Player Matchup

Nu Wa
Nu Wa
Silver IV
 
Nu Wa
Silver IV
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver IV
 
Anubis
Silver IV
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Chuchito0t
Sylvanus
Gold IV
Level 121
God Stats
1W - 2L
1,812 SR
Queue Stats
385W - 396L
1,398 MMR
Solo
Anhur
Anhur
Silver III
Freick
Anhur
Silver III
Level 65
God Stats
2W - 1L
1,650 SR
Queue Stats
25W - 15L
1,447 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
d0inkmeister
Gilgamesh
Gold V
Level 106
God Stats
5W - 6L
1,448 SR
Queue Stats
360W - 389L
1,405 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 91
1,582 SR
1,450 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 102
1,525 SR
1,292 MMR
Fafnir
Fafnir
Silver IV
 
Fafnir
Silver IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold III
MrSweaty
Sol
Gold III
Level 158
God Stats
2W - 3L
1,367 SR
Queue Stats
217W - 221L
1,352 MMR
Solo
Loki
Loki
Gold II
Mylantson
Loki
Gold II
Level 106
God Stats
6W - 4L
1,606 SR
Queue Stats
213W - 223L
1,482 MMR
Solo
Olorun
Olorun
Gold III
WingsFromNature
Olorun
Gold III
Level 109
God Stats
11W - 7L
1,654 SR
Queue Stats
587W - 571L
1,476 MMR
Solo
Charybdis
Charybdis
Silver IV
zsuqi
Charybdis
Silver IV
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 107L
650 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 0 / 1
5,389
539
1,783
2,911
714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
 
Anubis
8
0 / 2 / 0
5,062
506
2,756
4,381
1,940
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Chuchito0t
Sylvanus
7
0 / 4 / 1
4,407
441
3,726
8,366
3,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Freick
Anhur
9
3 / 3 / 0
5,675
568
6,901
5,943
1,488
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
d0inkmeister
Gilgamesh
9
1 / 3 / 0
5,070
507
3,091
7,617
2,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bans
OdinArtioTsukuyomiUllrAres

VS

Bans
GebNikeKhepriCthulhuCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
2 / 0 / 5
5,782
578
2,323
5,855
3,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 1 / 1
6,196
620
6,552
5,513
1,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Loki
11
3 / 0 / 1
6,057
606
3,872
5,875
1,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 0 / 1
6,846
685
3,801
5,560
2,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
zsuqi
Charybdis
8
1 / 3 / 2
4,886
489
2,647
6,125
691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
12
12
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
0
1
0.5
L
Anubis
 
Anubis
0
2
0
0
W
Fafnir
 
Fafnir
2
0
5
4.5
L
Sylvanus
Chuchito0t
Sylvanus
0
4
1
0.13
L
Anhur
Freick
Anhur
3
3
0
1
W
3
1
1
3.5
W
Loki
3
0
1
3.5
W
3
0
1
3.5
L
Gilgamesh
d0inkmeister
Gilgamesh
1
3
0
0.33
W
Charybdis
zsuqi
Charybdis
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,257
Damage
19,195
29,218
Taken
28,928
10,241
Mitigated
9,024
7,876
Healing
13,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
1,783
114
0
1,458
2,911
714
0
670
2,241
30,426
0
L
Anubis
 
Anubis
2,756
98
0
1,597
4,381
1,940
0
2,287
2,094
25,629
0
W
Fafnir
 
Fafnir
2,323
854
0
2,760
5,855
3,322
0
1,667
4,188
8,224
0
L
Sylvanus
Chuchito0t
Sylvanus
3,726
1,679
309
1,240
8,366
3,465
0
3,628
4,738
12,788
5,112
L
Anhur
Freick
Anhur
6,901
4,663
0
1,239
5,943
1,488
0
894
5,049
0
30,652
W
6,552
3,509
0
3,222
5,513
1,696
734
782
4,731
36,686
4,763
W
Loki
3,872
916
0
2,414
5,875
1,223
0
991
4,884
0
31,403
W
3,801
2,902
124
3,786
5,560
2,092
562
3,145
2,415
51,599
0
L
Gilgamesh
d0inkmeister
Gilgamesh
3,091
583
0
2,033
7,617
2,634
0
4,184
3,433
0
20,675
W
Charybdis
zsuqi
Charybdis
2,647
1,652
0
1,622
6,125
691
0
868
5,257
0
17,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,603
Gold Earned
29,767
271
Minions Killed
301
0
Camps Cleared
0
891,452
Distance Traveled
972,382
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,389
539
72
7
0
188,546
2
L
Anubis
5,062
506
66
7
0
140,070
1
W
Fafnir
5,782
578
11
1
0
194,384
3
L
Sylvanus
4,407
441
26
3
0
167,289
5
L
Anhur
5,675
568
62
6
0
182,307
2
W
Sol
6,196
620
71
7
0
170,966
3
W
Loki
6,057
606
75
8
0
236,361
3
W
Olorun
6,846
685
101
10
0
192,779
4
L
Gilgamesh
5,070
507
45
5
0
213,240
3
W
Charybdis
4,886
489
43
4
0
177,892
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role