Player Matchup

Serqet
Serqet
JoX2
Serqet
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 43L
1,535 Elo+
Party 1
Yemoja
Yemoja
JuanGinger
Yemoja
Level 142
God Stats
3W - 2L
1,401 SR
Queue Stats
123W - 99L
1,604 Elo+
Solo
Medusa
Medusa
KillingInc
Medusa
Level 101
God Stats
2W - 2L
1,587 SR
Queue Stats
52W - 46L
1,614 Elo+
Party 1
Charybdis
Charybdis
Rockelle
Charybdis
Level 124
God Stats
5W - 7L
1,498 SR
Queue Stats
104W - 87L
1,608 Elo+
Solo
Janus
Janus
Zyrccaa
Janus
Level 158
God Stats
18W - 18L
1,417 SR
Queue Stats
263W - 273L
1,480 Elo+
Solo
Team Averages
Level 129
1,481 SR
1,568 Elo+

VS

Team Averages
Level 130
1,637 SR
1,583 Elo+
Scylla
Scylla
Jwvinton
Scylla
Level 130
God Stats
30W - 31L
1,556 SR
Queue Stats
498W - 462L
1,555 Elo+
Solo
Thoth
Thoth
Louinatorrrrr
Thoth
Level 133
God Stats
1W - 0L
1,862 SR
Queue Stats
24W - 17L
1,649 Elo+
Solo
Cliodhna
Cliodhna
cjr61
Cliodhna
Level 129
God Stats
13W - 16L
1,511 SR
Queue Stats
312W - 309L
1,562 Elo+
Solo
Jormungandr
Jormungandr
esquivel482535
Jormungandr
Level 105
God Stats
68W - 63L
1,593 SR
Queue Stats
278W - 261L
1,594 Elo+
Solo
Hercules
Hercules
paolo159
Hercules
Level 155
God Stats
30W - 21L
1,660 SR
Queue Stats
311W - 308L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
JoX2
Serqet
16
1 / 8 / 6
10,071
629
6,088
16,708
8,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Yemoja
JuanGinger
Yemoja
17
0 / 5 / 6
10,431
652
5,454
19,838
15,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
KillingInc
Medusa
18
3 / 6 / 5
11,302
706
15,695
17,875
7,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charybdis
Rockelle
Charybdis
18
3 / 3 / 6
10,977
686
17,826
20,943
17,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Janus
Zyrccaa
Janus
18
7 / 5 / 2
12,559
785
12,814
13,802
5,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jwvinton
Scylla
19
2 / 1 / 12
11,938
746
12,673
11,915
4,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

20
8 / 2 / 12
13,935
871
21,261
8,771
3,219
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
cjr61
Cliodhna
18
6 / 4 / 9
12,716
795
12,908
12,466
5,165
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
esquivel482535
Jormungandr
19
6 / 3 / 10
12,485
780
18,370
17,756
22,666
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
paolo159
Hercules
20
5 / 4 / 12
13,359
835
13,036
25,196
30,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
82
14
Kills
27
27
Deaths
14
25
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Serqet
JoX2
Serqet
1
8
6
0.5
L
Yemoja
JuanGinger
Yemoja
0
5
6
0.6
W
Scylla
Jwvinton
Scylla
2
1
12
8
L
Medusa
KillingInc
Medusa
3
6
5
0.92
W
8
2
12
7
L
Charybdis
Rockelle
Charybdis
3
3
6
2
L
Janus
Zyrccaa
Janus
7
5
2
1.6
W
Cliodhna
cjr61
Cliodhna
6
4
9
2.63
W
Jormungandr
esquivel482535
Jormungandr
6
3
10
3.67
W
Hercules
paolo159
Hercules
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,877
Damage
78,248
89,166
Taken
76,104
54,139
Mitigated
65,425
26,114
Healing
21,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
JoX2
Serqet
6,088
268
0
558
16,708
8,214
643
8,799
7,601
0
13,724
L
Yemoja
JuanGinger
Yemoja
5,454
2,057
12,753
6,956
19,838
15,529
25
13,252
6,268
18,879
0
W
Scylla
Jwvinton
Scylla
12,673
502
189
2,435
11,915
4,314
1,731
4,936
6,450
53,184
0
L
Medusa
KillingInc
Medusa
15,695
8,661
0
2,185
17,875
7,980
124
11,218
6,404
0
60,184
W
21,261
252
0
1,376
8,771
3,219
328
625
7,666
66,503
0
L
Charybdis
Rockelle
Charybdis
17,826
6,183
0
3,537
20,943
17,350
249
8,138
12,493
0
43,928
L
Janus
Zyrccaa
Janus
12,814
383
0
125
13,802
5,066
73
9,839
3,745
50,891
0
W
Cliodhna
cjr61
Cliodhna
12,908
385
0
1,219
12,466
5,165
2,025
3,378
8,641
0
29,716
W
Jormungandr
esquivel482535
Jormungandr
18,370
3,181
0
3,371
17,756
22,666
206
2,821
14,492
46,831
0
W
Hercules
paolo159
Hercules
13,036
3,503
0
12,751
25,196
30,061
177
7,079
17,306
0
52,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,340
Gold Earned
64,433
343
Minions Killed
413
6
Camps Cleared
10
1,388,733
Distance Traveled
1,636,445
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,071
629
15
1
1
275,915
5
L
Yemoja
10,431
652
31
2
0
267,611
5
W
Scylla
11,938
746
126
8
1
328,938
3
L
Medusa
11,302
706
116
7
1
275,834
4
W
Thoth
13,935
871
118
7
3
324,003
0
L
Charybdis
10,977
686
79
5
2
288,929
4
L
Janus
12,559
785
102
6
2
280,444
1
W
Cliodhna
12,716
795
28
2
1
322,437
3
W
Jormungandr
12,485
780
54
3
0
303,158
2
W
Hercules
13,359
835
87
5
5
357,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role