Player Matchup

Bellona
Bellona
 
Bellona
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
BadVLADIMIR
Bacchus
Level 160
God Stats
12W - 3L
1,684 SR
Queue Stats
705W - 497L
1,603 Elo+
Party 1
Janus
Janus
Lexelius
Janus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 29L
1,542 Elo+
Party 1
Baron Samedi
Baron Samedi
Mary46
Baron Samedi
Level 148
God Stats
25W - 12L
1,742 SR
Queue Stats
888W - 668L
1,608 Elo+
Party 1
Ah Puch
Ah Puch
Sanrises
Ah Puch
Level 157
God Stats
10W - 4L
1,637 SR
Queue Stats
578W - 396L
1,620 Elo+
Party 1
Team Averages
Level 104
1,612 SR
1,575 Elo+

VS

Team Averages
Level 91
1,594 SR
1,434 Elo+
Ymir
Ymir
AsianOlsen
Ymir
Level 62
God Stats
0W - 1L
1,725 SR
Queue Stats
3W - 8L
1,309 Elo+
Party 2
Baron Samedi
Baron Samedi
Zybzy
Baron Samedi
Level 116
God Stats
1W - 2L
1,199 SR
Queue Stats
3W - 7L
1,339 Elo+
Party 2
Fafnir
Fafnir
shadow3r0
Fafnir
Level 128
God Stats
1W - 3L
1,773 SR
Queue Stats
70W - 67L
1,456 Elo+
Solo
Ravana
Ravana
síbby
Ravana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,621 Elo+
Party 2
Ares
Ares
xGodlike1991
Ares
Level 129
God Stats
15W - 4L
1,771 SR
Queue Stats
349W - 348L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
19
9 / 5 / 20
12,376
825
19,397
19,677
23,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bacchus
BadVLADIMIR
Bacchus
18
3 / 6 / 27
12,064
804
13,064
22,236
30,796
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
Lexelius
Janus
17
8 / 5 / 16
11,785
786
8,105
9,989
4,197
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Mary46
Baron Samedi
17
3 / 5 / 27
11,183
746
17,735
13,340
6,665
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Puch
Sanrises
Ah Puch
20
11 / 2 / 17
13,698
913
27,835
11,697
5,960
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 5 / 12
10,855
724
8,238
24,104
23,699
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Zybzy
Baron Samedi
18
5 / 9 / 9
10,987
732
13,489
19,092
10,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
shadow3r0
Fafnir
18
4 / 6 / 9
10,979
732
13,077
18,521
21,816
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
síbby
Ravana
18
6 / 8 / 8
11,173
745
13,036
15,691
9,811
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 6 / 12
9,829
655
10,274
21,367
27,343
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
72
34
Kills
22
23
Deaths
34
107
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
9
5
20
3.8
L
5
5
12
2.2
W
Bacchus
BadVLADIMIR
Bacchus
3
6
27
2.75
W
Janus
Lexelius
Janus
8
5
16
3.2
W
Baron Samedi
Mary46
Baron Samedi
3
5
27
3.3
W
Ah Puch
Sanrises
Ah Puch
11
2
17
9.75
L
Baron Samedi
Zybzy
Baron Samedi
5
9
9
1.06
L
Fafnir
shadow3r0
Fafnir
4
6
9
1.42
L
Ravana
síbby
Ravana
6
8
8
1.25
L
2
6
12
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,136
Damage
58,114
76,939
Taken
98,775
71,499
Mitigated
93,594
30,390
Healing
24,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
19,397
6,360
1,132
4,306
19,677
23,881
1,145
9,851
9,826
0
31,547
L
8,238
1,700
1,226
1,862
24,104
23,699
341
19,311
4,793
19,465
0
W
Bacchus
BadVLADIMIR
Bacchus
13,064
1,089
1,932
5,045
22,236
30,796
197
9,799
12,437
19,218
0
W
Janus
Lexelius
Janus
8,105
2,157
118
965
9,989
4,197
1,739
8,988
1,001
14,437
0
W
Baron Samedi
Mary46
Baron Samedi
17,735
1,342
6,568
4,166
13,340
6,665
1,102
8,941
4,399
37,110
0
W
Ah Puch
Sanrises
Ah Puch
27,835
1,400
1,151
5,007
11,697
5,960
879
7,499
4,198
53,591
563
L
Baron Samedi
Zybzy
Baron Samedi
13,489
867
5,683
3,685
19,092
10,925
300
13,521
5,571
31,213
0
L
Fafnir
shadow3r0
Fafnir
13,077
3,859
2,871
4,440
18,521
21,816
0
11,591
6,930
25,823
0
L
Ravana
síbby
Ravana
13,036
4,610
408
1,066
15,691
9,811
968
11,115
4,576
0
22,507
L
10,274
251
1,648
1,142
21,367
27,343
476
10,732
10,635
16,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,106
Gold Earned
53,823
131
Minions Killed
123
0
Camps Cleared
0
1,323,894
Distance Traveled
1,113,317
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,376
825
23
2
0
261,944
2
L
Ymir
10,855
724
31
2
0
245,002
0
W
Bacchus
12,064
804
12
1
0
277,912
1
W
Janus
11,785
786
19
1
0
246,630
0
W
Baron Samedi
11,183
746
33
2
0
236,760
1
W
Ah Puch
13,698
913
44
3
0
300,648
4
L
Baron Samedi
10,987
732
31
2
0
222,211
0
L
Fafnir
10,979
732
29
2
0
227,656
1
L
Ravana
11,173
745
17
1
0
234,284
1
L
Ares
9,829
655
15
1
0
184,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role