Player Matchup

Bacchus
Bacchus
BigLongNuts
Bacchus
Level 118
God Stats
4W - 2L
1,679 SR
Queue Stats
61W - 43L
1,566 Elo+
Party 1
Erlang Shen
Erlang Shen
LucentFridge
Erlang Shen
Level 100
God Stats
2W - 1L
1,625 SR
Queue Stats
54W - 35L
1,582 Elo+
Party 1
Eset
Eset
ReviveParagon
Eset
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,564 Elo+
Party 1
Team Averages
Level 77
1,602 SR
1,571 Elo+

VS

Team Averages
Level 63
1,369 SR
1,421 Elo+
Yemoja
Yemoja
RabbitParachute
Yemoja
Level 16
God Stats
5W - 7L
1,377 SR
Queue Stats
19W - 24L
1,394 Elo+
Party 2
Baron Samedi
Baron Samedi
Raidórum
Baron Samedi
Level 27
God Stats
0W - 1L
1,338 SR
Queue Stats
37W - 43L
1,413 Elo+
Party 2
Danzaburou
Danzaburou
Zomboney
Danzaburou
Level 146
God Stats
1W - 2L
1,391 SR
Queue Stats
20W - 21L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BigLongNuts
Bacchus
14
0 / 2 / 12
9,864
705
8,395
19,563
25,038
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
LucentFridge
Erlang Shen
17
14 / 6 / 1
12,802
914
18,344
15,247
8,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 6 / 9
9,778
698
10,724
12,792
6,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 11
10,249
732
7,533
14,133
14,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Raidórum
Baron Samedi
13
6 / 7 / 6
10,382
742
10,111
15,120
7,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Zomboney
Danzaburou
14
6 / 5 / 6
10,571
755
19,158
12,274
5,351
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
37
15
Kills
14
14
Deaths
15
22
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BigLongNuts
Bacchus
0
2
12
3
W
Erlang Shen
LucentFridge
Erlang Shen
14
6
1
2.42
L
2
3
11
2.5
L
Baron Samedi
Raidórum
Baron Samedi
6
7
6
1.29
W
1
6
9
0.92
L
Danzaburou
Zomboney
Danzaburou
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,463
Damage
36,802
47,602
Taken
41,527
40,780
Mitigated
26,483
14,035
Healing
9,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BigLongNuts
Bacchus
8,395
631
195
4,967
19,563
25,038
488
7,015
12,548
21,309
0
W
Erlang Shen
LucentFridge
Erlang Shen
18,344
10,390
0
3,419
15,247
8,761
2,153
5,718
9,529
0
58,993
L
7,533
2,130
2,283
1,792
14,133
14,080
328
6,197
7,322
14,166
0
L
Baron Samedi
Raidórum
Baron Samedi
10,111
2,046
1,925
2,091
15,120
7,052
387
6,613
8,282
29,552
0
W
10,724
501
2,141
3,313
12,792
6,981
414
5,640
7,152
30,832
0
L
Danzaburou
Zomboney
Danzaburou
19,158
8,571
0
1,005
12,274
5,351
1,308
5,324
6,700
0
44,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,444
Gold Earned
31,202
158
Minions Killed
135
8
Camps Cleared
3
736,547
Distance Traveled
669,865
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,864
705
31
2
0
276,588
2
W
Erlang Shen
12,802
914
70
5
7
239,199
4
L
Yemoja
10,249
732
12
1
0
230,096
6
L
Baron Samedi
10,382
742
56
4
1
206,863
3
W
Eset
9,778
698
57
4
1
220,760
2
L
Danzaburou
10,571
755
67
5
2
232,906
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role