Player Matchup

Hachiman
Hachiman
AbyssmalOne
Hachiman
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,626 Elo+
Party 1
Nemesis
Nemesis
JCP23950592
Nemesis
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 11L
1,376 Elo+
Solo
Chernobog
Chernobog
TTv comeonman1
Chernobog
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,264 Elo+
Party 1
Medusa
Medusa
clapper_2hard
Medusa
Level 14
God Stats
38W - 29L
1,574 SR
Queue Stats
218W - 185L
1,532 Elo+
Solo
Kukulkan
Kukulkan
espitia4411
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,655 Elo+
Solo
Team Averages
Level 8
1,515 SR
1,491 Elo+

VS

Team Averages
Level 23
1,584 SR
1,494 Elo+
Odin
Odin
ChowCoKane
Odin
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 46L
1,605 Elo+
Solo
Ra
Ra
Jotapedrosf1670
Ra
Level 26
God Stats
4W - 4L
1,692 SR
Queue Stats
22W - 24L
1,443 Elo+
Solo
Apollo
Apollo
LastHope11
Apollo
Level 14
God Stats
4W - 1L
1,854 SR
Queue Stats
58W - 31L
1,692 Elo+
Solo
Cerberus
Cerberus
Toddmcinnis86
Cerberus
Level 28
God Stats
1W - 3L
1,161 SR
Queue Stats
134W - 142L
1,362 Elo+
Party 2
Ravana
Ravana
thormusashi
Ravana
Level 22
God Stats
9W - 3L
1,713 SR
Queue Stats
58W - 74L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AbyssmalOne
Hachiman
14
0 / 9 / 4
8,433
383
4,037
14,562
6,394
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
JCP23950592
Nemesis
17
4 / 4 / 0
10,411
473
8,771
14,125
6,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
TTv comeonman1
Chernobog
14
1 / 13 / 2
8,331
379
3,836
16,890
6,108
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

18
7 / 7 / 3
12,920
587
12,117
15,969
6,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
espitia4411
Kukulkan
10
1 / 14 / 1
7,395
336
3,183
15,655
5,184
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 1 / 4
15,195
691
21,199
10,577
12,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
10 / 5 / 6
13,477
613
10,538
13,773
5,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
LastHope11
Apollo
19
8 / 3 / 7
13,359
607
12,207
15,929
6,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
Toddmcinnis86
Cerberus
16
5 / 3 / 7
11,705
532
6,861
18,273
16,679
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ravana
18
6 / 2 / 2
12,925
588
5,133
10,336
4,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
73
13
Kills
47
47
Deaths
14
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AbyssmalOne
Hachiman
0
9
4
0.22
W
18
1
4
20
L
Nemesis
JCP23950592
Nemesis
4
4
0
1
W
10
5
6
2.6
W
Apollo
LastHope11
Apollo
8
3
7
3.83
L
Chernobog
TTv comeonman1
Chernobog
1
13
2
0.15
W
Cerberus
Toddmcinnis86
Cerberus
5
3
7
2.83
L
7
7
3
1.21
L
Kukulkan
espitia4411
Kukulkan
1
14
1
0.11
W
Ravana
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,944
Damage
55,938
77,201
Taken
68,888
30,970
Mitigated
45,569
4,143
Healing
21,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AbyssmalOne
Hachiman
4,037
2,542
0
829
14,562
6,394
520
3,108
11,402
0
31,401
W
21,199
3,692
0
2,444
10,577
12,895
124
573
9,620
13,341
90,899
L
Nemesis
JCP23950592
Nemesis
8,771
4,752
0
2,203
14,125
6,971
0
2,118
11,895
0
62,417
W
10,538
419
905
4,538
13,773
5,249
3,729
1,727
11,918
62,245
0
W
Apollo
LastHope11
Apollo
12,207
6,356
0
5,683
15,929
6,564
11,118
62
15,780
0
102,288
L
Chernobog
TTv comeonman1
Chernobog
3,836
2,482
0
861
16,890
6,108
495
4,943
11,947
0
32,093
W
Cerberus
Toddmcinnis86
Cerberus
6,861
344
0
3,224
18,273
16,679
1,250
577
15,887
43,190
0
L
12,117
5,001
0
250
15,969
6,313
1,539
3,704
12,181
0
79,073
L
Kukulkan
espitia4411
Kukulkan
3,183
1,056
0
0
15,655
5,184
84
6,456
8,899
22,248
0
W
Ravana
5,133
838
0
4,758
10,336
4,182
135
306
9,990
0
96,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,490
Gold Earned
66,661
397
Minions Killed
669
0
Camps Cleared
0
1,661,145
Distance Traveled
2,030,305
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,433
383
64
3
0
327,656
1
W
Odin
15,195
691
170
8
0
403,100
0
L
Nemesis
10,411
473
105
5
0
372,480
0
W
Ra
13,477
613
127
6
0
411,533
3
W
Apollo
13,359
607
180
8
0
387,105
3
L
Chernobog
8,331
379
53
2
0
379,857
0
W
Cerberus
11,705
532
76
3
0
392,625
1
L
Medusa
12,920
587
135
6
0
329,223
0
L
Kukulkan
7,395
336
40
2
0
251,929
0
W
Ravana
12,925
588
116
5
0
435,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role