Player Matchup

Ares
Ares
TruelyABeast
Ares
Level 26
God Stats
11W - 8L
1,505 SR
Queue Stats
74W - 67L
1,460 Elo+
Solo
Artemis
Artemis
UpdatedKiller_
Artemis
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,569 Elo+
Solo
Zeus
Zeus
XJERRY123_Pb
Zeus
Level 28
God Stats
1W - 1L
1,745 SR
Queue Stats
5W - 8L
1,395 Elo+
Solo
Ullr
Ullr
senor-woofers2
Ullr
Level 17
God Stats
2W - 3L
1,387 SR
Queue Stats
17W - 18L
1,586 Elo+
Solo
King Arthur
King Arthur
ue32s1az
King Arthur
Level 14
God Stats
2W - 4L
1,500 SR
Queue Stats
32W - 29L
1,543 Elo+
Solo
Team Averages
Level 21
1,527 SR
1,511 Elo+

VS

Team Averages
Level 21
1,573 SR
1,451 Elo+
Baron Samedi
Baron Samedi
GainzGar_05
Baron Samedi
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 47L
1,498 Elo+
Solo
Danzaburou
Danzaburou
JoyHarbinger
Danzaburou
Level 17
God Stats
8W - 3L
1,561 SR
Queue Stats
71W - 61L
1,532 Elo+
Solo
Fenrir
Fenrir
No MercyW89
Fenrir
Level 27
God Stats
5W - 12L
1,402 SR
Queue Stats
13W - 30L
1,249 Elo+
Solo
Sol
Sol
Plyr_M
Sol
Level 12
God Stats
16W - 11L
1,860 SR
Queue Stats
96W - 103L
1,519 Elo+
Solo
Mulan
Mulan
Vollmeb
Mulan
Level 24
God Stats
24W - 28L
1,540 SR
Queue Stats
39W - 49L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,626
518
655
2,812
1,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 1 / 0
3,935
562
4,026
3,463
774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

2
0 / 1 / 0
2,908
415
0
837
209
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
1 / 1 / 0
3,885
555
1,197
3,492
947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
ue32s1az
King Arthur
6
1 / 3 / 0
4,039
577
1,995
4,923
1,639
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GainzGar_05
Baron Samedi
8
1 / 1 / 0
4,491
642
1,836
3,590
1,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
JoyHarbinger
Danzaburou
5
0 / 0 / 0
3,766
538
2,190
3,231
521
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
6
2 / 2 / 2
4,374
625
1,354
3,584
954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Sol
Plyr_M
Sol
8
2 / 0 / 2
5,025
718
2,736
4,795
1,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Mulan
Vollmeb
Mulan
6
1 / 0 / 0
4,001
572
969
4,009
1,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
3
Kills
6
6
Deaths
3
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
GainzGar_05
Baron Samedi
1
1
0
1
W
Danzaburou
JoyHarbinger
Danzaburou
0
0
0
0
W
Fenrir
2
2
2
1.5
W
Sol
Plyr_M
Sol
2
0
2
3
L
0
0
0
0
L
1
1
0
1
W
Mulan
Vollmeb
Mulan
1
0
0
1
L
0
1
0
0
L
1
1
0
1
L
King Arthur
ue32s1az
King Arthur
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,873
Damage
9,085
15,527
Taken
19,209
4,915
Mitigated
5,707
4,688
Healing
8,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
GainzGar_05
Baron Samedi
1,836
358
0
1,145
3,590
1,183
0
0
3,590
22,897
0
W
Danzaburou
JoyHarbinger
Danzaburou
2,190
912
0
1,449
3,231
521
0
349
2,882
0
17,545
W
Fenrir
1,354
310
0
300
3,584
954
63
0
3,584
0
15,374
W
Sol
Plyr_M
Sol
2,736
1,040
0
3,137
4,795
1,172
349
0
4,795
24,257
0
L
655
63
0
1,194
2,812
1,346
42
0
2,812
6,569
0
L
4,026
1,970
0
1,070
3,463
774
0
52
3,411
0
19,482
W
Mulan
Vollmeb
Mulan
969
102
43
2,347
4,009
1,877
0
306
3,703
912
7,500
L
0
0
0
196
837
209
0
540
297
1,385
0
L
1,197
437
0
1,010
3,492
947
0
1,564
1,656
0
14,577
L
King Arthur
ue32s1az
King Arthur
1,995
254
0
1,218
4,923
1,639
0
2,196
2,727
0
16,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,393
Gold Earned
21,657
115
Minions Killed
195
0
Camps Cleared
0
513,967
Distance Traveled
577,488
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
4,491
642
46
7
0
119,907
3
W
Danzaburou
3,766
538
39
6
0
123,666
2
W
Fenrir
4,374
625
33
5
0
103,846
0
W
Sol
5,025
718
61
9
0
116,948
2
L
Ares
3,626
518
15
2
0
131,311
2
L
Artemis
3,935
562
36
5
0
111,782
0
W
Mulan
4,001
572
16
2
0
113,121
0
L
Zeus
2,908
415
3
0
0
24,133
0
L
Ullr
3,885
555
28
4
0
131,292
1
L
King Arthur
4,039
577
33
5
0
115,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role