Player Matchup

King Arthur
King Arthur
AFFLICTI0N1721
King Arthur
Level 8
God Stats
9W - 11L
1,355 SR
Queue Stats
26W - 26L
1,418 Elo+
Party 1
Hades
Hades
ComradeBabushka
Hades
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 78L
1,438 Elo+
Solo
Cernunnos
Cernunnos
MRpython729
Cernunnos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 98L
1,539 Elo+
Solo
Cliodhna
Cliodhna
Teravangian
Cliodhna
Level 58
God Stats
3W - 8L
1,277 SR
Queue Stats
110W - 151L
1,391 Elo+
Party 1
Chang'e
Chang'e
Zeredel
Chang'e
Level 25
God Stats
0W - 2L
1,298 SR
Queue Stats
48W - 56L
1,410 Elo+
Party 1
Team Averages
Level 29
1,386 SR
1,439 Elo+

VS

Team Averages
Level 21
1,586 SR
1,435 Elo+
Danzaburou
Danzaburou
DrJankenstein
Danzaburou
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,440 Elo+
Solo
Cthulhu
Cthulhu
Jack29Jack
Cthulhu
Level 21
God Stats
11W - 13L
1,492 SR
Queue Stats
12W - 13L
1,460 Elo+
Solo
Gilgamesh
Gilgamesh
Mxke2Lwkey
Gilgamesh
Level 14
God Stats
25W - 26L
1,692 SR
Queue Stats
54W - 63L
1,436 Elo+
Solo
Discordia
Discordia
camiloYT1713
Discordia
Level 30
God Stats
1W - 0L
1,688 SR
Queue Stats
59W - 55L
1,417 Elo+
Solo
Yemoja
Yemoja
ezequiel12grg
Yemoja
Level 27
God Stats
4W - 3L
1,555 SR
Queue Stats
113W - 122L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AFFLICTI0N1721
King Arthur
15
3 / 3 / 3
9,672
509
5,587
11,709
10,916
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 4 / 4
7,811
411
6,569
14,635
6,814
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
MRpython729
Cernunnos
16
4 / 4 / 3
9,724
512
13,156
19,535
6,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
Teravangian
Cliodhna
14
5 / 5 / 4
9,808
516
9,383
12,022
5,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
Zeredel
Chang'e
12
3 / 7 / 5
8,649
455
8,290
13,746
8,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DrJankenstein
Danzaburou
16
6 / 7 / 5
10,364
545
17,061
17,162
6,034
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Jack29Jack
Cthulhu
3
0 / 0 / 0
5,623
296
0
0
0
Gilgamesh
Mxke2Lwkey
Gilgamesh
20
12 / 3 / 1
12,421
654
14,115
14,619
7,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
camiloYT1713
Discordia
17
3 / 2 / 7
10,590
557
13,003
11,292
4,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 3 / 9
9,535
502
3,578
15,191
11,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
44
15
Kills
22
23
Deaths
15
19
Assists
22
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AFFLICTI0N1721
King Arthur
3
3
3
1.5
L
0
4
4
0.5
W
Danzaburou
DrJankenstein
Danzaburou
6
7
5
1.21
W
Cthulhu
Jack29Jack
Cthulhu
0
0
0
0
L
Cernunnos
MRpython729
Cernunnos
4
4
3
1.38
W
Gilgamesh
Mxke2Lwkey
Gilgamesh
12
3
1
4.17
L
Cliodhna
Teravangian
Cliodhna
5
5
4
1.4
L
Chang'e
Zeredel
Chang'e
3
7
5
0.79
W
Discordia
camiloYT1713
Discordia
3
2
7
3.25
W
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,985
Damage
47,757
71,647
Taken
58,264
38,064
Mitigated
29,211
20,171
Healing
23,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AFFLICTI0N1721
King Arthur
5,587
722
0
824
11,709
10,916
618
930
10,725
0
55,071
L
6,569
718
0
4,291
14,635
6,814
0
4,391
9,702
35,958
0
W
Danzaburou
DrJankenstein
Danzaburou
17,061
10,214
0
3,663
17,162
6,034
2,996
3,902
13,260
0
66,028
W
Cthulhu
Jack29Jack
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Cernunnos
MRpython729
Cernunnos
13,156
6,069
0
8,376
19,535
6,590
464
5,592
13,801
0
80,659
W
Gilgamesh
Mxke2Lwkey
Gilgamesh
14,115
4,946
0
4,474
14,619
7,354
632
3,476
11,143
0
88,031
L
Cliodhna
Teravangian
Cliodhna
9,383
1,158
220
2,027
12,022
5,119
3,000
1,406
10,520
0
47,268
L
Chang'e
Zeredel
Chang'e
8,290
1,072
1,348
3,085
13,746
8,625
1,434
3,282
10,318
22,945
0
W
Discordia
camiloYT1713
Discordia
13,003
659
0
3,104
11,292
4,011
1,157
3,792
7,500
75,378
0
W
3,578
1,661
6,165
6,039
15,191
11,812
1,358
3,689
11,502
22,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,664
Gold Earned
48,533
406
Minions Killed
439
0
Camps Cleared
0
1,630,094
Distance Traveled
1,453,573
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,672
509
117
6
0
349,406
2
L
Hades
7,811
411
59
3
0
323,937
5
W
Danzaburou
10,364
545
117
6
0
362,534
0
W
Cthulhu
5,623
296
0
0
0
0
0
L
Cernunnos
9,724
512
127
7
0
309,555
0
W
Gilgamesh
12,421
654
154
8
0
377,321
4
L
Cliodhna
9,808
516
61
3
0
347,812
0
L
Chang'e
8,649
455
42
2
0
299,384
1
W
Discordia
10,590
557
140
7
0
381,009
1
W
Yemoja
9,535
502
28
1
0
332,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role