Player Matchup

Sun Wukong
Sun Wukong
Avaruuspupu
Sun Wukong
Level 84
God Stats
1W - 0L
1,312 SR
Queue Stats
33W - 32L
1,445 Elo+
Party 1
He Bo
He Bo
Groshog
He Bo
Level 109
God Stats
1W - 0L
1,713 SR
Queue Stats
46W - 31L
1,485 Elo+
Party 1
Hachiman
Hachiman
HillitönHikari
Hachiman
Level 89
God Stats
3W - 1L
1,567 SR
Queue Stats
51W - 35L
1,487 Elo+
Party 1
Apollo
Apollo
MaitoPrinsessa
Apollo
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 36L
1,465 Elo+
Party 1
Skadi
Skadi
Saber Twiist
Skadi
Level 126
God Stats
1W - 0L
1,190 SR
Queue Stats
6W - 8L
1,390 Elo+
Solo
Team Averages
Level 99
1,456 SR
1,455 Elo+

VS

Team Averages
Level 100
1,447 SR
1,462 Elo+
Vulcan
Vulcan
Demon King4483
Vulcan
Level 144
God Stats
0W - 2L
1,335 SR
Queue Stats
68W - 80L
1,414 Elo+
Solo
Arachne
Arachne
Giboj666
Arachne
Level 105
God Stats
6W - 7L
1,557 SR
Queue Stats
267W - 282L
1,493 Elo+
Solo
Rama
Rama
MisterPunch
Rama
Level 89
God Stats
0W - 3L
1,137 SR
Queue Stats
42W - 45L
1,455 Elo+
Solo
Eset
Eset
Saichmeister
Eset
Level 73
God Stats
2W - 3L
1,518 SR
Queue Stats
164W - 156L
1,493 Elo+
Solo
Pele
Pele
SquashyKaffy
Pele
Level 88
God Stats
1W - 1L
1,686 SR
Queue Stats
143W - 143L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Avaruuspupu
Sun Wukong
18
7 / 3 / 14
11,167
798
12,114
18,005
15,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
Groshog
He Bo
18
8 / 2 / 8
11,132
795
11,138
10,359
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
19
6 / 3 / 17
11,349
811
28,521
13,873
5,122
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 3 / 12
9,890
706
10,377
13,218
4,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 4 / 11
10,743
767
10,841
12,132
4,289
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 9
10,447
746
17,290
15,685
7,483
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Giboj666
Arachne
15
2 / 5 / 9
9,256
661
8,695
13,168
6,038
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 6 / 6
10,227
731
9,418
15,929
7,008
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

17
2 / 5 / 6
9,365
669
11,125
13,050
6,406
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
3 / 7 / 7
9,199
657
9,955
18,772
10,845
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
52
28
Kills
15
15
Deaths
28
62
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Avaruuspupu
Sun Wukong
7
3
14
4.67
L
2
5
9
1.3
L
Arachne
Giboj666
Arachne
2
5
9
1.3
W
He Bo
Groshog
He Bo
8
2
8
6
W
Hachiman
6
3
17
4.83
W
2
3
12
2.67
L
6
6
6
1.5
W
5
4
11
2.63
L
2
5
6
1
L
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,991
Damage
56,483
67,587
Taken
76,604
33,602
Mitigated
37,780
35,705
Healing
25,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Avaruuspupu
Sun Wukong
12,114
1,081
1,431
9,469
18,005
15,766
505
8,521
9,096
0
26,205
L
17,290
4,740
2,324
4,851
15,685
7,483
0
1,621
13,933
35,910
0
L
Arachne
Giboj666
Arachne
8,695
6,209
1,643
2,780
13,168
6,038
0
2,038
10,887
0
11,394
W
He Bo
Groshog
He Bo
11,138
703
1,860
3,959
10,359
3,595
653
3,924
6,391
20,344
0
W
Hachiman
28,521
13,931
2,191
5,275
13,873
5,122
1,913
5,807
7,849
0
54,854
W
10,377
4,565
1,790
5,224
13,218
4,830
1,156
4,110
8,956
0
30,141
L
9,418
5,134
567
3,855
15,929
7,008
480
1,762
14,078
0
26,239
W
10,841
2,259
1,658
2,848
12,132
4,289
1,386
5,136
6,880
0
31,168
L
11,125
229
2,067
2,217
13,050
6,406
0
1,411
11,446
23,891
0
L
9,955
1,038
885
3,815
18,772
10,845
0
4,306
14,131
0
19,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,281
Gold Earned
48,494
218
Minions Killed
135
0
Camps Cleared
0
1,266,573
Distance Traveled
1,268,280
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,167
798
38
3
0
288,916
0
L
Vulcan
10,447
746
49
4
0
276,335
2
L
Arachne
9,256
661
7
1
0
290,804
0
W
He Bo
11,132
795
25
2
0
230,361
0
W
Hachiman
11,349
811
59
4
0
256,845
0
W
Apollo
9,890
706
47
3
0
256,071
0
L
Rama
10,227
731
37
3
0
221,158
0
W
Skadi
10,743
767
49
4
0
234,380
0
L
Eset
9,365
669
33
2
0
236,368
0
L
Pele
9,199
657
9
1
0
243,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role