Player Matchup

Gilgamesh
Gilgamesh
Missingnojc
Gilgamesh
Level 44
God Stats
1W - 1L
1,347 SR
Queue Stats
4W - 8L
1,135 Elo+
Party 1
Bacchus
Bacchus
SPODEMAN
Bacchus
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,171 Elo+
Party 1
Cthulhu
Cthulhu
Stasilat0r
Cthulhu
Level 13
God Stats
2W - 2L
1,268 SR
Queue Stats
2W - 3L
1,020 Elo+
Party 1
Team Averages
Level 31
1,371 SR
1,109 Elo+

VS

Team Averages
Level 17
1,503 SR
1,267 Elo+
Charybdis
Charybdis
AKaronka
Charybdis
Level 28
God Stats
0W - 2L
1,212 SR
Queue Stats
4W - 8L
1,183 Elo+
Party 2
Ares
Ares
Ilyazanda
Ares
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,183 Elo+
Party 2
Janus
Janus
Influen5a
Janus
Level 18
God Stats
8W - 5L
1,797 SR
Queue Stats
64W - 77L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Missingnojc
Gilgamesh
17
11 / 0 / 19
13,233
778
15,718
23,765
16,934
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
SPODEMAN
Bacchus
15
9 / 4 / 17
12,952
762
16,486
15,204
15,540
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Stasilat0r
Cthulhu
16
11 / 1 / 18
12,928
760
12,531
16,129
18,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AKaronka
Charybdis
12
0 / 9 / 2
9,105
536
12,299
13,083
4,208
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
12
3 / 13 / 1
10,372
610
6,549
21,828
20,742
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Janus
Influen5a
Janus
13
1 / 9 / 4
10,155
597
12,564
16,316
4,453
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
11
31
Kills
4
5
Deaths
31
54
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AKaronka
Charybdis
0
9
2
0.11
L
Ares
3
13
1
0.27
L
Janus
Influen5a
Janus
1
9
4
0.33
W
Gilgamesh
Missingnojc
Gilgamesh
11
0
19
20.5
W
Bacchus
SPODEMAN
Bacchus
9
4
17
4.38
W
Cthulhu
Stasilat0r
Cthulhu
11
1
18
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,735
Damage
31,412
55,098
Taken
51,227
51,354
Mitigated
29,403
16,318
Healing
490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AKaronka
Charybdis
12,299
5,911
0
0
13,083
4,208
0
7,347
5,390
239
36,519
L
Ares
6,549
1,485
0
0
21,828
20,742
123
10,716
10,441
13,085
0
L
Janus
Influen5a
Janus
12,564
720
0
490
16,316
4,453
0
9,623
6,283
37,939
0
W
Gilgamesh
Missingnojc
Gilgamesh
15,718
4,607
2,149
10,386
23,765
16,934
495
8,888
14,877
0
46,745
W
Bacchus
SPODEMAN
Bacchus
16,486
2,404
339
1,515
15,204
15,540
106
5,243
9,961
41,740
0
W
Cthulhu
Stasilat0r
Cthulhu
12,531
1,530
156
1,773
16,129
18,880
653
6,509
8,880
39,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,113
Gold Earned
29,632
147
Minions Killed
116
10
Camps Cleared
2
1,019,020
Distance Traveled
780,255
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,105
536
54
3
0
271,704
3
L
Ares
10,372
610
7
0
0
256,447
0
L
Janus
10,155
597
55
3
2
252,104
2
W
Gilgamesh
13,233
778
45
3
5
364,269
2
W
Bacchus
12,952
762
39
2
5
321,090
6
W
Cthulhu
12,928
760
63
4
0
333,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role