Player Matchup

Hercules
Hercules
AkAVexoulz
Hercules
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,537 Elo+
Solo
Heimdallr
Heimdallr
Fives1408
Heimdallr
Level 28
God Stats
1W - 5L
1,296 SR
Queue Stats
82W - 108L
1,479 Elo+
Party 1
Kukulkan
Kukulkan
Pflucker2001
Kukulkan
Level 32
God Stats
1W - 3L
1,047 SR
Queue Stats
97W - 109L
1,481 Elo+
Party 1
Vamana
Vamana
nrecromante
Vamana
Level 30
God Stats
1W - 2L
1,480 SR
Queue Stats
219W - 264L
1,417 Elo+
Solo
Thor
Thor
teddyvinte1
Thor
Level 27
God Stats
5W - 2L
1,743 SR
Queue Stats
61W - 48L
1,539 Elo+
Solo
Team Averages
Level 29
1,413 SR
1,490 Elo+

VS

Team Averages
Level 21
1,544 SR
1,447 Elo+
Achilles
Achilles
CrystalisAMP
Achilles
Level 15
God Stats
1W - 3L
1,173 SR
Queue Stats
16W - 19L
1,425 Elo+
Solo
Cthulhu
Cthulhu
EuSouSuaMãe
Cthulhu
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 17L
1,444 Elo+
Solo
Sol
Sol
Issfith
Sol
Level 29
God Stats
6W - 6L
1,802 SR
Queue Stats
186W - 199L
1,538 Elo+
Solo
Merlin
Merlin
Twitch_Joakinn
Merlin
Level 26
God Stats
4W - 2L
1,722 SR
Queue Stats
131W - 140L
1,430 Elo+
Solo
Thanatos
Thanatos
UruguayanGhost
Thanatos
Level 27
God Stats
5W - 2L
1,524 SR
Queue Stats
23W - 23L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AkAVexoulz
Hercules
6
0 / 7 / 0
4,187
381
2,404
10,836
5,507
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Fives1408
Heimdallr
8
0 / 5 / 0
4,842
440
1,878
5,832
1,258
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
Pflucker2001
Kukulkan
8
0 / 6 / 0
5,142
467
2,499
5,943
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
11
2 / 4 / 0
6,005
546
5,495
9,097
4,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 4 / 0
5,649
514
4,939
7,511
2,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CrystalisAMP
Achilles
11
8 / 0 / 11
7,508
683
3,760
4,027
2,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
EuSouSuaMãe
Cthulhu
9
1 / 2 / 3
5,537
503
2,925
7,980
3,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
12
11 / 0 / 8
7,659
696
10,832
6,733
2,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
1 / 2 / 9
5,917
538
4,235
4,612
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
10
4 / 1 / 3
6,072
552
3,094
4,926
1,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
59
5
Kills
25
26
Deaths
5
0
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hercules
AkAVexoulz
Hercules
0
7
0
0
W
Achilles
CrystalisAMP
Achilles
8
0
11
13.5
W
Cthulhu
EuSouSuaMãe
Cthulhu
1
2
3
1.25
L
Heimdallr
Fives1408
Heimdallr
0
5
0
0
W
Sol
11
0
8
15
L
Kukulkan
Pflucker2001
Kukulkan
0
6
0
0
W
1
2
9
2.75
W
Thanatos
4
1
3
5.5
L
Vamana
2
4
0
0.5
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,215
Damage
24,846
39,219
Taken
28,278
15,666
Mitigated
12,102
8,325
Healing
12,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AkAVexoulz
Hercules
2,404
670
30
2,276
10,836
5,507
0
4,168
6,668
0
9,058
W
Achilles
CrystalisAMP
Achilles
3,760
1,410
0
898
4,027
2,617
68
923
2,962
0
9,206
W
Cthulhu
EuSouSuaMãe
Cthulhu
2,925
314
0
1,314
7,980
3,775
0
0
7,344
17,891
0
L
Heimdallr
Fives1408
Heimdallr
1,878
1,123
0
860
5,832
1,258
0
2,266
3,566
0
22,704
W
Sol
10,832
5,108
0
4,280
6,733
2,566
990
595
6,052
41,557
6,896
L
Kukulkan
Pflucker2001
Kukulkan
2,499
245
0
290
5,943
1,877
0
3,749
2,194
22,936
0
W
4,235
348
0
1,085
4,612
1,225
240
577
3,993
31,458
0
W
Thanatos
3,094
1,372
0
5,041
4,926
1,919
182
130
4,754
0
25,019
L
Vamana
5,495
1,552
0
3,448
9,097
4,453
0
3,248
5,258
0
31,093
L
4,939
1,136
0
1,421
7,511
2,571
0
3,189
4,322
0
29,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,825
Gold Earned
32,693
213
Minions Killed
235
0
Camps Cleared
0
994,337
Distance Traveled
1,047,647
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,187
381
13
1
0
215,169
1
W
Achilles
7,508
683
9
1
0
234,510
3
W
Cthulhu
5,537
503
30
3
0
210,136
0
L
Heimdallr
4,842
440
41
4
0
167,134
2
W
Sol
7,659
696
84
8
0
194,509
1
L
Kukulkan
5,142
467
49
4
0
188,571
7
W
Merlin
5,917
538
56
5
0
198,704
2
W
Thanatos
6,072
552
56
5
0
209,788
2
L
Vamana
6,005
546
56
5
0
213,388
0
L
Thor
5,649
514
54
5
0
210,075
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role