Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Delviph
Guan Yu
Level 5
God Stats
1W - 2L
1,567 SR
Queue Stats
3W - 5L
1,336 Elo+
Party 1
Persephone
Persephone
Gyftarmas
Persephone
Level 8
God Stats
3W - 4L
1,390 SR
Queue Stats
4W - 14L
1,016 Elo+
Party 1
Ratatoskr
Ratatoskr
MukeSaW2
Ratatoskr
Level 7
God Stats
2W - 5L
1,500 SR
Queue Stats
5W - 10L
1,284 Elo+
Party 1
Cthulhu
Cthulhu
soulisman
Cthulhu
Level 8
God Stats
0W - 6L
1,135 SR
Queue Stats
5W - 13L
1,156 Elo+
Party 1
Team Averages
Level 11
1,418 SR
1,259 Elo+

VS

Team Averages
Level 17
1,621 SR
1,452 Elo+
Ra
Ra
ExoTique_15
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,462 Elo+
Party 2
Pele
Pele
Gr2ed
Pele
Level 7
God Stats
2W - 1L
1,725 SR
Queue Stats
6W - 10L
1,462 Elo+
Party 2
Bacchus
Bacchus
RaySenshu
Bacchus
Level 18
God Stats
2W - 1L
1,740 SR
Queue Stats
46W - 52L
1,399 Elo+
Solo
Amaterasu
Amaterasu
Xenos721
Amaterasu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 114L
1,493 Elo+
Solo
Chiron
Chiron
fakerello
Chiron
Level 27
God Stats
7W - 6L
1,638 SR
Queue Stats
61W - 71L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 3 / 1
6,773
521
3,343
8,035
1,938
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
Delviph
Guan Yu
10
0 / 1 / 0
5,835
449
431
3,306
1,360
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
Gyftarmas
Persephone
11
0 / 7 / 1
6,857
527
3,658
7,479
1,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ratatoskr
MukeSaW2
Ratatoskr
12
2 / 4 / 0
7,116
547
3,652
10,484
2,997
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
soulisman
Cthulhu
8
0 / 4 / 1
5,172
398
1,875
6,011
1,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 3
8,765
674
5,917
6,451
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Pele
Gr2ed
Pele
11
4 / 3 / 4
7,041
542
3,048
7,998
2,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
RaySenshu
Bacchus
10
1 / 0 / 8
6,375
490
2,702
6,961
5,845
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
Xenos721
Amaterasu
13
0 / 0 / 3
7,571
582
1,263
5,887
5,209
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chiron
fakerello
Chiron
12
8 / 1 / 2
7,496
577
8,970
8,099
2,741
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
18
19
Deaths
6
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
3
1
0.83
L
Guan Yu
Delviph
Guan Yu
0
1
0
0
W
5
2
3
3.25
W
Pele
Gr2ed
Pele
4
3
4
2
L
Persephone
Gyftarmas
Persephone
0
7
1
0.07
L
Ratatoskr
MukeSaW2
Ratatoskr
2
4
0
0.5
W
Bacchus
RaySenshu
Bacchus
1
0
8
5
W
Amaterasu
Xenos721
Amaterasu
0
0
3
1.5
W
Chiron
fakerello
Chiron
8
1
2
9
L
Cthulhu
soulisman
Cthulhu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,959
Damage
21,900
35,315
Taken
35,396
9,974
Mitigated
18,924
6,421
Healing
11,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,343
1,481
0
1,038
8,035
1,938
803
1,810
6,175
0
28,711
L
Guan Yu
Delviph
Guan Yu
431
59
0
580
3,306
1,360
150
499
2,785
0
17,119
W
5,917
326
783
2,130
6,451
2,330
414
2,155
4,184
59,193
0
W
Pele
Gr2ed
Pele
3,048
745
0
1,784
7,998
2,799
256
583
7,368
0
41,670
L
Persephone
Gyftarmas
Persephone
3,658
525
0
475
7,479
1,806
580
2,397
4,897
35,750
0
L
Ratatoskr
MukeSaW2
Ratatoskr
3,652
891
0
3,656
10,484
2,997
0
2,337
8,003
0
38,480
W
Bacchus
RaySenshu
Bacchus
2,702
104
469
1,497
6,961
5,845
415
960
5,913
11,434
0
W
Amaterasu
Xenos721
Amaterasu
1,263
584
0
2,049
5,887
5,209
35
500
5,356
0
40,315
W
Chiron
fakerello
Chiron
8,970
2,482
549
2,411
8,099
2,741
614
1,074
7,025
0
40,598
L
Cthulhu
soulisman
Cthulhu
1,875
192
0
672
6,011
1,873
427
1,205
4,774
14,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,753
Gold Earned
37,248
296
Minions Killed
374
0
Camps Cleared
0
1,219,718
Distance Traveled
1,301,022
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,773
521
60
5
0
237,063
1
L
Guan Yu
5,835
449
47
4
0
271,041
1
W
Ra
8,765
674
128
10
0
289,016
2
W
Pele
7,041
542
55
4
0
265,251
0
L
Persephone
6,857
527
83
6
0
243,006
1
L
Ratatoskr
7,116
547
80
6
0
241,597
0
W
Bacchus
6,375
490
27
2
0
251,368
6
W
Amaterasu
7,571
582
97
7
0
209,113
2
W
Chiron
7,496
577
67
5
0
286,274
3
L
Cthulhu
5,172
398
26
2
0
227,011
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role