Player Matchup

Medusa
Medusa
ErubielR
Medusa
Level 113
God Stats
1W - 1L
1,179 SR
Queue Stats
41W - 49L
1,379 Elo+
Solo
Scylla
Scylla
Gabuierujmvl
Scylla
Level 59
God Stats
1W - 2L
1,079 SR
Queue Stats
83W - 94L
1,364 Elo+
Solo
Chaac
Chaac
Ragnarok1083
Chaac
Level 105
God Stats
20W - 11L
1,578 SR
Queue Stats
63W - 80L
1,398 Elo+
Solo
Team Averages
Level 92
1,279 SR
1,380 Elo+

VS

Team Averages
Level 90
1,540 SR
1,409 Elo+
Discordia
Discordia
BOBO198
Discordia
Level 107
God Stats
3W - 1L
1,812 SR
Queue Stats
110W - 84L
1,550 Elo+
Party 1
Anubis
Anubis
Mr-Dab234
Anubis
Level 101
God Stats
0W - 1L
1,289 SR
Queue Stats
4W - 6L
1,289 Elo+
Solo
Ares
Ares
Schwazooooo
Ares
Level 63
God Stats
11W - 7L
1,518 SR
Queue Stats
72W - 80L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ErubielR
Medusa
12
7 / 2 / 8
8,286
829
7,190
6,905
2,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
12
8 / 1 / 7
8,466
847
6,869
4,956
1,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 1 / 14
7,464
746
6,284
8,062
7,372
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BOBO198
Discordia
10
2 / 3 / 1
6,614
661
6,627
4,989
1,621
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
Mr-Dab234
Anubis
8
1 / 9 / 0
5,859
586
3,425
8,296
3,347
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 5 / 2
7,224
722
4,269
11,614
8,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
17
Kills
4
4
Deaths
17
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Discordia
BOBO198
Discordia
2
3
1
0.83
W
Medusa
ErubielR
Medusa
7
2
8
5.5
W
Scylla
8
1
7
11.5
L
Anubis
Mr-Dab234
Anubis
1
9
0
0.11
W
2
1
14
9
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,343
Damage
14,321
19,923
Taken
24,899
11,775
Mitigated
13,453
4,531
Healing
2,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
BOBO198
Discordia
6,627
125
0
894
4,989
1,621
0
1,097
3,744
20,514
0
W
Medusa
ErubielR
Medusa
7,190
3,959
0
374
6,905
2,699
1,518
5,717
1,188
0
25,750
W
Scylla
6,869
477
453
880
4,956
1,704
898
3,856
1,100
17,476
0
L
Anubis
Mr-Dab234
Anubis
3,425
383
12
281
8,296
3,347
31
2,083
5,526
11,915
0
W
6,284
710
0
2,824
8,062
7,372
351
5,215
2,847
0
14,963
L
4,269
219
0
1,269
11,614
8,485
0
3,495
7,618
13,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,216
Gold Earned
19,697
110
Minions Killed
65
5
Camps Cleared
3
520,686
Distance Traveled
447,671
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,614
661
33
3
2
139,975
2
W
Medusa
8,286
829
57
6
2
159,668
1
W
Scylla
8,466
847
35
4
1
175,552
3
L
Anubis
5,859
586
13
1
1
135,852
1
W
Chaac
7,464
746
18
2
2
185,466
3
L
Ares
7,224
722
19
2
0
171,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role