Player Matchup

Da Ji
Da Ji
CallMeDooDLeZ
Da Ji
Level 127
God Stats
4W - 4L
1,752 SR
Queue Stats
630W - 608L
1,518 Elo+
Party 1
Fenrir
Fenrir
Im Xupo
Fenrir
Level 102
God Stats
1W - 1L
1,875 SR
Queue Stats
44W - 38L
1,524 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kiyole
Morgan Le Fay
Level 124
God Stats
1W - 2L
1,309 SR
Queue Stats
43W - 48L
1,510 Elo+
Party 2
Sun Wukong
Sun Wukong
qwe3r
Sun Wukong
Level 25
God Stats
0W - 1L
1,751 SR
Queue Stats
52W - 40L
1,647 Elo+
Party 2
Ullr
Ullr
uncharted3476
Ullr
Level 89
God Stats
10W - 12L
1,567 SR
Queue Stats
179W - 194L
1,479 Elo+
Party 1
Team Averages
Level 93
1,651 SR
1,536 Elo+

VS

Team Averages
Level 85
1,526 SR
1,513 Elo+
Geb
Geb
 
Geb
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
IDC491
Medusa
Level 48
God Stats
21W - 18L
1,505 SR
Queue Stats
192W - 209L
1,361 Elo+
Solo
Fenrir
Fenrir
PrimaryFire905
Fenrir
Level 158
God Stats
15W - 14L
1,623 SR
Queue Stats
273W - 280L
1,508 Elo+
Solo
Ra
Ra
Smitdoggy45
Ra
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
106W - 104L
1,482 Elo+
Solo
Kuzenbo
Kuzenbo
ThexGolden_Boy
Kuzenbo
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 32L
1,713 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
5,662
515
3,984
8,943
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
Im Xupo
Fenrir
9
2 / 2 / 0
5,582
507
4,111
8,309
4,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
Kiyole
Morgan Le Fay
8
0 / 0 / 0
4,735
430
720
2,249
616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sun Wukong
qwe3r
Sun Wukong
5
0 / 0 / 1
4,490
408
1,456
3,087
1,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
5 / 1 / 0
6,266
570
3,831
4,492
1,297
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
2 / 2 / 1
6,019
547
4,832
7,112
5,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
IDC491
Medusa
10
0 / 4 / 0
5,789
526
2,556
4,964
1,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
3 / 0 / 1
6,244
568
3,218
5,704
1,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
0 / 0 / 1
6,157
560
1,708
3,177
965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 2
5,583
508
3,426
6,747
5,920
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
7
Kills
6
6
Deaths
7
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
2
1
1.25
L
0
3
2
0.33
W
Medusa
IDC491
Medusa
0
4
0
0
L
Fenrir
Im Xupo
Fenrir
2
2
0
1
L
Morgan Le Fay
Kiyole
Morgan Le Fay
0
0
0
0
W
3
0
1
3.5
W
0
0
1
0.5
W
1
1
2
2
L
Sun Wukong
qwe3r
Sun Wukong
0
0
1
0.5
L
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,102
Damage
15,740
27,080
Taken
27,704
10,840
Mitigated
15,157
7,158
Healing
8,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,832
814
0
2,033
7,112
5,096
520
0
6,557
24,357
0
L
3,984
1,052
0
2,664
8,943
3,186
0
3,306
5,270
0
31,097
W
Medusa
IDC491
Medusa
2,556
1,069
0
0
4,964
1,228
0
0
4,964
0
32,181
L
Fenrir
Im Xupo
Fenrir
4,111
1,243
0
2,580
8,309
4,640
0
3,428
4,136
0
22,503
L
Morgan Le Fay
Kiyole
Morgan Le Fay
720
129
0
272
2,249
616
0
212
1,989
18,946
0
W
3,218
680
0
1,258
5,704
1,948
0
231
5,347
0
29,518
W
1,708
376
148
2,178
3,177
965
626
148
3,009
34,608
0
W
3,426
1,659
513
2,603
6,747
5,920
87
307
6,426
16,261
0
L
Sun Wukong
qwe3r
Sun Wukong
1,456
200
0
1,336
3,087
1,101
0
559
2,528
0
10,965
L
3,831
1,552
0
306
4,492
1,297
0
1,301
3,191
0
26,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,735
Gold Earned
29,792
248
Minions Killed
301
0
Camps Cleared
0
894,640
Distance Traveled
938,238
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,019
547
50
5
0
166,642
1
L
Da Ji
5,662
515
73
7
0
220,474
2
W
Medusa
5,789
526
77
7
0
169,665
2
L
Fenrir
5,582
507
48
4
0
190,001
0
L
Morgan Le Fay
4,735
430
39
4
0
158,333
0
W
Fenrir
6,244
568
68
6
0
222,347
2
W
Ra
6,157
560
81
7
0
193,422
4
W
Kuzenbo
5,583
508
25
2
0
186,162
2
L
Sun Wukong
4,490
408
21
2
0
118,605
1
L
Ullr
6,266
570
67
6
0
207,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role