Player Matchup

Thoth
Thoth
Gold V
CzechMeOut
Thoth
Gold V
Level 155
God Stats
4W - 4L
1,521 SR
Queue Stats
148W - 161L
1,429 MMR
Party 1
Fenrir
Fenrir
Gold V
HERETIKsound
Fenrir
Gold V
Level 139
God Stats
23W - 6L
1,588 SR
Queue Stats
130W - 134L
1,506 MMR
Party 1
Ao Kuang
Ao Kuang
Gold II
TeaRozenMaiden
Ao Kuang
Gold II
Level 109
God Stats
111W - 125L
1,562 SR
Queue Stats
349W - 452L
1,465 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,557 SR
1,467 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 100
1,472 SR
1,403 MMR
Baron Samedi
Baron Samedi
Bronze III
 
Baron Samedi
Bronze III
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cerberus
Cerberus
Silver III
 
Cerberus
Silver III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cupid
Cupid
Silver III
chèvremiel
Cupid
Silver III
Level 82
God Stats
4W - 4L
1,415 SR
Queue Stats
21W - 26L
1,208 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
12
1 / 1 / 5
7,259
726
6,632
2,224
629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
12
4 / 3 / 3
7,415
742
4,701
9,804
5,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
10
2 / 0 / 2
7,035
704
1,059
1,152
1,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
AphroditePersephoneGebMorgan Le FayGilgamesh

VS

Bans
HerculesSobekOdinAthenaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
3 / 2 / 1
7,201
720
3,909
3,218
1,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
 
Cerberus
10
0 / 2 / 1
6,409
641
919
6,371
3,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 3 / 3
6,710
671
2,817
5,934
1,807
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
7
Kills
4
4
Deaths
7
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
2
1
1.75
L
Cerberus
 
Cerberus
0
2
1
0.25
W
Thoth
1
1
5
3.5
W
Fenrir
4
3
3
1.83
W
Ao Kuang
2
0
2
3
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,392
Damage
7,645
13,180
Taken
15,523
7,678
Mitigated
6,573
3,096
Healing
3,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,909
186
399
289
3,218
1,016
52
2,220
766
14,788
0
L
Cerberus
 
Cerberus
919
32
0
1,426
6,371
3,750
151
2,341
3,715
7,958
0
W
Thoth
6,632
348
0
398
2,224
629
619
559
1,665
33,129
0
W
Fenrir
4,701
1,009
146
2,243
9,804
5,902
0
4,462
5,342
0
17,093
W
Ao Kuang
1,059
0
0
309
1,152
1,147
691
384
768
6,805
0
L
2,817
1,908
136
1,498
5,934
1,807
100
2,575
3,155
0
24,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,709
Gold Earned
20,320
117
Minions Killed
103
7
Camps Cleared
4
488,414
Distance Traveled
499,738
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,201
720
23
2
2
185,263
0
L
Cerberus
6,409
641
14
1
0
153,909
2
W
Thoth
7,259
726
83
8
3
176,646
1
W
Fenrir
7,415
742
27
3
4
194,863
2
W
Ao Kuang
7,035
704
7
1
0
116,905
0
L
Cupid
6,710
671
66
7
2
160,566
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role