Player Matchup

Ravana
Ravana
 
Ravana
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Gaihorn
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 44L
1,386 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SpearheadHUN
Tsukuyomi
Level 104
God Stats
0W - 1L
1,272 SR
Queue Stats
16W - 18L
1,372 Elo+
Party 2
Athena
Athena
Sylnt69
Athena
Level 160
God Stats
3W - 6L
1,423 SR
Queue Stats
432W - 442L
1,452 Elo+
Solo
Thoth
Thoth
Vicky22
Thoth
Level 27
God Stats
0W - 1L
1,193 SR
Queue Stats
18W - 26L
1,267 Elo+
Party 2
Team Averages
Level 85
1,378 SR
1,395 Elo+

VS

Team Averages
Level 76
1,445 SR
1,402 Elo+
Ah Puch
Ah Puch
DJB GaLaXy
Ah Puch
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 35L
1,317 Elo+
Party 3
Hades
Hades
Ezyria
Hades
Level 44
God Stats
1W - 1L
1,360 SR
Queue Stats
21W - 22L
1,375 Elo+
Party 1
Cerberus
Cerberus
JudgmentUK
Cerberus
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
449W - 412L
1,416 Elo+
Party 3
Anhur
Anhur
ShreddedIettuce
Anhur
Level 117
God Stats
1W - 0L
1,532 SR
Queue Stats
55W - 45L
1,472 Elo+
Party 1
Hou Yi
Hou Yi
noahp21
Hou Yi
Level 92
God Stats
2W - 3L
1,331 SR
Queue Stats
95W - 99L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
17
6 / 7 / 4
9,580
798
15,407
12,161
7,109
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Gaihorn
Bakasura
13
1 / 8 / 6
7,739
645
7,136
13,552
4,081
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
SpearheadHUN
Tsukuyomi
16
2 / 7 / 4
8,296
691
10,541
10,598
3,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Athena
Sylnt69
Athena
15
2 / 4 / 5
7,852
654
8,214
17,951
8,829
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
Vicky22
Thoth
11
0 / 8 / 6
7,218
602
6,008
10,659
2,460
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DJB GaLaXy
Ah Puch
16
6 / 2 / 19
9,984
832
8,961
7,705
3,123
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hades
Ezyria
Hades
15
5 / 5 / 21
9,639
803
14,796
13,656
6,117
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
JudgmentUK
Cerberus
16
4 / 2 / 28
10,376
865
8,121
24,306
19,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
9 / 3 / 17
10,362
864
13,485
12,218
4,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
noahp21
Hou Yi
17
10 / 1 / 20
10,415
868
11,565
9,313
4,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
139
11
Kills
34
34
Deaths
13
25
Assists
105
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
6
7
4
1.14
W
Ah Puch
DJB GaLaXy
Ah Puch
6
2
19
7.75
W
Hades
Ezyria
Hades
5
5
21
3.1
L
Bakasura
Gaihorn
Bakasura
1
8
6
0.5
W
Cerberus
JudgmentUK
Cerberus
4
2
28
9
W
9
3
17
5.83
L
Tsukuyomi
SpearheadHUN
Tsukuyomi
2
7
4
0.57
L
Athena
Sylnt69
Athena
2
4
5
1.13
L
Thoth
Vicky22
Thoth
0
8
6
0.38
W
Hou Yi
noahp21
Hou Yi
10
1
20
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,306
Damage
56,928
64,921
Taken
67,198
26,347
Mitigated
38,079
11,740
Healing
36,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
15,407
6,027
510
2,451
12,161
7,109
0
5,580
6,581
0
25,873
W
Ah Puch
DJB GaLaXy
Ah Puch
8,961
1,147
1,149
1,422
7,705
3,123
619
1,358
6,072
21,397
0
W
Hades
Ezyria
Hades
14,796
1,980
1,241
3,907
13,656
6,117
663
3,511
9,818
21,011
0
L
Bakasura
Gaihorn
Bakasura
7,136
4,736
591
1,439
13,552
4,081
0
5,692
7,860
0
8,818
W
Cerberus
JudgmentUK
Cerberus
8,121
736
4,294
11,705
24,306
19,841
554
4,524
19,200
16,828
0
W
13,485
7,259
806
3,638
12,218
4,101
1,088
2,247
9,671
0
32,909
L
Tsukuyomi
SpearheadHUN
Tsukuyomi
10,541
2,374
111
913
10,598
3,868
0
6,181
4,417
0
19,980
L
Athena
Sylnt69
Athena
8,214
1,628
93
5,370
17,951
8,829
0
10,165
7,786
18,408
0
L
Thoth
Vicky22
Thoth
6,008
1,104
0
262
10,659
2,460
0
4,260
6,399
11,667
0
W
Hou Yi
noahp21
Hou Yi
11,565
3,973
4,192
4,302
9,313
4,897
144
1,576
7,515
0
22,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,685
Gold Earned
50,776
118
Minions Killed
134
0
Camps Cleared
0
1,061,979
Distance Traveled
1,092,087
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
9,580
798
33
3
0
203,361
0
W
Ah Puch
9,984
832
30
3
0
224,433
0
W
Hades
9,639
803
20
2
0
203,167
3
L
Bakasura
7,739
645
18
2
0
213,123
0
W
Cerberus
10,376
865
22
2
0
231,105
0
W
Anhur
10,362
864
42
4
0
196,896
0
L
Tsukuyomi
8,296
691
30
3
0
226,380
2
L
Athena
7,852
654
16
1
0
228,724
0
L
Thoth
7,218
602
21
2
0
190,391
1
W
Hou Yi
10,415
868
20
2
0
236,486
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role