Player Matchup

Kukulkan
Kukulkan
DougieFresco907
Kukulkan
Level 89
God Stats
4W - 5L
1,410 SR
Queue Stats
35W - 35L
1,454 Elo+
Solo
Charybdis
Charybdis
Dyakoptes
Charybdis
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Artio
Artio
Frankenstein327
Artio
Level 128
God Stats
1W - 0L
1,482 SR
Queue Stats
28W - 57L
1,312 Elo+
Party 1
Horus
Horus
MasterAlfa_Qc
Horus
Level 122
God Stats
1W - 1L
1,832 SR
Queue Stats
6W - 9L
1,302 Elo+
Party 1
Baron Samedi
Baron Samedi
Nomad-QC
Baron Samedi
Level 118
God Stats
2W - 0L
1,645 SR
Queue Stats
10W - 29L
1,237 Elo+
Party 1
Team Averages
Level 103
1,574 SR
1,361 Elo+

VS

Team Averages
Level 110
1,562 SR
1,432 Elo+
Neith
Neith
ChiapetOnSpeed
Neith
Level 119
God Stats
21W - 20L
1,581 SR
Queue Stats
205W - 231L
1,467 Elo+
Solo
Chaac
Chaac
ChuckDoy
Chaac
Level 127
God Stats
1W - 2L
1,539 SR
Queue Stats
54W - 59L
1,479 Elo+
Solo
Zhong Kui
Zhong Kui
DeLaRosa_14
Zhong Kui
Level 158
God Stats
3W - 3L
1,608 SR
Queue Stats
81W - 86L
1,493 Elo+
Solo
Sylvanus
Sylvanus
Didyousaythat
Sylvanus
Level 29
God Stats
3W - 5L
1,488 SR
Queue Stats
6W - 13L
1,351 Elo+
Solo
Cliodhna
Cliodhna
Siegfriedhohen
Cliodhna
Level 117
God Stats
1W - 5L
1,592 SR
Queue Stats
74W - 75L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
1 / 2 / 3
9,454
675
8,228
7,711
3,105
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Dyakoptes
Charybdis
14
1 / 2 / 5
8,370
598
9,105
9,879
3,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 0 / 9
9,768
698
8,556
21,710
26,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
6 / 1 / 7
10,644
760
12,393
23,090
22,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
Nomad-QC
Baron Samedi
18
5 / 0 / 10
10,814
772
25,228
13,731
7,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
8,005
572
11,268
10,898
4,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
ChuckDoy
Chaac
16
2 / 2 / 2
8,943
639
19,086
16,555
17,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zhong Kui
DeLaRosa_14
Zhong Kui
18
2 / 3 / 1
10,325
738
16,972
17,053
11,828
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Didyousaythat
Sylvanus
14
0 / 4 / 0
7,836
560
5,784
15,526
7,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cliodhna
15
1 / 5 / 1
8,525
609
10,349
15,922
5,850
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
16
Kills
5
5
Deaths
16
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Chaac
ChuckDoy
Chaac
2
2
2
1.5
L
Zhong Kui
DeLaRosa_14
Zhong Kui
2
3
1
0.83
L
Sylvanus
Didyousaythat
Sylvanus
0
4
0
0
W
Kukulkan
1
2
3
1.25
W
Charybdis
Dyakoptes
Charybdis
1
2
5
1.75
W
3
0
9
7.5
W
6
1
7
9.5
W
Baron Samedi
Nomad-QC
Baron Samedi
5
0
10
10
L
Cliodhna
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,510
Damage
63,459
76,121
Taken
75,954
62,610
Mitigated
46,777
46,385
Healing
27,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,268
4,417
0
2,074
10,898
4,619
160
7,074
3,233
0
29,408
L
Chaac
ChuckDoy
Chaac
19,086
2,691
0
5,863
16,555
17,222
82
8,725
7,162
0
37,019
L
Zhong Kui
DeLaRosa_14
Zhong Kui
16,972
978
0
5,550
17,053
11,828
1,031
5,582
10,897
62,123
0
L
Sylvanus
Didyousaythat
Sylvanus
5,784
2,234
5,753
6,817
15,526
7,258
60
10,777
4,218
20,686
3,997
W
Kukulkan
8,228
367
1,151
2,439
7,711
3,105
1,275
2,737
4,834
46,273
0
W
Charybdis
Dyakoptes
Charybdis
9,105
5,708
1,242
2,799
9,879
3,642
1,054
3,093
6,649
0
21,557
W
8,556
649
3,621
6,836
21,710
26,376
193
5,528
15,790
22,834
0
W
12,393
5,200
5,604
13,173
23,090
22,397
93
6,239
16,259
0
26,788
W
Baron Samedi
Nomad-QC
Baron Samedi
25,228
2,504
4,629
4,891
13,731
7,090
31
4,554
8,819
54,710
0
L
Cliodhna
10,349
171
153
1,788
15,922
5,850
395
9,276
6,188
0
35,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,050
Gold Earned
43,634
303
Minions Killed
338
5
Camps Cleared
12
1,272,671
Distance Traveled
1,213,391
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,005
572
46
3
2
237,325
5
L
Chaac
8,943
639
56
4
0
259,321
1
L
Zhong Kui
10,325
738
127
9
5
240,940
5
L
Sylvanus
7,836
560
57
4
2
207,017
0
W
Kukulkan
9,454
675
105
8
1
244,571
0
W
Charybdis
8,370
598
49
4
1
224,434
1
W
Artio
9,768
698
33
2
0
269,723
0
W
Horus
10,644
760
26
2
0
279,483
4
W
Baron Samedi
10,814
772
90
6
3
254,460
0
L
Cliodhna
8,525
609
52
4
3
268,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role