Player Matchup

Ra
Ra
AwesomeSwoosh12
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,455 Elo+
Party 1
Thanatos
Thanatos
Donahue421
Thanatos
Level 25
God Stats
50W - 45L
1,563 SR
Queue Stats
157W - 159L
1,445 Elo+
Solo
Ymir
Ymir
Winq 999
Ymir
Level 8
God Stats
11W - 8L
1,699 SR
Queue Stats
34W - 45L
1,289 Elo+
Party 1
Artemis
Artemis
ktownsfinest865
Artemis
Level 29
God Stats
35W - 37L
1,472 SR
Queue Stats
126W - 121L
1,474 Elo+
Solo
Bellona
Bellona
majymaj16
Bellona
Level 30
God Stats
36W - 35L
1,434 SR
Queue Stats
382W - 411L
1,417 Elo+
Solo
Team Averages
Level 19
1,534 SR
1,416 Elo+

VS

Team Averages
Level 15
1,526 SR
1,337 Elo+
Zeus
Zeus
Chino579462
Zeus
Level 17
God Stats
3W - 2L
1,615 SR
Queue Stats
22W - 24L
1,276 Elo+
Solo
Pele
Pele
Eren Jeager5687
Pele
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,284 Elo+
Solo
Izanami
Izanami
SHADOWCRAZY5
Izanami
Level 20
God Stats
29W - 30L
1,444 SR
Queue Stats
109W - 132L
1,320 Elo+
Solo
Khepri
Khepri
StevenLansberg
Khepri
Level 20
God Stats
23W - 21L
1,542 SR
Queue Stats
58W - 54L
1,453 Elo+
Solo
Cu Chulainn
Cu Chulainn
VENE Reptile
Cu Chulainn
Level 15
God Stats
3W - 3L
1,527 SR
Queue Stats
12W - 19L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
5,322
380
1,406
2,612
516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thanatos
Donahue421
Thanatos
15
18 / 1 / 1
9,836
703
15,805
12,240
5,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
11
1 / 3 / 7
7,209
515
3,321
9,997
7,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 0 / 4
7,436
531
6,611
6,345
2,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
majymaj16
Bellona
13
6 / 0 / 4
8,490
606
6,312
9,665
8,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
6,015
430
5,172
8,672
1,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 7 / 0
6,711
479
2,913
7,525
1,460
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
SHADOWCRAZY5
Izanami
11
2 / 7 / 2
6,843
489
6,723
12,060
3,491
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 0 / 1
5,735
410
1,779
6,963
6,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
VENE Reptile
Cu Chulainn
7
0 / 7 / 0
5,116
365
2,016
9,864
4,493
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
27
Kills
6
6
Deaths
27
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
1
6
0
0.17
W
Thanatos
Donahue421
Thanatos
18
1
1
18.5
L
3
7
0
0.43
L
Izanami
SHADOWCRAZY5
Izanami
2
7
2
0.43
L
0
0
1
0.5
L
Cu Chulainn
VENE Reptile
Cu Chulainn
0
7
0
0
W
Ymir
1
3
7
1.5
W
2
0
4
4
W
Bellona
majymaj16
Bellona
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,455
Damage
18,603
40,859
Taken
45,084
24,698
Mitigated
17,670
24,437
Healing
3,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,406
376
0
430
2,612
516
0
55
2,557
10,173
0
L
5,172
604
0
604
8,672
1,839
78
508
8,124
27,629
0
W
Thanatos
Donahue421
Thanatos
15,805
5,434
0
13,164
12,240
5,666
0
989
11,209
0
62,145
L
2,913
192
0
280
7,525
1,460
0
803
6,636
0
24,165
L
Izanami
SHADOWCRAZY5
Izanami
6,723
4,914
0
1,758
12,060
3,491
1,947
1,723
10,291
0
42,353
L
1,779
0
0
331
6,963
6,387
91
1,255
5,708
15,687
0
L
Cu Chulainn
VENE Reptile
Cu Chulainn
2,016
358
0
255
9,864
4,493
0
266
9,598
0
11,381
W
Ymir
3,321
105
0
2,543
9,997
7,600
0
2,517
7,480
20,310
0
W
6,611
3,658
0
3,473
6,345
2,291
2,213
2,744
3,601
0
46,117
W
Bellona
majymaj16
Bellona
6,312
1,345
401
4,426
9,665
8,625
58
689
8,808
0
40,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,293
Gold Earned
30,420
333
Minions Killed
240
0
Camps Cleared
0
1,236,467
Distance Traveled
1,122,846
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,322
380
15
1
0
121,918
0
L
Zeus
6,015
430
63
5
0
200,588
0
W
Thanatos
9,836
703
92
7
0
313,938
4
L
Pele
6,711
479
45
3
0
272,821
3
L
Izanami
6,843
489
87
6
0
215,889
0
L
Khepri
5,735
410
23
2
0
205,955
1
L
Cu Chulainn
5,116
365
22
2
0
227,593
0
W
Ymir
7,209
515
36
3
0
239,712
0
W
Artemis
7,436
531
89
6
0
255,058
2
W
Bellona
8,490
606
101
7
0
305,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role