Player Matchup

Thoth
Thoth
Diamond IV
FrazzeliScottiii
Thoth
Diamond IV
Level 135
God Stats
3W - 7L
1,536 SR
Queue Stats
167W - 161L
2,044 MMR
Solo
Kali
Kali
Platinum I
ODunfee
Kali
Platinum I
Level 129
God Stats
4W - 2L
1,880 SR
Queue Stats
343W - 334L
1,974 MMR
Solo
Chiron
Chiron
Platinum III
Sonnex7
Chiron
Platinum III
Level 41
God Stats
0W - 1L
1,309 SR
Queue Stats
30W - 18L
2,140 MMR
Party 2
Horus
Horus
Diamond V
i35EK-
Horus
Diamond V
Level 153
God Stats
3W - 6L
1,507 SR
Queue Stats
203W - 200L
2,020 MMR
Party 2
Artio
Artio
Diamond V
iTz Curt v
Artio
Diamond V
Level 124
God Stats
40W - 22L
1,752 SR
Queue Stats
159W - 158L
2,045 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 116
1,597 SR
2,045 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 116
1,690 SR
1,920 MMR
Achilles
Achilles
Platinum I
 
Achilles
Platinum I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Diamond IV
Der_Echte_Siggi
Hachiman
Diamond IV
Level 104
God Stats
4W - 0L
1,746 SR
Queue Stats
63W - 50L
2,056 MMR
Solo
Ao Kuang
Ao Kuang
Platinum III
Galdon454
Ao Kuang
Platinum III
Level 88
God Stats
8W - 0L
1,873 SR
Queue Stats
52W - 20L
2,079 MMR
Party 1
Ullr
Ullr
Platinum III
HORDxSLAYER
Ullr
Platinum III
Level 108
God Stats
5W - 1L
1,922 SR
Queue Stats
16W - 1L
2,083 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum I
KING OF BASHERS
Kuzenbo
Platinum I
Level 127
God Stats
4W - 6L
1,406 SR
Queue Stats
599W - 600L
1,885 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 9 / 4
11,441
477
14,685
18,110
6,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kali
ODunfee
Kali
18
2 / 7 / 6
11,964
499
8,613
21,380
10,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chiron
Sonnex7
Chiron
19
5 / 5 / 4
12,897
537
16,272
18,998
6,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
i35EK-
Horus
14
2 / 5 / 7
10,054
419
6,549
22,346
25,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artio
17
2 / 7 / 4
11,522
480
17,912
32,007
34,112
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
GebOdinGilgameshAthenaLoki

VS

Bans
TiamatSusanoHelNikeSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
19
3 / 0 / 14
12,536
522
18,213
21,180
30,090
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hachiman
18
0 / 2 / 9
11,639
485
11,795
12,547
3,675
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ao Kuang
Galdon454
Ao Kuang
20
21 / 5 / 3
14,759
615
24,901
23,325
13,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
9 / 4 / 14
14,203
592
30,162
20,639
9,093
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
0 / 4 / 13
10,109
421
5,340
18,286
25,434
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
86
14
Kills
33
33
Deaths
15
25
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
0
14
10
W
Hachiman
0
2
9
2.25
L
3
9
4
0.56
W
Ao Kuang
Galdon454
Ao Kuang
21
5
3
4.5
W
9
4
14
4
W
0
4
13
1.63
L
Kali
ODunfee
Kali
2
7
6
0.71
L
Chiron
Sonnex7
Chiron
5
5
4
1.4
L
Horus
i35EK-
Horus
2
5
7
1.1
L
Artio
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,031
Damage
90,411
112,841
Taken
95,977
83,533
Mitigated
82,134
34,630
Healing
27,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
18,213
6,779
0
10,645
21,180
30,090
0
9,804
11,252
0
73,962
W
Hachiman
11,795
6,934
0
4,016
12,547
3,675
3,885
2,775
9,712
0
84,737
L
14,685
325
0
2,737
18,110
6,751
0
4,883
13,227
75,762
0
W
Ao Kuang
Galdon454
Ao Kuang
24,901
6,165
0
5,634
23,325
13,842
928
6,812
16,273
134,677
0
W
30,162
12,599
0
3,016
20,639
9,093
2,355
7,108
13,275
0
142,273
W
5,340
1,704
1,101
2,888
18,286
25,434
120
6,109
11,881
16,568
0
L
Kali
ODunfee
Kali
8,613
3,032
0
7,133
21,380
10,159
40
7,885
13,495
0
83,849
L
Chiron
Sonnex7
Chiron
16,272
6,435
386
6,206
18,998
6,757
1,232
5,034
13,946
0
95,883
L
Horus
i35EK-
Horus
6,549
2,782
3,183
5,288
22,346
25,754
0
7,516
14,830
456
20,045
L
Artio
17,912
1,499
1,411
8,286
32,007
34,112
44
5,155
26,852
81,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,878
Gold Earned
63,246
621
Minions Killed
627
0
Camps Cleared
0
2,213,278
Distance Traveled
2,459,234
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,536
522
124
5
0
501,977
1
W
Hachiman
11,639
485
125
5
0
472,226
3
L
Thoth
11,441
477
143
6
0
411,593
6
W
Ao Kuang
14,759
615
158
7
0
510,175
5
W
Ullr
14,203
592
198
8
0
491,157
3
W
Kuzenbo
10,109
421
22
1
0
483,699
6
L
Kali
11,964
499
115
5
0
473,029
5
L
Chiron
12,897
537
161
7
0
433,995
5
L
Horus
10,054
419
38
2
0
451,297
6
L
Artio
11,522
480
164
7
0
443,364
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role