Player Matchup

Medusa
Medusa
 
Medusa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Brunó
Thanatos
Level 87
God Stats
20W - 15L
1,272 SR
Queue Stats
227W - 235L
1,490 Elo+
Party 1
Fenrir
Fenrir
balance368
Fenrir
Level 75
God Stats
5W - 7L
1,746 SR
Queue Stats
109W - 102L
1,548 Elo+
Solo
Team Averages
Level 94
1,504 SR
1,508 Elo+

VS

Team Averages
Level 91
1,577 SR
1,504 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Kurodeuh
Erlang Shen
Level 88
God Stats
6W - 6L
1,456 SR
Queue Stats
218W - 208L
1,475 Elo+
Party 2
Tiamat
Tiamat
Stouwie
Tiamat
Level 36
God Stats
28W - 28L
1,562 SR
Queue Stats
252W - 249L
1,506 Elo+
Party 2
Chronos
Chronos
megachurro
Chronos
Level 126
God Stats
13W - 4L
1,728 SR
Queue Stats
223W - 218L
1,511 Elo+
Solo
Horus
Horus
skulonly
Horus
Level 95
God Stats
14W - 15L
1,640 SR
Queue Stats
252W - 241L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
4 / 3 / 2
5,654
565
6,436
6,389
1,652
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
 
Baron Samedi
9
1 / 3 / 1
5,622
562
5,526
7,814
2,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
 
Athena
8
2 / 3 / 3
5,223
522
2,400
9,071
5,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Brunó
Thanatos
9
2 / 4 / 3
5,557
556
4,133
6,952
2,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
balance368
Fenrir
9
0 / 4 / 0
4,924
492
2,651
9,098
3,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
2 / 3 / 3
5,726
573
4,147
7,556
6,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
Kurodeuh
Erlang Shen
11
5 / 2 / 2
6,849
685
6,117
8,478
3,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tiamat
Stouwie
Tiamat
10
4 / 1 / 2
6,435
644
5,603
6,423
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
megachurro
Chronos
10
3 / 3 / 2
5,912
591
5,460
6,881
2,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
skulonly
Horus
10
3 / 0 / 1
6,301
630
4,522
4,837
4,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
9
Kills
17
17
Deaths
9
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
3
2
1.67
L
Baron Samedi
 
Baron Samedi
1
3
1
0.5
L
Athena
 
Athena
2
3
3
1.17
W
Sylvanus
 
Sylvanus
2
3
3
1.17
L
Thanatos
Brunó
Thanatos
2
4
3
0.88
W
Erlang Shen
Kurodeuh
Erlang Shen
5
2
2
3
W
Tiamat
Stouwie
Tiamat
4
1
2
5
L
Fenrir
balance368
Fenrir
0
4
0
0
W
Chronos
megachurro
Chronos
3
3
2
1.33
W
Horus
skulonly
Horus
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,146
Damage
25,849
39,324
Taken
34,175
15,332
Mitigated
19,653
13,857
Healing
12,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,436
4,123
0
1,068
6,389
1,652
304
3,660
2,729
0
27,777
L
Baron Samedi
 
Baron Samedi
5,526
280
132
2,090
7,814
2,871
0
3,411
4,141
32,299
0
L
Athena
 
Athena
2,400
853
0
1,967
9,071
5,484
0
3,859
5,208
7,945
0
W
Sylvanus
 
Sylvanus
4,147
1,907
442
2,129
7,556
6,104
195
1,509
6,047
16,586
5,670
L
Thanatos
Brunó
Thanatos
4,133
1,313
0
4,189
6,952
2,156
0
2,399
4,356
0
21,840
W
Erlang Shen
Kurodeuh
Erlang Shen
6,117
3,329
0
3,021
8,478
3,771
0
2,122
6,356
0
43,617
W
Tiamat
Stouwie
Tiamat
5,603
608
0
3,005
6,423
3,057
0
2,824
3,599
30,145
0
L
Fenrir
balance368
Fenrir
2,651
1,392
0
4,411
9,098
3,169
0
0
8,644
0
21,851
W
Chronos
megachurro
Chronos
5,460
1,781
0
1,687
6,881
2,316
1,225
1,471
5,410
27,108
3,356
W
Horus
skulonly
Horus
4,522
1,904
0
2,053
4,837
4,405
0
0
4,837
0
20,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,980
Gold Earned
31,223
222
Minions Killed
256
0
Camps Cleared
0
989,670
Distance Traveled
957,755
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,654
565
51
5
0
200,724
2
L
Baron Samedi
5,622
562
62
6
0
187,248
5
L
Athena
5,223
522
8
1
0
198,735
7
W
Sylvanus
5,726
573
50
5
0
163,874
2
L
Thanatos
5,557
556
51
5
0
204,092
2
W
Erlang Shen
6,849
685
71
7
0
226,958
0
W
Tiamat
6,435
644
60
6
0
199,067
1
L
Fenrir
4,924
492
50
5
0
198,871
2
W
Chronos
5,912
591
47
5
0
183,830
1
W
Horus
6,301
630
28
3
0
184,026
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role