Player Matchup

Artio
Artio
Funecchi
Artio
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,648 Elo+
Party 1
Ymir
Ymir
IKuro21
Ymir
Level 28
God Stats
4W - 6L
1,529 SR
Queue Stats
181W - 187L
1,615 Elo+
Solo
Chernobog
Chernobog
Quiet2001
Chernobog
Level 18
God Stats
3W - 3L
1,500 SR
Queue Stats
9W - 8L
1,656 Elo+
Solo
Serqet
Serqet
gandalf1916
Serqet
Level 18
God Stats
3W - 1L
1,489 SR
Queue Stats
11W - 5L
1,641 Elo+
Party 1
Izanami
Izanami
slurpyyyyyyyy
Izanami
Level 17
God Stats
32W - 15L
1,673 SR
Queue Stats
43W - 29L
1,654 Elo+
Solo
Team Averages
Level 19
1,538 SR
1,642 Elo+

VS

Team Averages
Level 17
1,534 SR
1,612 Elo+
Olorun
Olorun
MRodkjaer
Olorun
Level 26
God Stats
4W - 5L
1,580 SR
Queue Stats
127W - 98L
1,648 Elo+
Party 2
Anubis
Anubis
Moners
Anubis
Level 25
God Stats
3W - 3L
1,562 SR
Queue Stats
107W - 87L
1,620 Elo+
Party 2
Nemesis
Nemesis
TapparN
Nemesis
Level 18
God Stats
0W - 2L
1,135 SR
Queue Stats
62W - 54L
1,602 Elo+
Party 2
Ymir
Ymir
TheVyff
Ymir
Level 7
God Stats
8W - 4L
1,893 SR
Queue Stats
21W - 16L
1,675 Elo+
Party 2
Odin
Odin
suzuki555
Odin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 39L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Funecchi
Artio
19
4 / 3 / 11
13,206
550
14,558
21,056
24,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
IKuro21
Ymir
17
3 / 2 / 19
12,660
528
9,863
19,162
26,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chernobog
Quiet2001
Chernobog
18
5 / 2 / 10
12,252
511
16,484
13,653
3,903
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
20
10 / 2 / 5
13,778
574
14,470
13,106
4,465
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
20
9 / 0 / 6
14,993
625
19,448
16,480
6,473
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
MRodkjaer
Olorun
16
1 / 5 / 1
10,013
417
4,618
15,597
4,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
Moners
Anubis
15
2 / 9 / 2
9,953
415
15,855
18,156
7,641
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
TapparN
Nemesis
18
4 / 4 / 1
11,183
466
8,045
18,656
8,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
TheVyff
Ymir
15
1 / 6 / 2
9,418
392
6,123
16,907
19,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Odin
15
1 / 7 / 4
9,474
395
10,258
23,063
19,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
19
31
Kills
9
9
Deaths
31
51
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artio
Funecchi
Artio
4
3
11
3.17
W
Ymir
IKuro21
Ymir
3
2
19
6.25
L
Olorun
MRodkjaer
Olorun
1
5
1
0.3
L
Anubis
Moners
Anubis
2
9
2
0.33
W
Chernobog
Quiet2001
Chernobog
5
2
10
5
L
Nemesis
TapparN
Nemesis
4
4
1
1.13
L
Ymir
TheVyff
Ymir
1
6
2
0.33
W
Serqet
10
2
5
6.25
W
Izanami
9
0
6
12
L
Odin
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,823
Damage
44,899
83,457
Taken
92,379
66,264
Mitigated
60,374
32,054
Healing
23,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Funecchi
Artio
14,558
1,976
1,321
8,077
21,056
24,682
1,309
3,518
16,609
65,023
0
W
Ymir
IKuro21
Ymir
9,863
1,339
545
2,551
19,162
26,741
351
8,908
10,077
33,910
0
L
Olorun
MRodkjaer
Olorun
4,618
2,407
422
5,527
15,597
4,971
0
1,634
13,801
63,965
0
L
Anubis
Moners
Anubis
15,855
1,241
0
5,134
18,156
7,641
0
7,434
10,722
67,031
0
W
Chernobog
Quiet2001
Chernobog
16,484
9,252
0
2,159
13,653
3,903
2,733
6,014
7,553
0
84,425
L
Nemesis
TapparN
Nemesis
8,045
2,989
0
5,395
18,656
8,985
0
3,711
14,720
0
82,784
L
Ymir
TheVyff
Ymir
6,123
642
0
1,608
16,907
19,130
0
2,621
14,163
33,301
0
W
Serqet
14,470
3,131
0
4,746
13,106
4,465
2,258
3,477
9,589
0
84,104
W
Izanami
19,448
13,613
0
12,655
16,480
6,473
8,423
4,854
11,434
0
157,426
L
Odin
10,258
2,383
0
4,944
23,063
19,647
0
9,021
13,799
0
41,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,889
Gold Earned
50,041
650
Minions Killed
508
0
Camps Cleared
0
2,334,725
Distance Traveled
2,142,679
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
13,206
550
114
5
0
481,247
2
W
Ymir
12,660
528
36
2
0
411,214
1
L
Olorun
10,013
417
140
6
0
454,097
1
L
Anubis
9,953
415
118
5
0
376,651
7
W
Chernobog
12,252
511
131
5
0
446,716
7
L
Nemesis
11,183
466
128
5
0
492,963
5
L
Ymir
9,418
392
47
2
0
404,740
7
W
Serqet
13,778
574
127
5
0
526,190
1
W
Izanami
14,993
625
242
10
0
469,358
4
L
Odin
9,474
395
75
3
0
414,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role