Player Matchup

Vamana
Vamana
 
Vamana
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
JoSeTeBaQuE
Nemesis
Level 4
God Stats
1W - 3L
1,714 SR
Queue Stats
10W - 5L
1,797 Elo+
Solo
Hel
Hel
SkyismLX
Hel
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 157L
1,658 Elo+
Solo
Cthulhu
Cthulhu
Veiiigar
Cthulhu
Level 23
God Stats
23W - 16L
1,699 SR
Queue Stats
78W - 60L
1,584 Elo+
Party 1
Team Averages
Level 19
1,583 SR
1,608 Elo+

VS

Team Averages
Level 20
1,611 SR
1,644 Elo+
Cu Chulainn
Cu Chulainn
DarkVapeLord
Cu Chulainn
Level 26
God Stats
2W - 1L
1,586 SR
Queue Stats
75W - 62L
1,542 Elo+
Solo
Awilix
Awilix
FriendlyGuyHeHe
Awilix
Level 21
God Stats
4W - 7L
1,485 SR
Queue Stats
63W - 54L
1,608 Elo+
Solo
Ymir
Ymir
Kanynos
Ymir
Level 28
God Stats
22W - 28L
1,506 SR
Queue Stats
129W - 121L
1,593 Elo+
Solo
Aphrodite
Aphrodite
zhonglisimp
Aphrodite
Level 7
God Stats
3W - 0L
1,774 SR
Queue Stats
16W - 7L
1,701 Elo+
Solo
Heimdallr
Heimdallr
Колокольцев
Heimdallr
Level 18
God Stats
3W - 0L
1,703 SR
Queue Stats
19W - 8L
1,778 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
2 / 0 / 0
6,318
632
5,523
5,657
4,391
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
 
Heimdallr
8
0 / 2 / 0
4,512
451
3,478
4,361
1,048
Mace

Mace

+10
Physical Power

Nemesis
JoSeTeBaQuE
Nemesis
8
0 / 3 / 1
5,025
503
1,887
6,293
2,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 3 / 0
5,332
533
3,768
5,635
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Veiiigar
Cthulhu
6
0 / 6 / 0
4,218
422
3,325
9,145
1,811
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DarkVapeLord
Cu Chulainn
10
1 / 1 / 0
5,360
536
4,462
7,875
5,730
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 1 / 4
5,922
592
3,727
5,654
1,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
Kanynos
Ymir
10
2 / 0 / 8
6,135
614
3,562
5,397
3,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
zhonglisimp
Aphrodite
11
1 / 0 / 2
6,051
605
2,547
5,629
1,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
8 / 0 / 2
6,783
678
7,784
6,413
2,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
2
Kills
14
14
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
0
0
2
L
Heimdallr
 
Heimdallr
0
2
0
0
W
Cu Chulainn
DarkVapeLord
Cu Chulainn
1
1
0
1
W
2
1
4
4
L
Nemesis
JoSeTeBaQuE
Nemesis
0
3
1
0.17
W
Ymir
Kanynos
Ymir
2
0
8
6
L
0
3
0
0
L
Cthulhu
Veiiigar
Cthulhu
0
6
0
0
W
Aphrodite
zhonglisimp
Aphrodite
1
0
2
2
W
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,981
Damage
22,082
31,091
Taken
30,968
10,970
Mitigated
15,076
7,977
Healing
15,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
5,523
3,222
0
2,245
5,657
4,391
788
665
4,992
0
33,073
L
Heimdallr
 
Heimdallr
3,478
1,488
0
1,156
4,361
1,048
0
1,198
3,163
0
16,808
W
Cu Chulainn
DarkVapeLord
Cu Chulainn
4,462
826
0
1,801
7,875
5,730
0
0
7,875
3,226
24,379
W
3,727
1,498
0
2,228
5,654
1,666
17
1,022
4,590
0
35,228
L
Nemesis
JoSeTeBaQuE
Nemesis
1,887
878
0
1,333
6,293
2,254
0
1,130
5,163
0
22,677
W
Ymir
Kanynos
Ymir
3,562
933
0
2,654
5,397
3,674
196
1,426
3,971
9,218
0
L
3,768
220
256
1,999
5,635
1,466
0
2,447
3,188
26,048
0
L
Cthulhu
Veiiigar
Cthulhu
3,325
114
0
988
9,145
1,811
0
1,692
7,453
14,042
0
W
Aphrodite
zhonglisimp
Aphrodite
2,547
513
1,429
4,295
5,629
1,922
0
2,653
2,606
33,447
0
W
7,784
4,951
0
3,118
6,413
2,084
2,136
1,580
4,833
0
50,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,405
Gold Earned
30,251
222
Minions Killed
288
0
Camps Cleared
0
1,015,302
Distance Traveled
1,083,555
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,318
632
71
7
0
205,622
3
L
Heimdallr
4,512
451
26
3
0
177,996
0
W
Cu Chulainn
5,360
536
56
6
0
214,542
0
W
Awilix
5,922
592
73
7
0
253,211
0
L
Nemesis
5,025
503
51
5
0
205,120
2
W
Ymir
6,135
614
14
1
0
205,962
3
L
Hel
5,332
533
58
6
0
193,238
3
L
Cthulhu
4,218
422
16
2
0
233,326
1
W
Aphrodite
6,051
605
59
6
0
195,909
1
W
Heimdallr
6,783
678
86
9
0
213,931
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role