Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum III
GAMERGIRL5454
Arachne
Platinum III
Level 98
God Stats
4W - 2L
1,594 SR
Queue Stats
35W - 18L
1,988 MMR
Party 1
Merlin
Merlin
Platinum III
magicgast
Merlin
Platinum III
Level 160
God Stats
12W - 9L
1,514 SR
Queue Stats
422W - 409L
1,847 MMR
Solo
Geb
Geb
Platinum V
ollsjolls
Geb
Platinum V
Level 144
God Stats
8W - 5L
1,578 SR
Queue Stats
249W - 241L
1,648 MMR
Party 1
Tyr
Tyr
Platinum IV
syssyy
Tyr
Platinum IV
Level 105
God Stats
59W - 54L
1,643 SR
Queue Stats
154W - 158L
1,828 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 109
1,566 SR
1,762 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,617 SR
1,698 MMR
Scylla
Scylla
Platinum II
 
Scylla
Platinum II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Platinum V
 
Izanami
Platinum V
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Gold III
SΛMSUÑG
Gilgamesh
Gold III
Level 105
God Stats
0W - 1L
1,958 SR
Queue Stats
33W - 20L
1,804 MMR
Solo
Da Ji
Da Ji
Platinum I
Zekebarta
Da Ji
Platinum I
Level 135
God Stats
2W - 6L
1,489 SR
Queue Stats
476W - 478L
1,840 MMR
Solo
Sobek
Sobek
Platinum IV
mamike
Sobek
Platinum IV
Level 157
God Stats
0W - 2L
1,640 SR
Queue Stats
49W - 46L
1,845 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
5 / 2 / 4
11,036
613
17,622
13,526
9,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
19
12 / 0 / 5
12,363
687
15,446
16,757
8,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
magicgast
Merlin
15
4 / 3 / 8
10,089
561
10,930
8,652
3,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 1 / 11
9,432
524
5,469
16,586
17,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tyr
syssyy
Tyr
17
4 / 1 / 6
10,823
601
7,518
18,530
18,301
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
OdinMorgan Le FayArtioTsukuyomiTiamat

VS

Bans
AthenaSetCamazotzAwilixRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
1 / 4 / 3
8,465
470
11,689
12,591
4,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
 
Izanami
13
0 / 4 / 0
7,545
419
5,932
11,974
3,772
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
SΛMSUÑG
Gilgamesh
11
1 / 7 / 4
7,300
406
9,079
19,931
14,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
Zekebarta
Da Ji
14
3 / 7 / 3
8,567
476
6,074
13,387
6,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
mamike
Sobek
15
2 / 4 / 0
9,218
512
9,767
15,430
15,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
26
Kills
7
7
Deaths
26
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
4
3.5
L
Scylla
 
Scylla
1
4
3
0.63
L
Izanami
 
Izanami
0
4
0
0
W
Arachne
12
0
5
14.5
L
Gilgamesh
SΛMSUÑG
Gilgamesh
1
7
4
0.43
L
Da Ji
Zekebarta
Da Ji
3
7
3
0.64
W
Merlin
magicgast
Merlin
4
3
8
2.67
L
Sobek
mamike
Sobek
2
4
0
0.5
W
1
1
11
6.5
W
Tyr
syssyy
Tyr
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,985
Damage
42,541
74,051
Taken
73,313
57,143
Mitigated
43,729
37,733
Healing
19,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,622
8,465
0
6,919
13,526
9,622
2,349
1,867
11,613
75,194
10,952
L
Scylla
 
Scylla
11,689
1,258
131
2,447
12,591
4,271
0
4,760
7,695
68,014
0
L
Izanami
 
Izanami
5,932
4,193
0
4,623
11,974
3,772
848
7,034
4,918
0
60,939
W
Arachne
15,446
8,475
0
11,508
16,757
8,649
4,088
5,284
11,315
0
104,054
L
Gilgamesh
SΛMSUÑG
Gilgamesh
9,079
1,907
0
3,850
19,931
14,079
0
10,429
9,312
0
31,904
L
Da Ji
Zekebarta
Da Ji
6,074
1,032
0
1,563
13,387
6,415
0
4,052
9,205
0
53,741
W
Merlin
magicgast
Merlin
10,930
800
0
3,214
8,652
3,250
1,054
3,446
5,130
61,386
0
L
Sobek
mamike
Sobek
9,767
679
0
6,514
15,430
15,192
0
5,151
10,169
50,799
0
W
5,469
927
0
5,471
16,586
17,321
172
5,454
11,004
25,179
0
W
Tyr
syssyy
Tyr
7,518
1,074
0
10,621
18,530
18,301
205
7,703
10,315
0
71,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,743
Gold Earned
41,095
577
Minions Killed
490
0
Camps Cleared
0
1,830,278
Distance Traveled
1,632,321
26
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,036
613
145
8
0
339,723
5
L
Scylla
8,465
470
120
7
0
333,287
7
L
Izanami
7,545
419
118
7
0
328,039
8
W
Arachne
12,363
687
166
9
0
437,060
3
L
Gilgamesh
7,300
406
40
2
0
347,852
9
L
Da Ji
8,567
476
102
6
0
292,478
4
W
Merlin
10,089
561
107
6
0
344,822
4
L
Sobek
9,218
512
110
6
0
330,665
5
W
Geb
9,432
524
28
2
0
348,149
7
W
Tyr
10,823
601
131
7
0
360,524
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role