
3,742
40,011
0
W
Gilgamesh
OkNoReg
Gilgamesh
6,900
1,254
196
7,240
19,916
11,204
248
8,631
11,110
0
31,994
L
Chernobog
TTv comeonman1
Chernobog
2,578
2,065
0
414
16,750
6,013
0
5,267
11,132
0
14,417
W
Amaterasu
hobodeadfish355
Amaterasu
12,700
4,649
0
2,605
15,048
14,389
1,872
5,136
9,375
199
52,838
L
15,356
550
0
0
9,488
2,950
150
4,550
4,811
48,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,668
Gold Earned
34,774
140
Minions Killed
178
5
Camps Cleared
9
666,387
Distance Traveled
912,574
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,775
652
18
1
1
197,856
1
W
Ah Puch
11,858
791
60
4
2
310,995
1
W
Gilgamesh
10,932
729
34
2
1
311,232
5
L
Chernobog
8,762
584
22
1
0
226,809
0
W
Amaterasu
11,984
799
84
6
6
290,347
3
L
Zeus
11,131
742
100
7
4
241,722
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role