Player Matchup

Merlin
Merlin
 
Merlin
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
ASaltyFemale
Tiamat
Level 158
God Stats
4W - 1L
1,520 SR
Queue Stats
107W - 93L
1,508 Elo+
Party 1
Xing Tian
Xing Tian
Honorable Galax
Xing Tian
Level 160
God Stats
2W - 0L
1,456 SR
Queue Stats
40W - 37L
1,533 Elo+
Party 1
Ymir
Ymir
Lung_Budda
Ymir
Level 28
God Stats
2W - 0L
1,248 SR
Queue Stats
126W - 135L
1,493 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
PHarm4C7
Ah Muzen Cab
Level 86
God Stats
6W - 11L
1,239 SR
Queue Stats
167W - 168L
1,520 Elo+
Party 3
Team Averages
Level 105
1,393 SR
1,511 Elo+

VS

Team Averages
Level 67
1,570 SR
1,542 Elo+
Chronos
Chronos
I6godI1808
Chronos
Level 107
God Stats
3W - 4L
1,833 SR
Queue Stats
308W - 236L
1,531 Elo+
Party 4
Arachne
Arachne
KedarNath
Arachne
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,776 Elo+
Party 2
Sol
Sol
LordCalix
Sol
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
457W - 319L
1,552 Elo+
Party 4
Cerberus
Cerberus
Solarmend
Cerberus
Level 106
God Stats
0W - 1L
1,281 SR
Queue Stats
9W - 13L
1,484 Elo+
Party 2
Hun Batz
Hun Batz
deadite2015
Hun Batz
Level 18
God Stats
0W - 2L
1,738 SR
Queue Stats
126W - 156L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
9 / 1 / 18
10,634
886
23,271
9,125
4,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
16
4 / 2 / 19
9,584
799
9,758
14,150
15,392
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xing Tian
Honorable Galax
Xing Tian
16
8 / 1 / 14
10,171
848
10,583
17,683
22,586
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 3 / 17
9,886
824
10,828
18,189
22,434
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
PHarm4C7
Ah Muzen Cab
18
7 / 0 / 17
10,653
888
19,470
8,833
4,826
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
I6godI1808
Chronos
16
3 / 6 / 1
8,425
702
10,418
12,950
5,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
KedarNath
Arachne
14
1 / 7 / 4
7,582
632
6,155
22,006
8,454
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 8 / 4
7,819
652
8,422
9,719
3,300
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Solarmend
Cerberus
16
0 / 3 / 6
7,777
648
8,175
23,548
9,248
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
deadite2015
Hun Batz
13
1 / 7 / 1
7,293
608
9,368
13,050
9,402
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
22
31
Kills
6
7
Deaths
31
85
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
9
1
18
18
W
Tiamat
4
2
19
6.75
W
Xing Tian
Honorable Galax
Xing Tian
8
1
14
15
L
Chronos
I6godI1808
Chronos
3
6
1
0.58
L
Arachne
KedarNath
Arachne
1
7
4
0.43
L
1
8
4
0.38
W
3
3
17
3.83
W
Ah Muzen Cab
PHarm4C7
Ah Muzen Cab
7
0
17
15.5
L
Cerberus
Solarmend
Cerberus
0
3
6
1
L
Hun Batz
deadite2015
Hun Batz
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,910
Damage
42,538
67,980
Taken
81,273
70,169
Mitigated
35,514
27,591
Healing
26,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
23,271
2,560
2,300
1,827
9,125
4,931
468
4,944
4,181
43,870
0
W
Tiamat
9,758
797
1,619
3,533
14,150
15,392
393
5,418
8,732
17,789
0
W
Xing Tian
Honorable Galax
Xing Tian
10,583
555
2,379
5,631
17,683
22,586
552
5,734
11,949
15,763
0
L
Chronos
I6godI1808
Chronos
10,418
2,680
1,114
1,276
12,950
5,110
0
7,952
4,998
23,606
0
L
Arachne
KedarNath
Arachne
6,155
4,061
1,528
6,476
22,006
8,454
0
16,572
5,434
0
10,706
L
8,422
2,265
0
528
9,719
3,300
0
6,153
3,566
14,690
0
W
10,828
482
1,445
2,288
18,189
22,434
156
7,972
10,217
19,290
0
W
Ah Muzen Cab
PHarm4C7
Ah Muzen Cab
19,470
1,691
2,838
3,731
8,833
4,826
2,819
2,947
5,886
0
47,274
L
Cerberus
Solarmend
Cerberus
8,175
501
1,665
11,020
23,548
9,248
0
15,436
8,112
20,076
0
L
Hun Batz
deadite2015
Hun Batz
9,368
1,797
1,238
1,946
13,050
9,402
0
8,327
4,723
0
14,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,928
Gold Earned
38,896
149
Minions Killed
135
0
Camps Cleared
0
1,204,098
Distance Traveled
1,059,913
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,634
886
54
5
0
235,427
2
W
Tiamat
9,584
799
10
1
0
238,858
0
W
Xing Tian
10,171
848
14
1
0
236,303
1
L
Chronos
8,425
702
39
3
0
204,267
0
L
Arachne
7,582
632
13
1
0
223,272
0
L
Sol
7,819
652
28
2
0
178,673
0
W
Ymir
9,886
824
25
2
0
220,919
0
W
Ah Muzen Cab
10,653
888
46
4
0
272,591
3
L
Cerberus
7,777
648
35
3
0
259,330
0
L
Hun Batz
7,293
608
20
2
0
194,371
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role