Player Matchup

King Arthur
King Arthur
AFFLICTI0N1721
King Arthur
Level 8
God Stats
9W - 11L
1,261 SR
Queue Stats
26W - 26L
1,390 Elo+
Party 1
Bakasura
Bakasura
HombredeMaiz
Bakasura
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 12L
1,031 Elo+
Party 2
Zeus
Zeus
LordCheetos777
Zeus
Level 22
God Stats
2W - 1L
1,260 SR
Queue Stats
41W - 59L
1,242 Elo+
Party 2
Cliodhna
Cliodhna
Teravangian
Cliodhna
Level 57
God Stats
3W - 8L
1,213 SR
Queue Stats
110W - 151L
1,384 Elo+
Party 1
Geb
Geb
Zeredel
Geb
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 56L
1,403 Elo+
Party 1
Team Averages
Level 24
1,347 SR
1,290 Elo+

VS

Team Averages
Level 10
1,495 SR
1,323 Elo+
Arachne
Arachne
 
Arachne
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
HANCHANGSUK
Odin
Level 16
God Stats
7W - 7L
1,669 SR
Queue Stats
44W - 39L
1,471 Elo+
Solo
Artemis
Artemis
Whosurdadey
Artemis
Level 6
God Stats
0W - 2L
1,307 SR
Queue Stats
9W - 14L
948 Elo+
Solo
Hel
Hel
talaza
Hel
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,197 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AFFLICTI0N1721
King Arthur
14
8 / 3 / 9
9,207
512
6,928
13,986
11,969
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
HombredeMaiz
Bakasura
12
5 / 5 / 11
8,333
463
4,056
9,894
4,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
8 / 3 / 6
8,697
483
9,244
8,532
2,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Teravangian
Cliodhna
14
9 / 1 / 8
9,633
535
7,450
9,098
3,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Geb
12
1 / 3 / 13
8,532
474
3,977
13,860
13,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
1 / 14 / 5
7,703
428
171
11,418
4,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
 
Ymir
1
0 / 0 / 0
5,010
278
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 0 / 0
5,939
330
0
3,688
1,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
Whosurdadey
Artemis
16
8 / 6 / 4
10,404
578
14,010
13,594
4,793
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
talaza
Hel
11
5 / 13 / 2
7,700
428
9,379
15,195
4,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
25
31
Kills
14
15
Deaths
33
47
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
14
5
0.25
L
Ymir
 
Ymir
0
0
0
0
W
King Arthur
AFFLICTI0N1721
King Arthur
8
3
9
4.17
L
0
0
0
0
W
Bakasura
HombredeMaiz
Bakasura
5
5
11
2.1
W
8
3
6
3.67
W
Cliodhna
Teravangian
Cliodhna
9
1
8
13
L
Artemis
Whosurdadey
Artemis
8
6
4
1.67
W
Geb
1
3
13
2.5
L
Hel
talaza
Hel
5
13
2
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,655
Damage
23,560
55,370
Taken
43,895
36,736
Mitigated
15,527
8,670
Healing
4,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
171
107
0
0
11,418
4,045
0
4,191
7,062
0
210
L
Ymir
 
Ymir
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
AFFLICTI0N1721
King Arthur
6,928
719
0
1,843
13,986
11,969
452
2,531
11,214
0
43,338
L
0
0
0
364
3,688
1,862
0
0
3,688
0
12,584
W
Bakasura
HombredeMaiz
Bakasura
4,056
3,030
0
249
9,894
4,142
1,488
1,654
8,090
0
22,053
W
9,244
1,192
0
2,110
8,532
2,820
1,829
569
7,885
36,499
0
W
Cliodhna
Teravangian
Cliodhna
7,450
1,534
990
2,310
9,098
3,940
1,997
1,150
7,894
0
64,329
L
Artemis
Whosurdadey
Artemis
14,010
7,411
0
1,479
13,594
4,793
1,405
4,187
9,407
0
54,769
W
Geb
3,977
975
0
1,168
13,860
13,865
1,202
2,734
10,908
22,627
0
L
Hel
talaza
Hel
9,379
1,215
58
2,809
15,195
4,827
0
4,843
10,242
23,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,402
Gold Earned
36,756
312
Minions Killed
158
0
Camps Cleared
0
1,585,596
Distance Traveled
732,003
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,703
428
0
0
0
91,424
0
L
Ymir
5,010
278
0
0
0
23,396
0
W
King Arthur
9,207
512
78
4
0
355,582
0
L
Odin
5,939
330
34
2
0
152,193
0
W
Bakasura
8,333
463
46
3
0
375,759
1
W
Zeus
8,697
483
52
3
0
220,340
0
W
Cliodhna
9,633
535
101
6
0
345,841
0
L
Artemis
10,404
578
90
5
0
256,125
3
W
Geb
8,532
474
35
2
0
288,074
1
L
Hel
7,700
428
34
2
0
208,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role