Player Matchup

Horus
Horus
 
Horus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Dricim
Bacchus
Level 46
God Stats
2W - 2L
1,735 SR
Queue Stats
15W - 6L
1,649 Elo+
Party 1
Artemis
Artemis
Qciapka
Artemis
Level 9
God Stats
1W - 0L
1,686 SR
Queue Stats
8W - 3L
1,767 Elo+
Party 1
Kukulkan
Kukulkan
UbranieNuWy
Kukulkan
Level 12
God Stats
1W - 0L
1,794 SR
Queue Stats
9W - 3L
1,795 Elo+
Party 1
Thor
Thor
srbananero
Thor
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 10L
1,740 Elo+
Solo
Team Averages
Level 32
1,643 SR
1,690 Elo+

VS

Team Averages
Level 26
1,677 SR
1,619 Elo+
Merlin
Merlin
IsaacBarabrom
Merlin
Level 27
God Stats
5W - 6L
1,545 SR
Queue Stats
28W - 23L
1,474 Elo+
Party 3
Anhur
Anhur
Meyrue
Anhur
Level 26
God Stats
5W - 3L
1,753 SR
Queue Stats
167W - 123L
1,660 Elo+
Party 2
Fenrir
Fenrir
Minimadmog1
Fenrir
Level 17
God Stats
3W - 4L
1,501 SR
Queue Stats
46W - 29L
1,802 Elo+
Party 2
Anubis
Anubis
Rydoee
Anubis
Level 42
God Stats
44W - 30L
1,717 SR
Queue Stats
264W - 173L
1,695 Elo+
Party 2
Artio
Artio
etttna
Artio
Level 20
God Stats
7W - 2L
1,869 SR
Queue Stats
26W - 22L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 3 / 1
6,667
476
1,081
5,525
3,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
Dricim
Bacchus
11
1 / 1 / 10
7,230
516
2,963
9,320
9,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Qciapka
Artemis
12
4 / 1 / 4
7,767
555
8,456
6,120
2,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
UbranieNuWy
Kukulkan
16
8 / 0 / 2
9,558
683
7,093
3,900
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
10 / 2 / 6
9,877
706
11,385
11,414
3,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 1
7,591
542
2,398
7,289
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
Meyrue
Anhur
11
0 / 6 / 0
6,568
469
2,372
8,451
1,760
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
9
0 / 4 / 1
6,321
452
1,658
8,996
3,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
Rydoee
Anubis
16
4 / 3 / 0
9,631
688
7,027
9,864
4,107
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
etttna
Artio
10
2 / 3 / 1
7,024
502
4,106
12,178
8,238
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
23
Kills
7
7
Deaths
23
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
3
1
0.17
W
Bacchus
Dricim
Bacchus
1
1
10
6
L
1
7
1
0.21
L
Anhur
Meyrue
Anhur
0
6
0
0
L
Fenrir
0
4
1
0.13
W
Artemis
Qciapka
Artemis
4
1
4
6
L
Anubis
Rydoee
Anubis
4
3
0
1.33
W
Kukulkan
UbranieNuWy
Kukulkan
8
0
2
9
L
Artio
etttna
Artio
2
3
1
0.83
W
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,978
Damage
17,561
36,279
Taken
46,778
20,259
Mitigated
19,658
10,243
Healing
11,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,081
383
0
268
5,525
3,160
0
2,075
3,450
0
24,178
W
Bacchus
Dricim
Bacchus
2,963
508
0
2,901
9,320
9,672
0
2,121
7,199
11,260
0
L
2,398
0
0
115
7,289
1,983
0
1,377
5,786
39,868
0
L
Anhur
Meyrue
Anhur
2,372
1,183
0
1,146
8,451
1,760
0
654
7,797
0
42,109
L
Fenrir
1,658
678
0
2,650
8,996
3,570
0
3,305
5,583
0
26,868
W
Artemis
Qciapka
Artemis
8,456
4,501
0
1,738
6,120
2,259
214
2,548
3,572
0
56,337
L
Anubis
Rydoee
Anubis
7,027
305
0
5,319
9,864
4,107
26
1,041
8,601
71,179
0
W
Kukulkan
UbranieNuWy
Kukulkan
7,093
827
177
1,310
3,900
1,476
0
1,936
1,964
68,188
0
L
Artio
etttna
Artio
4,106
530
334
2,432
12,178
8,238
0
3,481
8,637
15,012
0
W
11,385
3,761
0
3,849
11,414
3,692
0
5,326
6,088
0
69,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,099
Gold Earned
37,135
426
Minions Killed
413
0
Camps Cleared
0
1,410,779
Distance Traveled
1,359,283
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,667
476
53
4
0
246,670
2
W
Bacchus
7,230
516
18
1
0
297,288
4
L
Merlin
7,591
542
88
6
0
254,183
3
L
Anhur
6,568
469
82
6
0
219,612
4
L
Fenrir
6,321
452
60
4
0
329,953
0
W
Artemis
7,767
555
94
7
0
272,280
6
L
Anubis
9,631
688
153
11
0
248,072
1
W
Kukulkan
9,558
683
145
10
0
305,749
2
L
Artio
7,024
502
30
2
0
307,463
6
W
Thor
9,877
706
116
8
0
288,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role