Player Matchup

Pele
Pele
Bushi-Sam16
Pele
Level 28
God Stats
17W - 15L
1,248 SR
Queue Stats
224W - 246L
1,491 Elo+
Solo
Tiamat
Tiamat
DRAGON O DEUS
Tiamat
Level 29
God Stats
8W - 2L
1,620 SR
Queue Stats
17W - 22L
1,392 Elo+
Solo
Ares
Ares
crakudosensual
Ares
Level 8
God Stats
5W - 1L
1,606 SR
Queue Stats
23W - 17L
1,451 Elo+
Solo
Cthulhu
Cthulhu
llama-sentado0
Cthulhu
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 33L
1,458 Elo+
Solo
Artemis
Artemis
spy-rootX
Artemis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 18
1,495 SR
1,458 Elo+

VS

Team Averages
Level 7
1,483 SR
1,486 Elo+
Nemesis
Nemesis
Aergario
Nemesis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Kramperzim
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Whiterunic
Cthulhu
Level 14
God Stats
6W - 8L
1,440 SR
Queue Stats
27W - 31L
1,439 Elo+
Solo
Neith
Neith
cupon-cinco9
Neith
Level 1
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 12L
1,500 Elo+
Party 1
Athena
Athena
lukagiovanni14
Athena
Level 15
God Stats
17W - 21L
1,474 SR
Queue Stats
121W - 151L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
7 / 0 / 0
5,339
890
4,229
3,566
1,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

7
4 / 1 / 3
4,737
790
2,718
2,861
1,527
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
1 / 0 / 5
4,253
709
2,975
3,813
2,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
0 / 1 / 1
3,625
604
1,485
4,038
2,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
spy-rootX
Artemis
5
0 / 1 / 3
3,515
586
1,189
1,962
557
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aergario
Nemesis
1
0 / 0 / 0
2,727
455
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
Kramperzim
Kukulkan
6
2 / 4 / 0
3,952
659
1,330
3,094
931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Whiterunic
Cthulhu
7
1 / 2 / 1
3,747
625
3,598
5,683
2,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

5
0 / 3 / 0
3,157
526
702
2,486
571
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 3 / 0
3,459
577
959
4,285
2,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
12
Kills
3
3
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Aergario
Nemesis
0
0
0
0
W
7
0
0
7
W
4
1
3
5.5
L
Kukulkan
Kramperzim
Kukulkan
2
4
0
0.5
L
Cthulhu
Whiterunic
Cthulhu
1
2
1
0.75
W
1
0
5
3.5
L
0
3
0
0
W
0
1
1
0.5
L
0
3
0
0
W
Artemis
spy-rootX
Artemis
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,596
Damage
6,589
16,240
Taken
15,548
7,860
Mitigated
6,808
5,490
Healing
3,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Aergario
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
4,229
1,315
0
1,696
3,566
1,237
0
568
2,916
0
32,787
W
2,718
528
0
400
2,861
1,527
0
737
2,017
11,559
0
L
Kukulkan
Kramperzim
Kukulkan
1,330
328
0
0
3,094
931
0
1,980
1,114
8,176
0
L
Cthulhu
Whiterunic
Cthulhu
3,598
696
0
2,589
5,683
2,923
0
1,688
3,684
12,750
0
W
2,975
212
0
1,166
3,813
2,518
0
910
2,903
10,914
0
L
702
601
0
129
2,486
571
101
1,193
1,293
0
6,699
W
1,485
151
0
1,786
4,038
2,021
0
1,730
1,808
11,580
0
L
959
253
0
926
4,285
2,383
0
2,006
2,279
6,243
0
W
Artemis
spy-rootX
Artemis
1,189
784
0
442
1,962
557
302
1,156
709
0
5,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,469
Gold Earned
17,042
143
Minions Killed
57
0
Camps Cleared
0
604,333
Distance Traveled
464,951
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
2,727
455
0
0
0
0
0
W
Pele
5,339
890
66
11
0
140,733
0
W
Tiamat
4,737
790
18
3
0
116,914
1
L
Kukulkan
3,952
659
19
3
0
120,625
0
L
Cthulhu
3,747
625
21
4
0
125,298
2
W
Ares
4,253
709
20
3
0
112,285
1
L
Neith
3,157
526
7
1
0
104,013
0
W
Cthulhu
3,625
604
23
4
0
119,193
0
L
Athena
3,459
577
10
2
0
115,015
2
W
Artemis
3,515
586
16
3
0
115,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role